Ergebnis 3.001 bis 3.020 von 3049
Thema: Minecraft
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29.07.2016, 10:02 #3001Nalar89
AW: Minecraft
Ich spiele zusammen mit einen Kumpel schon sehr lange MC und haben uns unsere Welt dort gemeinsam aufgebaut.
Ich selbst verwalte den Server und alles lief bisher ohne große Probleme.
Doch jetzt gibt es ein Problem wo ich auf keine Lösung komme und im Netz auch groß nichts darüber finde.
Ich nutze für den Server diese Server.jar Datei. Und diese schließt sich jetzt immer nach 5-10 Minuten von selbst. Das war vorher nie der Fall gewesen, deswegen verwundert mich das jetzt total.
Java, MC etc ist auch alles auf den neusten Stand.
Ich habe selbst auch keine Ahnung was ich da machen kann. -.-
Ich packe mal die Log Datei und Crash Report rein.
Vielleicht wisst ihr ja was damit anzufangen.
Log:
[09:21:58] [Server thread/INFO]: Starting minecraft server version 1.10
[09:21:58] [Server console handler/ERROR]: Exception handling console input
java.io.IOException: Das Handle ist ungültig
at java.io.FileInputStream.readBytes(Native Method) ~[?:1.8.0_101]
at java.io.FileInputStream.read(Unknown Source) ~[?:1.8.0_101]
at java.io.BufferedInputStream.read1(Unknown Source) ~[?:1.8.0_101]
at java.io.BufferedInputStream.read(Unknown Source) ~[?:1.8.0_101]
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) ~[?:1.8.0_101]
at sun.nio.cs.StreamDecoder.implRead(Unknown Source) ~[?:1.8.0_101]
at sun.nio.cs.StreamDecoder.read(Unknown Source) ~[?:1.8.0_101]
at java.io.InputStreamReader.read(Unknown Source) ~[?:1.8.0_101]
at java.io.BufferedReader.fill(Unknown Source) ~[?:1.8.0_101]
at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_101]
at java.io.BufferedReader.readLine(Unknown Source) ~[?:1.8.0_101]
at ld$2.run(SourceFile:95) [server.jar:?]
[09:21:58] [Server thread/WARN]: To start the server with more ram, launch it as "java -Xmx1024M -Xms1024M -jar minecraft_server.jar"
[09:21:58] [Server thread/INFO]: Loading properties
[09:21:58] [Server thread/INFO]: Default game type: SURVIVAL
[09:21:58] [Server thread/INFO]: Generating keypair
[09:21:58] [Server thread/INFO]: Starting Minecraft server on *:25565
[09:21:58] [Server thread/INFO]: Using default channel type
[09:21:58] [Server thread/INFO]: Preparing level "world"
[09:21:59] [Server thread/INFO]: Preparing start region for level 0
[09:22:00] [Server thread/INFO]: Preparing spawn area: 0%
[09:22:01] [Server thread/INFO]: Preparing spawn area: 24%
[09:22:02] [Server thread/INFO]: Preparing spawn area: 48%
[09:22:03] [Server thread/INFO]: Preparing spawn area: 70%
[09:22:04] [Server thread/INFO]: Preparing spawn area: 99%
[09:22:04] [Server thread/INFO]: Done (5,372s)! For help, type "help" or "?"
[09:24:04] [User Authenticator #1/INFO]: UUID of player Mancubus is f7b79a6a-c6d4-4c27-b64f-52085725294f
[09:24:04] [Server thread/INFO]: Mancubus[/192.168.2.1:56117] logged in with entity id 502 at (309.64996910508904, 67.78856255407183, 220.8951657028616)
[09:24:04] [Server thread/INFO]: Mancubus joined the game
[09:24:05] [Server thread/WARN]: Keeping entity Pig that already exists with UUID 43703778-250c-448c-9f63-b6df002ef309
[09:24:12] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6564ms behind, skipping 131 tick(s)
[09:25:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 48575ms behind, skipping 971 tick(s)
[09:25:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5221ms behind, skipping 104 tick(s)
[09:26:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 35993ms behind, skipping 719 tick(s)
[09:26:29] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5159ms behind, skipping 103 tick(s)
[09:26:51] [Server thread/WARN]: Keeping entity Cow that already exists with UUID b75ad210-78e6-4eeb-a5d7-66343b1ec47a
[09:27:33] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 42962ms behind, skipping 859 tick(s)
[09:27:38] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5022ms behind, skipping 100 tick(s)
[09:28:28] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 32629ms behind, skipping 652 tick(s)
[09:28:33] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5019ms behind, skipping 100 tick(s)
[09:29:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 33899ms behind, skipping 677 tick(s)
[09:29:31] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5576ms behind, skipping 111 tick(s)
[09:30:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 33532ms behind, skipping 670 tick(s)
[09:30:28] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5286ms behind, skipping 105 tick(s)
[09:31:18] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 31848ms behind, skipping 636 tick(s)
[09:31:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5035ms behind, skipping 100 tick(s)
[09:32:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 34527ms behind, skipping 690 tick(s)
[09:32:21] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5377ms behind, skipping 107 tick(s)
[09:33:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 36387ms behind, skipping 727 tick(s)
[09:33:22] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5504ms behind, skipping 110 tick(s)
[0915] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 34503ms behind, skipping 690 tick(s)
[0920] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5485ms behind, skipping 109 tick(s)
[09:35:14] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 35372ms behind, skipping 707 tick(s)
[09:35:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5116ms behind, skipping 102 tick(s)
[09:35:45] [Server thread/INFO]: Opped Mancubus
[09:35:53] [Server thread/INFO]: [Mancubus: Set game difficulty to Peaceful]
[09:36:13] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 35564ms behind, skipping 711 tick(s)
[09:36:18] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5631ms behind, skipping 112 tick(s)
[09:37:35] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 52719ms behind, skipping 1054 tick(s)
[09:37:41] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5999ms behind, skipping 119 tick(s)
[09:38:51] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 48128ms behind, skipping 962 tick(s)
[09:38:57] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6526ms behind, skipping 130 tick(s)
[09:40:04] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 45514ms behind, skipping 910 tick(s)
[09:40:12] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 7493ms behind, skipping 149 tick(s)
[09:41:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 56467ms behind, skipping 1129 tick(s)
[09:41:40] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5988ms behind, skipping 119 tick(s)
[09:42:59] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 54575ms behind, skipping 1091 tick(s)
[09:43:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6997ms behind, skipping 139 tick(s)
[09:44:33] [Server Watchdog/FATAL]: A single server tick took 60,01 seconds (should be max 0,05)
[09:44:33] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown.
[09:44:33] [Server Watchdog/ERROR]: This crash report has been saved to: E:\Minecraft Server\.\crash-reports\crash-2016-07-29_09.44.33-server.txt
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 29.07.16 09:44
Description: Watching Server
java.lang.Error
at aso.a(SourceFile:82)
at aso.a(SourceFile:78)
at asw.a(SourceFile:29)
at ls.j(SourceFile:431)
at ls.d(SourceFile:219)
at net.minecraft.server.MinecraftServer.D(SourceFile:618)
at ld.D(SourceFile:338)
at net.minecraft.server.MinecraftServer.C(SourceFile:554)
at net.minecraft.server.MinecraftServer.run(SourceFile:458)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server Watchdog
Stacktrace:
at aso.a(SourceFile:82)
at aso.a(SourceFile:78)
at asw.a(SourceFile:29)
at ls.j(SourceFile:431)
at ls.d(SourceFile:219)
at net.minecraft.server.MinecraftServer.D(SourceFile:618)
at ld.D(SourceFile:338)
at net.minecraft.server.MinecraftServer.C(SourceFile:554)
-- Thread Dump --
Details:
Threads: "Netty Server IO #2" Id=28 RUNNABLE
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknow n Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@1f66d7b
- locked java.util.Collections$UnmodifiableSet@13181f5
- locked sun.nio.ch.WindowsSelectorImpl@10e060b
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:6 22)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"Netty Server IO #1" Id=27 RUNNABLE
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknow n Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@c8bce
- locked java.util.Collections$UnmodifiableSet@b5a801
- locked sun.nio.ch.WindowsSelectorImpl@11eb04b
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:6 22)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"File IO Thread" Id=42 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at bbu.c(SourceFile:51)
at bbu.run(SourceFile:30)
at java.lang.Thread.run(Unknown Source)
"Server Watchdog" Id=39 RUNNABLE
at sun.management.ThreadImpl.dumpThreads0(Native Method)
at sun.management.ThreadImpl.dumpAllThreads(Unknown Source)
at le.run(SourceFile:43)
at java.lang.Thread.run(Unknown Source)
"Netty Server IO #0" Id=26 RUNNABLE
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll0(Native Method)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.poll(Unknown Source)
at sun.nio.ch.WindowsSelectorImpl$SubSelector.access$400(Unknow n Source)
at sun.nio.ch.WindowsSelectorImpl.doSelect(Unknown Source)
at sun.nio.ch.SelectorImpl.lockAndDoSelect(Unknown Source)
- locked io.netty.channel.nio.SelectedSelectionKeySet@4dcd3d
- locked java.util.Collections$UnmodifiableSet@237481
- locked sun.nio.ch.WindowsSelectorImpl@1073624
at sun.nio.ch.SelectorImpl.select(Unknown Source)
at io.netty.channel.nio.NioEventLoop.select(NioEventLoop.java:6 22)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:310)
...
"D3D Screen Updater" Id=24 TIMED_WAITING on java.lang.Object@1874fa7
at java.lang.Object.wait(Native Method)
- waiting on java.lang.Object@1874fa7
at sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"DestroyJavaVM" Id=22 RUNNABLE
"Server thread" Id=20 RUNNABLE
at aso.a(SourceFile:82)
at aso.a(SourceFile:78)
at asw.a(SourceFile:29)
at ls.j(SourceFile:431)
at ls.d(SourceFile:219)
at net.minecraft.server.MinecraftServer.D(SourceFile:618)
at ld.D(SourceFile:338)
at net.minecraft.server.MinecraftServer.C(SourceFile:554)
...
"TimerQueue" Id=18 TIMED_WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$Condit ionObject@6da81b
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$Condit ionObject@6da81b
at java.util.concurrent.locks.LockSupport.parkNanos(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$Condit ionObject.awaitNanos(Unknown Source)
at java.util.concurrent.DelayQueue.take(Unknown Source)
at javax.swing.TimerQueue.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Number of locked synchronizers = 1
- java.util.concurrent.locks.ReentrantLock$NonfairSync@149400f
"Thread-4" Id=17 WAITING on java.util.concurrent.locks.AbstractQueuedSynchronizer$Condit ionObject@8b0fa4
at sun.misc.Unsafe.park(Native Method)
- waiting on java.util.concurrent.locks.AbstractQueuedSynchronizer$Condit ionObject@8b0fa4
at java.util.concurrent.locks.LockSupport.park(Unknown Source)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$Condit ionObject.await(Unknown Source)
at java.util.concurrent.LinkedBlockingQueue.take(Unknown Source)
at com.mojang.util.QueueLogAppender.getNextLogEvent(QueueLogApp ender.java:77)
at lg$4.run(SourceFile:129)
at java.lang.Thread.run(Unknown Source)
"AWT-EventQueue-0" Id=16 RUNNABLE
at java.lang.Thread.currentThread(Native Method)
at sun.awt.PostEventQueue.flush(Unknown Source)
at sun.awt.SunToolkit.flushPendingEvents(Unknown Source)
at java.awt.EventQueue.postEvent(Unknown Source)
at javax.swing.RepaintManager.scheduleProcessingRunnable(Unknow n Source)
at javax.swing.RepaintManager.addInvalidComponent(Unknown Source)
- locked javax.swing.RepaintManager@13e8fe5
at javax.swing.JComponent.revalidate(Unknown Source)
at javax.swing.plaf.basic.BasicTextUI$RootView.preferenceChange d(Unknown Source)
...
"AWT-Windows" Id=14 RUNNABLE (in native)
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"AWT-Shutdown" Id=13 WAITING on java.lang.Object@a2fab5
at java.lang.Object.wait(Native Method)
- waiting on java.lang.Object@a2fab5
at java.lang.Object.wait(Unknown Source)
at sun.awt.AWTAutoShutdown.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Java2D Disposer" Id=12 WAITING on java.lang.ref.ReferenceQueue$Lock@1deb90a
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@1deb90a
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at sun.java2d.Disposer.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Server Infinisleeper" Id=11 TIMED_WAITING
at java.lang.Thread.sleep(Native Method)
at ld$1.run(SourceFile:79)
"Snooper Timer" Id=10 TIMED_WAITING on java.util.TaskQueue@11c747a
at java.lang.Object.wait(Native Method)
- waiting on java.util.TaskQueue@11c747a
at java.util.TimerThread.mainLoop(Unknown Source)
at java.util.TimerThread.run(Unknown Source)
"Attach Listener" Id=5 RUNNABLE
"Signal Dispatcher" Id=4 RUNNABLE
"Finalizer" Id=3 WAITING on java.lang.ref.ReferenceQueue$Lock@8a805b
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.ReferenceQueue$Lock@8a805b
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
"Reference Handler" Id=2 WAITING on java.lang.ref.Reference$Lock@11cad2d
at java.lang.Object.wait(Native Method)
- waiting on java.lang.ref.Reference$Lock@11cad2d
at java.lang.Object.wait(Unknown Source)
at java.lang.ref.Reference.tryHandlePending(Unknown Source)
at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
Stacktrace:
at le.run(SourceFile:59)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_101, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 154623464 bytes (147 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
Profiler Position: N/A (disabled)
Player Count: 1 / 20; [lu['Mancubus'/502, l='world', x=343,20, y=71,03, z=217,65]]
Is Modded: Unknown (can't tell)
Type: Dedicated Server (map_server.txt)
Windows 10 Pro
AMD FX-6300 6 Core CPU 3,5GHz
MSI Geforce GTX 960 4GB OC
8GB DDR3 RAM
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06.10.2016, 21:29 #3002Mr. Miyagi
Hi Leute!
Ich zocke aktuell die PS4 Version von Minecraft und habe nun den Enderdrachen besiegt. Ich finde aber nirgendwo Endsiedlungen?
Ist die PS4 Version nicht aktuell?
Es gibt nur die Hauptinsel hier mit den Türmen.
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12.10.2016, 12:26 #3003ZhaoYun
AW: Minecraft
Servus leute ich hätte da ne Frage ich habe in Minecraft es geschafft soweit zu bauen , das es nach Oben, unten und in eine Richtigung nicht mehr weiter geht, kann man über diese Begrenzung irgendwie weiterbauen?
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12.10.2016, 12:27 #3004Tefox
AW: Minecraft
Wie kannst du in eine Richtung nicht mehr weiterbauen ?
Die Welt ist doch unendlich groß ._.
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12.10.2016, 12:29 #3005Capt. Clark
AW: Minecraft
Spielst du auf Konsole oder PC? Nach oben oder unten ist die Welt begrenzt, da kann ma nichts machen, außer vlt. Mods die erlauben weiter nach oben zu bauen. In eine Richtung zu bauen sollte aber unendlich möglich sein, da die Map ja prozedural generiert wird und quasi unendlich ist. Außer bei den Konsolen, hier ist die Map in jede Richtung begrenzt.
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12.10.2016, 14:43 #3006mogry
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13.10.2016, 09:55 #3007ZhaoYun
AW: Minecraft
Ich wollte einr gewaltige Star trekflotte bauen und habe dafür ne riesige Strafe gebaut leider erreiche ich das ende dwr mibecraft welt
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09.05.2017, 13:47 #3008Himbeerfreak
AW: Minecraft
Hallo zusammen.
Jemand die Windows 10 Edition zu Minecraft und Lust mal gemeinsam zu zocken?
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09.05.2017, 15:03 #3009Capt. Clark
Minecraft
Windows 10 Edition besitze ich glaube ich, hatte damals auf jedenfall die Beta, weiß nicht wie es da aktuell aussieht. Jedenfalls hat @medeman auch einen Minecraft-Server (Java-Version) und wir hatten auch schon überlegt, hier im Forum mal nach Mitspielern zu fragen. Man könnte ja auf den Server auch Mods installieren, Möglichkeiten gibt es da ja ziemlich viele, für diejenigen die vanilla Minecraft zu langweilig finden, ist halt irgendwann immer das gleiche. Forumla-Community-Zocken wäre auf jeden Fall mal eine coole Aktion.
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10.05.2017, 12:14 #3010medeman
Minecraft
Die Konsolen sind glaube ich "isoliert" voneinander.
Und die Java-Version ist auch nochmal extra, aber die umfangreichste.
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10.05.2017, 18:36 #3011Nakai
Minecraft
Ich würde da auch mal mitmachen.
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16.05.2017, 20:30 #3012medeman
Minecraft
Sonst noch wer Interesse an einem Minecraft-Server für Forumla-User?
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16.05.2017, 20:31 #3013
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16.05.2017, 20:33 #3014medeman
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16.05.2017, 20:46 #3015Capt. Clark
Minecraft
Ich kann übrigens noch einen Forumla-externen Mitspieler anheuern.
Bin eher für Survival. Kreativmodus ist ja quasi cheaten.^^
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16.05.2017, 20:51 #3016
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17.05.2017, 09:08 #3017
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17.05.2017, 11:15 #3018Himbeerfreak
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17.05.2017, 13:21 #3019Chronles
Minecraft
Dafür brauche ich nämlich mehr Bilder davon. Es ist mehr inspiriert, als nachgebaut, ich wollte Quartz, und keine Gelbe Fassade. Aber ansonsten ist es sehr ähnlich. ich Suche jetzt Baupläne für denn Innenraum. Bzw. echte Umrisse. Und mehr Bilder.
Ich hab dieses Gebäude nachgebaut, weil ich echt geflasht war, von deren Architektur, vor allem der Flügel, und die Kuppel. (die leider bei mir noch nicht fertig ist,) das Gebäude befindet sich erst 45 Prozent der Fertigstellung. Und das trotz langer Bauzeit, jeder wo Resident Evil 2002 Film gesehen hat, bzw. kennt. Weis auch warum. Was befindet sich unter dem Haus? ja da ist schon was, nur hab ich keine Bilder gezeigt, eventuell mach ich das.
Und nein ich bin noch nicht beim Hive, erst beim Eingang. bzw. Tunnelsystem wo man hinfährt.
Zurück zum Schloss: Das Schloss steht in Deutschland, bzw. Lindenstedt in Potsdam, das war zuerst ein normales Fischerhaus, wurde dann aber massiv umgebaut, kein Flügel, kein Garten, das irgendwann 18hundert irgendwas, es wurde alles geändert.
Hier die Villa von Resident Evil (2002) Also es ist dieselbe, wie in Potsdam, kein Zweifel. bzw. Filmbilder.
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21.05.2017, 20:33 #3020Nakai
Minecraft
Hat sich wohl mittlerweile erledigt oder ?
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Er hat ja nichts gesagt, sondern geschrieben. 35 sage ich!
User vs. Mods