Ergebnis 3.141 bis 3.160 von 3513
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05.12.2015, 00:29 #3141Sn@keEater
AW: Metal Gear Solid V: The Phantom Pain
Die 80er Jahre Musik war schon cool in den Spiel. Aber "MGS V" eigene Musik aber so lala.
Bestes Action/Adventure kann ich nicht beurteilen da ich weder Batman & co dieses Jahr gespielt habe Was ich aber halt immer wieder sagen kann: Ich hatte mit den Spiel ca 150 Spielstunden und Spaß. Aber es bleibt trotzdem für mich das schlechteste MGS da mich die anderen teile einfach viel mehr gepackt&begeistert haben.
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AW: Metal Gear Solid V: The Phantom Pain
Schau dir mal diesen Bereich an. Dort ist für jeden was dabei!
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05.12.2015, 00:32 #3142Cao Cao
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05.12.2015, 11:24 #3143Freddie Vorhees
AW: Metal Gear Solid V: The Phantom Pain
Goty weils ja kaum Konkurrenz gab, bugman und bloodborne fallen mir ein. Und bloodborne haette ich den titel umgehaengt.
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18.12.2015, 06:39 #3144OranjeX
AW: Metal Gear Solid V: The Phantom Pain
Update 1.02 erschienen.
Change-Log
【Bug fixes】
・Fixed an issue in the "BLACK SITE" map where the player could sometimes exit outside the map from the basement.
・Fixed an issue where experience points were not properly distributed for Ascension 3.
・Fixed an issue where players would incorrectly gain experience points when completing an invalid match.
・Fixed an issue where players gained experience points by killing a teammate who is being CQC choked.
・Fixed an issue where experience points were not properly distributed when taking over an enemy controlled Walker gear with multiple players.
・Fixed an issue in "CLOAK AND DAGGER" where players gained Data Disc recovering experience points without actually recovering the Data Disc.
・Fixed an issue where the Avatar customization screen would not respond to controller input.
・Fixed an issue where the System menu would not respond to controller input.
・Fixed an issue with the Party system where players were unable to create a new party right after leaving a party.
・Fixed an issue on the Ranking screen when the player was not included on the list.
・Fixed an issue where players were able to keep the increased weapon slots given by certain abilities, even after removing those particular abilities from their loadout.
・Fixed an issue in the beginning of Round 2 where certain markers from end of Round 1 remained on the Mission Start screen.
【Host Migration】
・A new host will be selected when a host abandons the match, allowing all other players in that match to restart the match with a new host. (PlayStation®3/PlayStation®4/XboxONE)
* This new option will allow players to join a match and stay on the same team as their party members, because the team split will not occur until enough players join the match.
・All experience points gained through the abandoned match will be given to all players in that match except the host.
【Match settings】
・Added an option to set the minimum player count in "CREATE MATCH".
*This new option will allow players to set up a match with the desired number of team members before the teams split.
・Added an option to set Host Comment in "CREATE MATCH".
* Players can set up to 3 comments.
・Added an option to enable or disable Walker Gears in "CREATE MATCH".
・Added an option to set the frequency of weather changes in "CREATE MATCH".
*Players can choose between 3 options; FREQUENT, STANDARD, OFF.
・Added a filter in "SELECT MATCH" to show matches which are full. (PlayStation®3/PlayStation®4/XboxONE)
・Added an option to set RUSH mode ON/OFF in "AUTOMATCH".
・Improved "AUTOMATCH" to prevent the players to play on the same map consecutively.
・Improved matchmaking in AUTOMATCH when choosing the RANDOM option. Players who chose the RANDOM option will now be prioritized into matches together.
【Titles and Medals】
・Added Titles and Medals as new features.
※Players will now earn Titles and Medals which are rewarded during scheduled maintenances.
※The title a player has earned that required the most effort within the upcoming scheduled maintenance period will be displayed in the in-game scoreboard.
・Added a new TITLE screen and MEDAL screen under [iDROID menu > STATS > PERSONAL].
【User markers】
・Added user markers as a new feature.
* There are 3 different marker types that can be placed: "Attack," "Defend," and "Enemy."
* User markers can be placed via the iDROID map or with the binoculars.
* User markers are shared with your team members, and each team can place up to 3 markers.
* After placing a marker, players must wait 5 seconds before they can place another marker.
・Added a section under [System menu > Options] where you can select the Preset radio line that is automatically played when placing user markers.
【Preset text】
・Added Preset text as a new feature.
* This feature can be accessed by holding the CALL button and switching the mode to Preset Text.
* Players have the option to display the text to your teammates by choosing the lines from the TEAM mode, or to display to everyone including enemies by choosing the lines from the ALL mode.
* Players can flip through the pages and choose the preset texts from total of 4 pages.
【Additional BGM (Soundtrack)】
・The following 9 tracks were added (PlayStation®3/PlayStation®4/XboxONE)
* MGSV:TPP SINS OF THE FATHER
* MGR MONSOON
* MGR ARMSTRONG
* MGS:PW THEME
* MGS4 REX VS RAY
* MPO SHOWTIME
* MGS3 THE BOSS
* MGS2 DEAD CELL
* MGS1 DUEL
【New scoring criteria】
・The following 2 actions will now reflect on scores.
* Walker Gear Destruction (This score is rewarded when a player destroys a Walker Gear controlled by an enemy)
* Amazing Throw (This score is rewarded when hitting an enemy in the head with a throwing weapon)
【Round Result Screen Adjustments】
・Player characters can now be controlled while the Round Result screen is being displayed.
※Players cannot cause damage to enemy players during this time.
※Damage reactions will still be performed.
※Preset radio will broadcast towards all players (Enemy team and teammates).
・Added a feature to close and open the Round Result screen by pressing a button function.
【Ability Adjustments】
・Added reload speed boost for WEAPONS+ Lv.3 ability.
・Removed reload speed boost from LETHAL AIM+ Lv.3 ability and added improved firing stability while moving.
・Removed reload speed boost from NON-LETHAL AIM+ Lv.3 ability and added improved firing stability while moving.
・Added the following features to STEALTH CAMO+ Lv.3 ability.
※Disabled the movement speed reduction applied when Stealth Camo is activated.
※Extended the time required for an enemy player to mark a player with this ability.
・Shield dash can now be cancelled out by aiming a weapon with SHIELD Lv.3 ability.
【Weapon Adjustments】
・Sped up the draw speed of all handguns except the TORNADO-6.
・Reduced the draw speed of all machine guns and the SERVAL AMR-7.
・Decreased the damage value on S1000, KABARGA-83, and BULLHORN SG.
・Extended the firing interval on S1000, KABARGA-83, and BULLHORN SG.
・Increased the knockback value on S1000, KABARGA-83, RASP TB-SG, M2000-D, and URAGAN-G.
※Firing at an enemy with a shotgun in close range will knock the enemy to the ground.
・Decreased the knockback value on BULLHORN SG.
・Decreased the damage range on STUN GRENADE.
・Decreased the flash effect on STUN GRENADE.
※The flash effect will only generate if the player is taking stun damage or if the explosion happens on camera.
・Decreased the amount of sway when aiming through a weapon with attachments such as scopes and sights while moving.
・Raised the volume on the FULTON CANNON movement sound effect for easier detection.
・Equipping the C.BOX will now protect players from the effect of FULTON CANNON.
※Triggering the FULTON CANNON inside the C.BOX will destroy that box.
・Reduced the effective time on SMOKE GRENADE.
【Mission Adjustments】
・Significantly increased the time required to recover yourself from stunned/tranquilized state as a defender in "CLOAK AND DAGGER".
・If more than half of your team commits suicide or stuns/tranquilizes themselves, the team will automatically lose the match as penalty in CLOAK AND DAGGER.
【Buddy Adjustments】
・Players can no longer respawn at buddy’s location if the buddy is either taking damage or is in an abnormal state. ※An abnormal state will include stunned and tranquilized state and CQC choked.
・Players can no longer use the E-RB WORMHOLE to warp towards their buddy’s location if the buddy is dead.
・The effect shown during buddy respawn and when using the E-RB WORMHOLE will now display red for enemys and blue for allies.
・Fixed an issue where players were able to cancel their inactive state right after buddy respawn by aiming their weapon or equipping the cardboard box.
【Balancing】
・Adjusted so that overall, players can level up easier.
※The required amount of XP has been reduced for each level. Some players may experience a sudden increase in their level when the patch (Ver.1.02) is applied.
・The following changes have been made during the Invincible state right after spawning in.
※ Invincible to FULTON CANNONS
※ Player will not catch fire.
※ Enemy bullets will pass through body without causing damage.
・Slightly decreased the camera shake when a player takes damage in aim mode.
・The exhaustion of stamina from sprinting cannot be canceled out by switching postures.
・Extended the time required to recover from a stunned/tranquilized state.
・Extended the firing interval on the Mortar.
・Adjusted the camera controls on the Mortar.
【Other Adjustments】
・Added the “Game Type to Start” option under the System menu > Options > Controls Settings/Game Settings.
※Setting this option to MGO will automatically launch MGO when starting up the application.
・Added the “Remote Weapon Controls” option under the System > Options > Camera Settings.
・Improved the possibility to assign a late join player on the same team as their party member’s team.
・A new icon was added in the Objective column of the scoreboard which is displayed when a player successfully defends the Data Disc in "CLOAK AND DAGGER".
・An unique hit indicator has been added when you cause damage to mechs, such as Walker gears.
・An unique sound effect has been added when you hit an enemy in the head with a throwing weapon.
・Added MGO credits.
※The credits can be accessed from the System menu in Freeplay
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29.01.2016, 15:21 #3145Dragonfire
AW: Metal Gear Solid V: The Phantom Pain
Phantom Pain wurde 6 Mio. mal ausgeliefert
Aus dem aktuellen Konami-Geschäftsbericht.
https://www.konami.com/ir/en/ir-data...129_un36wg.pdf
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05.02.2016, 10:48 #3146Batman94
AW: Metal Gear Solid V: The Phantom Pain
Achja ich eigentlich gehörts nicht hier her, aber Kojima hat jetzt ein neues studio, und wird Spiele Exklusiv für Playstation entwickeln.
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05.02.2016, 11:57 #3147cheser
AW: Metal Gear Solid V: The Phantom Pain
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05.02.2016, 18:34 #3148
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06.02.2016, 01:36 #3149Counterweight
Metal Gear Solid V: The Phantom Pain
Jo der hat ja sogar schon einen Merch Shop. Nur Playstation exklusiv stimmt nicht.
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06.02.2016, 01:59 #3150Sn@keEater
AW: Metal Gear Solid V: The Phantom Pain
Soweit ich weis nur Zeit Exklusiv. Aber nach den jetzigen Infos bin ich nicht so angetan von sein "Spiel" Hätte mir da eher was in richtung von P.T gewünscht :/ Wieder mechs....ach nee
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06.02.2016, 10:14 #3151Counterweight
Metal Gear Solid V: The Phantom Pain
Juckt mich auch nicht die Bohne. Zukunftsszenarios kann ich so langsam nicht mehr sehen und Mechs schon gar nicht.
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07.02.2016, 14:42 #3152Nalar89
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07.02.2016, 16:23 #3153PsychoGamer
AW: Metal Gear Solid V: The Phantom Pain
JETZT REICHTS HIER ABER, WAS ZUM HENKER HAT DAS ALLES MIT MGSV ZU TUN, HÄ? NIX!!!
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18.02.2016, 19:48 #3154Dragonfire
AW: Metal Gear Solid V: The Phantom Pain
http://media.giphy.com/media/3o85xvCI6wPWwKn9Qs/giphy.gif
Motherbase-Coins verfallen nach sechs Monaten!
Bisher gilt das nur in Japan und auch nur auf dem PC/Steam, aber ab sofort sollen Motherbase-Coins, egal ob mit Echtgeld gekauft oder ingame verdient, nach sechs Monaten ihren Wert verlieren. Das gibt Konami über eine Ingame-Meldung im Spiel bekannt.
Konami introduced an expiration date for MB coins (Japan/Steam only) - NeoGAF
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19.02.2016, 00:40 #3155PsychoGamer
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19.02.2016, 01:54 #3156Sn@keEater
AW: Metal Gear Solid V: The Phantom Pain
Wenn jemand für echtes Geld "Coins" gekauft hat, verfallen die Automatisch an Wert? Wie kann man nur auf so eine Idee kommen? Aber gut es ist MGS V/Konami da überrascht mich nichts mehr.
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19.02.2016, 08:30 #3157Nalar89
AW: Metal Gear Solid V: The Phantom Pain
Schrott bleibt Schrott. xD
Ich rege mich darüber erst gar nicht mehr auf.
Das Game ist das schlechteste Game aller Zeiten, und auch wenn das Gameplay an sich gut ist, man sieht es ja was die weiterhin damit machen.
Von dem Verein hol ich mir echt nie wieder irgendwas. Wenn ich Bock auf Fußball habe, kaufe ich mir in Zukunft Fifa. Über Abzocke brauch ich mir dann wohl keine Gedanken machen, da es eh nur den Online Modus betrifft und das zocke ich eh so gut wie gar nicht.
Aber wir können trotzdem zusammen zocken, @Sn@keEater
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19.02.2016, 09:03 #3158vieraeugigerZyklop
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19.02.2016, 09:36 #3159Nalar89
AW: Metal Gear Solid V: The Phantom Pain
Ich habe schon sehr, sehr viele Games gezockt, angefangen damals seit der Sega Mega Drive und NES.
Natürlich gab es in meiner ganzen Zeit Spiele die jetzt auch nicht das waren was ich mir erhofft hatte. Ich hatte damals auch einige Fehlkäufe was ich dann schon bereut habe.
Aber ich bin MGS Fan seit der ersten Stunde. Habe alle Hauptspiele (halt PS1, 2 und 3. PSP Teile nicht mitgezählt) gezockt und die waren einfach mega. Aber MGS V? Das kannst du kein Spiel nennen.
Sorry weil du es noch spielen magst, aber den Kauf wirst du mit sehr hoher Wahrscheinlichkeit sehr bereuen. Alle Missionen sprich Haupt und Nebenmissionen wiederholen sich ständig. Hole Person A raus, zerstöre Anlage B, rette Person B usw usw. Story kannst du da echt vergessen. Einzig der Prolog ist mega, aber wenn dieser vorbei ist, kommt da fast gar nichts mehr. An Langeweile kann es nicht mehr überboten werden.
Im Gegensatz dazu, waren die ersten Metal Gear Spiele (nicht MGS1 PS1) noch Gold dagegen.
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19.02.2016, 16:44 #3160DasDunkleBrotInMir
AW: Metal Gear Solid V: The Phantom Pain
Wenn ich nur an den Helikopter denke wird mir schon übel 3 Min bis zur Mission und 3 Min zurück.
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