Ergebnis 1.121 bis 1.140 von 2128
Thema: GTA Online
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19.08.2014, 10:51 #1121Nalar
AW: GTA Online
Ist es denn schon draußen?
Und kann man die neuen Flugzeuge etc auch im SP nutzen?
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19.08.2014, 13:29 #1122soulflier
AW: GTA Online
Update ist schon draußen!
Wow, ich dachte ich wäre gut im Fliegen! ...also Gold, in allen 10 Übungen zu schaffen, scheint mir verdammt schwer!!
Den kleinen Düsenjet kaufe ich mir jedenfalls nicht, der ist irgendwie total sensibel. Da klau ich lieber weiterhin den Kampfjet aus der Basis. Den großen Passagierjet gönne ich mir aber! : )
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19.08.2014, 14:43 #1123A.D.I.O.S
AW: GTA Online
würde mich auch interessieren.. und wenn ja, nur die flugzeuge oder auch die flugschule selbst?
tippe mal nur auf ersteres, aber könnte das jemand bestätigen?
edit: japp is so wie vermutet, sind zwar im sp vorhanden, aber keine flugschule
somit eine weitere lüge von rockstar.. (siehe screenshot) für sp leute is der online modus echt ein fluch
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19.08.2014, 17:19 #1124Nalar
AW: GTA Online
Lese ich da richtig das die neuen Missionen für die Flugschule nur im SP verfügbar sind?
Edit:
Falsch gelesen. Es sollen welche kommen.
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19.08.2014, 22:48 #1125A.D.I.O.S
immer noch falsch.. sie haben sie fürn single player versprochen und stattdessen kamen sie heute exklusiv für online
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19.08.2014, 22:56 #1126IceViper
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19.08.2014, 23:41 #1127JohnnyZ
AW: GTA Online
Ich bin von dem Update mehr als nur enttäuscht.
Für mich gibt es Momentan keinen Grund wieso ich Online noch spielen sollte, schade eigentlich.
Da werde ich wohl warten müssen bis was kommt das einen auch motiviert zu spielen.
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20.08.2014, 02:01 #1128A.D.I.O.S
AW: GTA Online
das is ja jedem klar denk ich, nur dann sollten sie es nich fürn sp ankündigen..
versuchen bestimmt nur die leute online zu locken um ihre blöden shark cards zu verkaufen...
mit sp is ja nix zu holen, also wird das kurzerhand gekippt..
was würde sonst dagegen sprechen den kram auch offline einzubauen? wäre nur ein minimaler aufwand
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20.08.2014, 09:44 #1129r0b
AW: GTA Online
Und hier mal noch der komplette Changelog:
[8/19/14] GTAV Title Update 1.16 Notes
Top Changes
- Cash rewards are no longer reduced by 50% on replay of a Contact Mission. Players will now receive the full reward for completing a Mission every time.
- Players now receive more Cash for playing Contact Missions in groups:
- Two players - +10% Cash
- Three players - +20% Cash
- Four players - +30% Cash
- Cash and RP for Contact Missions have been rebalanced. This is to ensure that all Contact Missions pay out a fair reward in relation to the mission difficulty and amount of time taken. The potential cash payouts have increased significantly overall, although some specific missions have been reduced as a result of the rebalance.
- The San Andreas Flight School is now open for business in GTA Online. The Flight School can be accessed via a Job corona, from rank 6 onwards, at Los Santos International Airport indicated by a small plane icon on the map. Ten flying lessons have been added as part of the Flight School which will help to improve players’ flying skills.
- Two new Planes and one new Helicopter have been added to the Elitas website: Buckingham Mil-Jet, Western Besra, and the Buckingham Swift (Two liveries)
- Players are now able to purchase and equip a reserve Parachute at Ammu-Nation. They can choose different canopy designs for their primary and reserve parachutes.
- One new vehicle (plus a roofless variation) has been added to the Legendary Motorsport website : Invetero Coquette Classic
- 25 new ‘flags of the world’ themed parachute bags have been added to Ammu-Nation in GTA Online only.
- Six new multicolored parachute canopies have been added to Ammu-Nation:
- Air Force Chute
- Desert Chute
- Shadow Chute
- High Altitude Chute
- Airborne Chute
- Sunrise Chute
- A new Flight Suit outfit has been added for Male and Female characters. This is available in all clothes stores in the outfits menu.
- A new Flight Cap accessory has been added for Male and Female characters. This is available in all clothes stores in the hats menu.
- Players who downgrade to smaller garages will now be able to request vehicles stored in previous garages from the Mechanic.
- Players in Tanks will now show as such with a specific Tank icon on the Minimap.
- Substantial changes made to On Call functionality to enable players to enter their choice of Job as quickly as possible.
- Fixed an issue where Crew Leaders could occasionally be unable to put a Crew Emblem on Jackets or Hoodies.
- Fixed an issue in the Creator where placed props would not appear correctly.
- A large number of new Jobs have been added:
VS Modes:
- G-Rating Hot I (Raton Canyon)
- G-Rating Hot II (Vespucci)
- G-Rating Cold I (Raton Canyon)
- G-Rating Cold II (Vespucci)
- Acquire Targets I
- Acquire Targets II
- Air Force Zero I
- Air Force Zero II
Parachutes:
- Under The Radar
- Cleared for Landing
- Taking the Plunge
- Holding Pattern
Races:
- Need For Seed
- Under The Wing
- Crosswind
- Drag Strip
- Base Level
- Flying Low
- Swift Arrival
- The Humane Race
Captures:
- Contend: Crowded Airspace
- GTA: Airheads
In addition, the following jobs have been reactivated:
- Stocks and Scares
- Chemical Extraction
- Rich Men in Richman
- Hack and Dash
New Features / Updates
- Snapmatic can now be easily accessed by double-tapping Up on the D-pad.
- The color of the player’s Parachute Bag can now be chosen through a new option in the Interaction menu. They can also toggle the visibility of the parachute bag if they have a parachute equipped.
- A player’s Mental State now also decreases over time whilst using the Spectate feature.
- ‘NEW’ now appears on invites, alongside the Job type, for all Rockstar Created or Verified Jobs that have not yet been played by the recipient. This only appears on feed invite notifications, not on the phone.
- Short- term RP and Cash bonuses will now show in Job coronas as well as on the Next Job Voting Screen.
- News screens shown during transitions will now alert players if some Jobs have RP or Cash bonuses for playing them.
- Both the Driver and Passenger are now able to see direction arrows in Rally Races.
- If players choose to use a custom vehicle in a Race, that vehicle will now be saved and used as the default on the vehicle selection screen of the next Race.
- Players are now able to talk to one another in spectator mode once they have finished a Race.
- Players are now able to change the spectator camera mode and angle when they begin to spectate after completing a Job.
- A small change has been made to time formatting on Leaderboards so that they now read as “00:00.000”.
- The cap for the amount of Cash stolen by Muggers has been adjusted to allow for differences in level.
- Players can now set the duration for One on One Deathmatches in the Interaction Menu.
- A new on/off option has been added to the Interaction Menu to allow players to choose whether to wear a Helmet when using Motorbikes.
- Co-op teams now appear grouped on Mission Leaderboards.
- When using a Plane, you can now toggle the minimap by using D-pad down.
Generic / Miscellaneous Fixes
- Fixed a wide range of exploits.
- Fixed an issue where players could lose control of their characters when accepting an invite during main load screen via the XMB menu.
- Fixed an issue where it was possible for Personal Vehicles to spawn on top of one another.
- Fixed an issue where players could be removed from the ‘On Call’ queue if they entered the GTA Online Pause menu.
- Fixed an issue where it was possible for players to not be informed that their aim settings had changed after using Find New Session.
- Fixed an issue where it was possible to destroy a vehicle containing 4 players, and only kill the driver.
- Fixed an issue where it was possible for players to become stuck on Skycam after completing the tutorial Race.
- Fixed an issue where it was possible to spawn within Fort Zancudo after completing a Mission.
- Fixed an issue where player models would clip one another on the Leviathan if players attempted to sit in the same cart.
- Fixed an issue where it was possible for players to clip through the Leviathan carts when getting out after the ride finished.
- Lester’s abilities ‘Remove Wanted Level’, ‘Cop Turn Blind Eye’, and ‘Off Radar’ now apply to all passengers in a vehicle as well as the player who initially triggered it.
- Fixed an issue where players could be charged multiple times for riding the Ferris Wheel.
- Fixed an issue to ensure that players who set Mercenaries on opposing team players during Deathmatches correctly receive a point if the Mercenaries kill a rival player.
- Fixed an issue where it was possible for players to be pulled back onto the Ferris Wheel involuntarily if they were standing too close after getting off.
- Fixed an issue in Vehicle Deathmatches where players could be targeted but would not be properly blipped on the Minimap.
- Fixed an issue where NPCs and their vehicles would appear in the way of properties introduced with the Independence update.
- Fixed an issue where players could hang for a short period of time when entering property.
- Fixed an issue where players who lost a Race would occasionally see themselves performing a celebration animation.
- Fixed an issue where various vending machines were not working correctly.
- Fixed an issue where the Leaderboard would not appear when a player was spectating a Race.
- Fixed an issue where players in Team Deathmatches were able to hear the other team talk. This has now been normalized so that only players on the same team can talk.
- Fixed an issue where some parachute smokes would not transfer between sessions correctly.
- Fixed an issue where players could occasionally have hard-top versions of vehicles delivered to them when they ordered the convertible version.
- Fixed various issues where clipping could occur with clothing when players took selfies.
- Fixed an issue where it was possible for a spectator to become stuck in property when ‘all exit’ to garage is triggered.
- Fixed an issue where players in GTA Online were unable to call other players in Single Player, as well as calls between players in Single Player.
- Fixed a small issue where the end of Race timer was overlapping player help buttons when a player was spectating.
- Fixed an issue that could leave players stuck when switching between players in spectator mode.
- Fixed an issue where players were unable to launch Contact Missions which they had previously bookmarked.
- Fixed an issue where it was possible to become stuck in a spawning loop when dying after bailing from a Helicopter over the Ocean.
- Fixed an issue where players were unable to invite Friends’ Crews in Head to Head matches.
- Fixed an issue with transitioning into an event Playlist when choosing to enter the Playlist from the boot screen.
- Fixed an issue where players who destroyed their own Pegasus vehicles would be given an increased mental state.
- Fixed an issue in the Creator where weapons could be incorrectly named.
- Fixed an issue in the Creator where a player testing a Capture Mission would be unarmed regardless of whether or not they have or are given weapons.
- Fixed an issue in the Creator where switching the vehicle class would also change the radio station.
- Fixed a text issue specific to Chinese and Japanese versions of the game in the Creator where an unsupported character could be seen when attempting to Copy / Delete a Job.
- Fixed an issue where it was possible for a player to hang when changing the Default Class in the Air Race Creator.
- Fixed an issue where Weather conditions would not synchronize properly between a spectating player and the player being spectated.
- Fixed an issue where Bookmarked Air Races would occasionally not appear in some Bookmark lists, but would appear in others.
- Fixed an issue where it was possible for players to become stuck when launching Contact Missions.
- Fixed an issue where it was possible to hang when exiting the Deathmatch Creator tutorial.
- Fixed an issue where it was occasionally possible for players to not receive Auto-invites when the friend sending them was in same session.
- Fixed an issue where spectating players would sometimes appear in free mode at the North-East corner of the map far away from everyone else, after a job.
- Fixed an issue with Armored Trucks constantly spawning.
- Fixed an issue where an enemy in survival would occasionally run away from the shootout.
- Fixed an issue where it was possible for the incorrect horn to play when testing horns in the Mod Shop.
- Fixed an issue where it was possible for a newly purchased Personal Vehicle to become permanently locked if the player accepted a Job invite in the time between purchasing it and receiving it.
- Fixed an issue where players would not be charged for Insurance.
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20.08.2014, 10:00 #1130Nalar
AW: GTA Online
GTA sollte hauptsächlich nur Offline spielbar sein. Man kann zwar einen Online Modus einbringen, aber dann sollte weiterhin der SP im vordergrund stehen. Kein Online Exklusiv Shit oder sonst was. Klar kann man das Online auch in den SP intrigrieren was es bei GTA V ja schon gibt zwecks Aktien usw. Aber das ist nicht das beste was man machen kann.
Ich habe echt das Gefühl das irgentwann wenn ein GTA angekündigt wird es nicht z.b GTA VI heißt, sondern dann GTA Online II.
Weil immer mehr auf Online gesetzt wird, und irgentwann wird es bei keinen Spiel mehr ein SP Modus geben. Sorry Leute, aber ich habe das Gefühl das es irgentwann echt so kommen wird.
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20.08.2014, 10:12 #1131JohnnyZ
AW: GTA Online
Mit dem SP hast du schon recht, aber was soll man machen wenn man im SP 100% hat ?
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20.08.2014, 10:18 #1132Nalar
AW: GTA Online
Dazu kann es ja einen Online Modus geben. Wo man dann mit anderen weiter spielen kann.
Meine Rede ist ja davon, das momentan mehr auf den Online Modus gesetzt wird als wie auf den SP Modus. Und das sollte nicht so sein. In erster Linie sollte man den SP Supporten und halt die Spieler zufrieden stellen. Und nebenbei kann man auch was an den Online Modus machen, nur aber nicht so das man viel mehr Sachen im Online Modus einbaut, und der SP schaut quasi nur zu und das wars.
So meine ich es.^^
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20.08.2014, 13:31 #1133A.D.I.O.S
AW: GTA Online
hast du vor iv schon gta gespielt? da gabs auch keinen online modus und man konnte sich noch ewig beschäftigen.
war ja das tolle zu der zeit als es auf konsolen noch kein online gaming gab (oder nur mit zubehör), dass so ein open world game (bzw gerade gta) eben noch viel länger spaß gebracht hat als nur die zeit für 100%...
man ist heutzutage wohl einfach nich mehr so kreativ, wenn einem ständig neuer content vorgesetzt wird
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20.08.2014, 13:39 #1134IceViper
AW: GTA Online
Man kann den SP auch jetzt noch weiterhin spielen und wer online nicht mag, der muss es auch nicht spielen. Gegen SP DLC hätte ich aber auch nichts einzuwenden. GTA Online ist ja ein Spiel im Spiel. Hinten auf der Verpackung steht ja "beinhaltet GTA Online" !
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20.08.2014, 13:57 #1135A.D.I.O.S
AW: GTA Online
klar kann man das, mach ich ja auch. finds nur extrem ärgerlich/unfair dass das spiel im spiel mit content bevorzugt wird.. vor allem wenn er eigt fürs hauptspiel angekündigt wurde. hätte doch keinem weh getan wenn man es für beide bringt, dann wären auch alle zufrieden.
hatte mir eigtl 2-3 schöne story dlc erhofft wie tbgt oder tlad erhofft, aber langsam glaub ich nich mehr dran..
ps: erstmal bugs im sp fixen sollte eiglt auch ne höhere priörität haben als online content.. ich sag nur hangars.. (sowas elementares )
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20.08.2014, 14:19 #1136IceViper
AW: GTA Online
Wenn du schon von Bugs sprichst, dann willst du gar nicht wissen wie viele es bei GTA Online gibt. Modder, Cheater, Unsterbliche.... Gestern wurden einige Sachen gepatcht, schauen wir wie lange es gut geht.
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20.08.2014, 14:31 #1137A.D.I.O.S
AW: GTA Online
och ich krieg das schon mit.. viele leute spielen es deswegen ja gar nich mehr..
eigentlich ein grund mehr mal den sp zu fixen, aber da gibts ja keine cash cards
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20.08.2014, 15:49 #1138ZhaoYun
AW: GTA Online
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20.08.2014, 21:28 #1139r0b
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20.08.2014, 22:49 #1140pr0found
AW: GTA Online
Was muss man genau machen, um den Fallschirm zu bekommen?
Und:
Ich habe heute nach langer Zeit wieder GTA:O gespielt. Ich habe versucht, LTS zu spielen und bekam die Meldung, dass Dateien fehlen würden / ungültig seien und die Mission neu erstellt werden müsste. Das kam bei 2 offiziellen LTS - woran liegt das?
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