Ergebnis 4.021 bis 4.040 von 8256
Thema: GTA 5
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04.12.2012, 15:22 #4021A.D.I.O.S
AW: GTA 5
perfekt um die zeit zu überbrücken bis v rauskommt..
vor allen tbogt gefällt mir bisher besser als das eigentliche spiel..
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04.12.2012, 19:22 #4022Gilligan
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06.12.2012, 12:49 #4023..::Ch41n
AW: GTA 5
Mal was zum Schmunzeln :P
True .
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06.12.2012, 17:42 #4024Kickboxritter
AW: GTA 5
Dann post ich gleich was hinterher
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06.12.2012, 17:49 #4025aicome99
AW: GTA 5
Das Video muss ne arbeit gewesen sein.
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10.12.2012, 22:46 #4026A.D.I.O.S
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13.12.2012, 20:38 #4027..::Ch41n
AW: GTA 5
Twoje centrum informacji - Rockstar Games
Hier gibt es noch einige gut gelungene Vergleichsscreens zwischen San Andreas und V .
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13.12.2012, 20:48 #4028A.D.I.O.S
AW: GTA 5
habs hier glaub ich schon mehrmals.. verstehs aber nich so ganz.. is halt en konsolenunterschied und daher nicht zu vergleichen..
wäre bei jedem spiel der selbe effekt..
aber schön zu sehen dass r* solche arbeiten würdigt
Rockstar Fansites Roundup: GTAV Art in Motion, Post-Trailer Fun, Vice City Pin-Up Girls and More | Rockstar Games
hier noch ein interview mit dem chef entwickler persönlich..
nich viel neues aber ganz nett zu lesen
(thx to gorgeprofondegta4 for the transaltion)
What was the first thought when you started working on GTA5?
Our first desir was to set the action in Los Angeles. Not only for the urban part, but also in all this gigantic agglomeration,
with the city, surrounding area, the country, desert, beach, mountains... We already dealt with this in San Andreas, but not that deeply.
Because L.A. is the best playground for a gangster ?
It is yes, but mostly we wanted to reproduce precisely this territory so that players can literally drown in it.
For a lot of people who know a little bit LA or even those who live there, there always comes a time when
you do not know where you are. you can have been here like fifty times, you can still go wrong and end up
in a corner you do not know, you do not know if it's dangerous or not, even if you recognize the corner
by the films you seen. This looks more like London than New York or Paris. In these two cities, there are
landmarks everywhere. And then there is the question of realism. I know London better than LA and, in a film,
there is nothing that annoys me more than when we see a character going through the city by car and the
path he takes is absurd. He goes through the London Bridge, then turn and hop, you can see Buckingham,
then he turns again and another monument that should not be there ... In addition, California is a place
where we can exercise our sense of humor. These places are sometimes a bit ridiculous, grandiose,
populated with very rich people who like to show others that they are.
You obviously kept the fake ads and fake brands you've created?
Of course, this is part of our signature. This is very important for us to keep the focus on elements like these because
it allows you to see the world almost as it is and take the necessary distance. Going back to LA, it is also a very inspiring city
when you visit it. First, because we came across lots of strange people, and on posters, ads reflect something
of the spirit of California. You can see how much they are obsessed with weight loss products, avocado, and financial products
to reduce their credit ... All that must be present in the game through these fake ads.
Similarly, when go to the Sunset Strip, one of the most elegant part of the city, large posters are not for cinema:
these are ads for series, TV shows or video games. It says something about that old Hollywood is dead.
These fake brands, there are hundreds that we do on all media, on posters signs, fake websites in the game, etc..
This adds to the realism of the very particular universe of GTA.
GTA5 main innovation is the fact that there is not a main character but three. Why this choice?
We did not want to create a game with a single character anymore. Three seemed a good start because it has never been realized.
We wondered if we needed more than three, but you should not lose the proximity of the player with the hero or heroes.
Also three is a good number because, as children, they are always two against one, with sources of conflict and a lot of
possible combinations to bounce action and change the nature of their relationship.
Why those three characters?
I think this is the main question. The first one we've got in mind is Michael. A tough guy, as in the past episodes of GTA,
but different. So, we wanted him to be a little bit older. We imagined him as if the hero of GTA 3 had grown older, obviously,
we love this guy a lot.We are a few years later, he became rich, and like all people of his kind, who have lot of money,
he housed in a luxury villa in the most exclusive neighborhood of the city and spends his time in a chair smoking cigars near the pool.
In short, he is a little bored and we thought is was funny to add him a horrible family. As a little push to remain
active in his professional criminal life.
Franklin is in the logic way of Michael. He is yougner and typical of this kind of guys who comes from dangerous neighborhood
full of gangs. Before he was a dealer but, after he has been in jail, it is over. So what could he do ? He has no money,
no family, no education... In Micheal he found a mentor, an older man more professional than him. This "Father and son" relationship
could be the beginning of some interesting situations.
Finally, for the thirst character, we wanted to show there are multiple ways to play GTA. This game shows very particulars behaviors
when it is about criminal environement. So you've got players who don't give a damn about the main story and the missions,
who walk for hours in the city and do anything without wanting to finish the game.So here comes Trevor. A maniac with a crazy behavior,
who live in the worst part of his town. For the missions part, he is a old friend of Michael, who owns a great experience of crime but
as Michael is somewhat hypocrite in the organisation of his life, with a facade of respectability, Trevor is way more psychotic.
He is way too horrible to be the hero kind.
With these 3 ones, we've got a full panel of situations and, with this ability to swith from a character to an other, we wanted
to be able to play as the protagonist and the antagonist at the same time, that way one can define wich kind of player he is and,
in a certain way, the kind of guy he is.
Will there be minigames ?
No doubt less than in our previous games, as in Red Dead Redemption, where the poker game was really great. But they will be very good.
There will be a golf game, tennis game, things we've never did before, and it will be very funny to ride a bike, drive cars,
but this is not a surprise at all! Why we chosen these games is because of the context of the California where, for instance, a lot of people
are doing Yoga. After all, when you are not in a mission, players do whatever they want of their spare times (laugh).
The music is still very present?
Of cours. As usual, a lot of of music to listen to. But, this time, there is a big difference : We've made an interactive original sound track
who comes with particular moments : When you drive in a car chase, either you fail or you escape. The music will be different in each case.
It will sounds very natural, as in movies, but using differents technics. I usally say video games is the bastard son of cinema and "ball games"
(note : American expression that designates major sports like basketball or American football). The cinema is a major reference for us,
but if we use the grammar, we are trying to move away from its syntax.
In the trailer, we can see a lot of signs about the economical crisis. Will it be visible in the game?
Not necessarily always visible but it is clear that you will feel it. Back in 2008 when we started the development,
the economical situation wasn't the same but we started to see some signs. As we were going through the development,
to maintain the link with our contemporary era, we had to reflect this aspect through the anguish of people in relation to their credit,
this feeling of paranoia and confusion about the role of banks, for example.
And there are several points in the course of the game where it's noticeable.
Do you think this game could be, in the future, a testimony of what Los Angeles was in the early 2010s?
Not really, it seems to be too pretentious. We only hope the game to be good, funny and relevant to his time.
That those who plays, have tasted a big slice of life, a little more brutal and cynical than the world actually is,
and they keep a good memory. We do not show the world as it is but what it would be like being a little less hypocritical.
I feel that we are working with a large pictorial satire, like the painter Hogarth on English society in the eighteenth century.
GTA has been through differents times, the 80s, 90s, 2000s and now 2010.
Do you think you can use your knowledge for a GTA based in the future ?
We will do this the very second we have an idea. One of our strengths is the consistency of the game world.
We're not necessarily the best writers in the world but we know how to write for this very specific game.
When we decided to make a western, it was with what we knew to do, and we had something to say.
Go to science fiction to make flying cars and laser guns has no interest. The best science fiction are those
who speak of the human condition. So even if this idea is very tempting and, by definition, we do what we want in a video game,
we lack the essentials for the moment: a good reason.
It becomes difficult to surprise players?
I'm not very worried about this yet. In the past, some of our titles have been successful, others less, but as long as we have
the ambition of making games that nobody has done it before, we are not about to get bored. To quote once again an analogy
with the cinema, some films can be told in one page of text. Once the situation snaps into place, you know exactly how it will evolve.
But if you make sure to change the structure of narrative in new ways, it changes everything.
"Memento" by Chris Nolan is a good example. This is the kind of approach that seduces us.
You think GTA has created a genre, as we speak of "genre film"?
I hope so but there are two aspects to this question that are related. On one hand, we have worked on with GTA open world
but also with other games like Bully and Red Dead Redemption. This gives a very unique tone, but we always try not to reproduce
exactly the same thing from one game to another. This can be meaner, more brutal, faster but never the same.
At the same time, our way of seeing things is perhaps the addition of a whole bunch of stuff made by people who know each other for years.
There is always the same producers, designers, writers, the same responsible for the music... That necessarily counts. It is a great satisfaction
to see that the license is still very popular because, unlike many other games, we take a lot of time between two games, we are not
trying to make thousands of variations or suites to make money. When we feel that we have a formula, we make sure that we move on.
Without this requirement, there would not need to renew excitement.
Original source: GTA V :
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14.12.2012, 17:24 #4029Kickboxritter
AW: GTA 5
Rockstar würde gern alle GTA-Schauplätze in einem Spiel vereinen
Auch wenn “GTA 5″ den Spielern bereits eine riesige Spielwelt zur Verfügung stellen soll, die größer als die von “Red Dead Redemption”, “San Andreas” und “Grand Theft Auto 4″ zusammen sein soll, so haben die Entwickler bei Rockstar noch größere Vorstellungen für mögliche kommende Spiele.
Rockstar North-Präsident und Producer Leslie Benzies gab gegenüber Digitaltrends zu verstehen, dass man davon träumt, irgendwann ein “Grand Theft Auto” abliefern zu können, das alle bisherigen Städte der Seriengeschichte in sich vereint und den Spielern die Möglichkeit bietet, auf Knopfdruck zwischen diesen hin- und herzureisen.
Abgesehen von dieser ambitionierten Vision, haben die Entwickler aber noch keine Idee, wie ein solches Projekt umgesetzt werden könnte.
“Natürlich wollen wir irgendwann eine große Welt haben, die all unsere Städte beinhaltet, und den Spielern dabei die Möglichkeit bieten, zwischen ihnen hin- und herzufliegen und ihre liebsten Gebiete erneut zu besuchen. Und in diesem Kontekt wäre natürlich auch Vice City sehr interessant”, so Benzies.
Vielleicht schaffen die kommenden NextGen-Konsolen die passenden Voraussetzungen, um ein solches Projekt umzusetzen.
» Rockstar würde gern alle GTA-Schauplätze in einem Spiel vereinen by play3.de
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14.12.2012, 19:40 #4030PsychoGamer
AW: GTA 5
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14.12.2012, 19:54 #4031Kickboxritter
AW: GTA 5
ich glaube davon hat jeder von uns schon geträumt
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14.12.2012, 20:57 #4032A.D.I.O.S
AW: GTA 5
möglich ist es theoretisch schon jetzt mit zwischenladen wenn man die stadt wechselt..
das problem ist die kapazität der disc (müsste man einiges auf der platte installieren) und der zeitaufwand so eine riesige welt detailreich zu gestalten
die frage ist nur wie will man das anständig verbinden? (story, charaktere etc)..
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14.12.2012, 21:43 #4033PsychoGamer
AW: GTA 5
Wenn GTA V schon so groß werden soll, wie GTA SA + GTA IV + RDR, dann können sie doch auch locker auch Liberty City aus GTA IV, Vice City aus Vice City & San Andreas aus San Andreas als eine große Karte machen, oder? Oder als drei Karten, eben. Von der Größe her, sollte es doch deutlich kleiner sein, als GTA V.
Und das 'neue San Andreas' + GTA IV Liberty City + altes Vice City ( oder neues? ) sollte in der nächsten Generation doch sicher möglich sein.
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16.12.2012, 09:42 #4034FamousNight
AW: GTA 5
Sollte eigentlich nicht ein neues Video erscheinen, oder irre ich mich da?
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16.12.2012, 15:34 #4035
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19.12.2012, 15:52 #4036Shredder
AW: GTA 5
Durfte 2 mal GTA 5 spielen
Leider nur in meinen träumen war aber geil^^
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19.12.2012, 23:31 #4037A.D.I.O.S
AW: GTA 5
noch ein interview von gorgeprofondegta4 zusammengefasst und übersetzt
With 3 characters in GTA V, I guess you want to develop co-op ?
I don't want to tell much right now, but there will be a semblance of cooperation in multiplayer mode.
You know Rockstar well, there will definitly be a single player experience and a multiplayer experience,
neither of these two modes will interfere on the other. [...]
You offer the player to control three people simultaneously, but if we decide to play with one of the three, does it work well?
Off mission, yes. But when you follow the scenario, you've got to switch. The history will require that, to complete certain tasks.
There is no rule per se, but you will see that of course, you change character as the situation will impose itself. It is also one of the most
complicated thing that we put in place, because we have to think all possible situations and that, believe me, it was not so simple. [...]
The missions do not always need three characters, some will requires only two or even one.
What are the relationship between Michael, Franklin and Trevor ? Is there a brain in the band?
Is there one that stands out more than the other?
Michael could be considerated as the brain, yes. Anyway, he thinks so... He is the older, the most experienced and he is the first character
we've been thinking of. He looks like a GTA hero [...] a kind of Tommy Vercetti who settle down, who tries and lives his father life.
But how become a citizen like any other when we played the thugs for so many years? He is like a soldier in Vietnam who is back from the war
and continue to believe he is on duty. He has a family that he can't leave for specific reasons, get tons of money and can have access to all
the pleasures he wants but he's bored. He is always good at what he does, steal, kill, but he does not want to fall back into its failings. [...]
Franklin is quite the opposite. A young guy who wants to succeed by getting a clear idea of life. He knows the streets of Los Angeles are
no longer as before, that the deals are no longer the same as before but he is always ready to go to earn money. He has ambition
and that is what makes it maintains a close relationship with Michael. They are similar but with thirty years apart.
Regarding Trevor, the third and final character we created. He is the dark side of the hero of GTA, who doesn't cares for anything.
It did not take orders from anyone. He lives alone, has gone mad and has no limit. It is a maniac. [...] Trevor is the perfect asshole
you will love to play. He is anything but hypocritical in the sense that he lives his life mobster and marginal without lying to himself,
which is not the case with Michael behind the family life he leads.
In creating these 3 characters with really opposite temperament, are you looking to lead the player in his choice, in the sense that to play
the bad boys, we naturally choose Trevor, while good deeds will be left to Michael? This kind of behavior ...
It's a little bit true, but if you leave the player in free will, we would like to act effectively in terms of the psychology of each hero that
we have created. When you take control of Trevor, you will naturally have to act like him, that is to say, be provocative, rush into the crowd,
while Michael think twice before acting. You will fully assume their role and you will see that the world of GTA V will react differently
depending on which character you have at the end.
Calling on 3 characters at the same time seems so logical when you see the game.
Are you aware that it will be difficult to go back and tomorrow it will be a standard?
Oh, I do not agree with you. Do we have to do this way in the future with a systematic 3 characters in GTA ? I'm not so sure ...
I think we can continue to make interesting games with a single hero. But let the development of GTA V to expire, take out the game
and see if the public embraces this new idea. If they hate it, we will have to backtrack (laughs).
Will GTA V offer moral choices, as those who had been experimenting in GTA IV?
Will you develop this psychological aspect to the characters?
There will be times when you will have to make a choice but it will not have direct impact on the scenario.
But unlike GTA 4, the history of GTA V will not turn around only the assassination, which allows the player to understand a situation
in different ways. We can not really talk about moral choices because it is not really the spirit of GTA, but rest assured,
GTA 5 will provide significant freedom of gameplay.
You've decided to give access to the whole city of Los Santos right from the beginning of the game.
No closed areas to unlock throughout the adventure. This is a first. Why so generous?
Why unlock the entire city in GTA V? Good question... we thought that to block access of some parts of the city would lose the greatness
of Los Santos and one of our priorities in GTA 5 is to make the player feel that he evolves in a huge world. There are so many things
to unlock in the game, so much that it was unnecessary to limit the scope of the player. But if you let yourself be carried away by the game's story,
you will not have to go straight to the desert which is the ultimate limit of Los Santos.
Is it not also an indirect way to give full powers to the player right from the beginning?
No need to wait 10 hours before you can play with powerful weapons or simply have access
to vehicles such as fighter aircraft or helicopter quickly?
You got it right. The idea was not to frustrate the player and offer him immediately what the city has to offer as fun.
You can enjoy all this fun early in the game, measure the greatness of Los Santos, which make you happy.
But again, you will see that the following the scenario, there is something fun very quickly.
I guess it is the same time period as GTA IV? Can we expect connections between the two games?
This is roughly the same period, yes, except that GTA V takes place in 2013 and GTA IV in 2008.
It remains however the same world as the history of GTA 5 takes place four years after GTA 4 ...
Can we hope that, one day, we will see a GTA elsewhere than in an American city?
In Europe, it would not work because the DNA of a GTA is truly the American culture, Americana side, where everything is possible
and that we must fight to get to the end of its objectives or dreams. Should GTA takes place absolutely in a big city in the United States?
No... I Well, I don't know. The GTA III's Liberty City does not looks like the GTA IV's one. It was more referring to a city on the east coast
and the country. And when you think about it, San Andreas was very small and at the time we did not have the tools to go after our goals.
Our developers did a remarkable job of infusing life in this city and you will realize only when you have the controller in your hands.
You will not have this feeling of repetition compared to San Andreas. And this time, with Los Santos, you will walk in a map simply enormous
and faithful to what a city like Los Angeles can offer. This mixture of cultures and its iconic side with its references to American cinema
and its landscapes defined as anyone can recognize easily. These are all the reasons why we find that New York and Los Angeles are fascinating cities.
Note that I am not saying that other cities in Europe or another are not interesting, but for a game like GTA, it matche pretty well.
GTA V seems the most ambitious game Rockstar Games has ever made. Do you feel threatened
by the arrival of big games that want to impose themselves as essential as the open world game?
No, not at all. After GTA 4 and Red Dead Redemption, we knew what direction we wanted to take.
Questionning ourself is something innate in us, certainly not because the competition is more intense in recent years.
We are more in competition with the games we've created than with the games from other publishers.
We respect them and we still enjoy playing their games. [...]
Is there aquatic missions planned in GTA V?
There were a few aquatic missions in GTA: San Andreas, but I must admit that it was not great.
Now, I can assure you if we planned underwater missions in GTA 5 ... Uh ... Maybe so ... (laughs)
Come on, I'll be honest with you. There is an area of water that we have modeled and given that our goal is to provide
a maximum variety in the missions, you can imagine what you can do with GTA 5. I say no more ...
Many things have been said about the combat system in GTA IV, as the gunfight sequences.
Have you reconsidered this aspect of the game? What direction did you take?
There were gaps in the past, it is true, but we did what we could at the time. Since we released Red Dead and Max Payne 3
and we have learned to control gunfights and you can be sure to find this expertise in GTA V. You know, the heart of
the gameplay of GTA, what is it? Driving and gunfights. This is something that we have not left behind this time and the result
is by far one of our proudest moments. Driving in GTA V is simply spectacular, you will have the sensation of playing
a true racing game. This is brilliant. And gunfights are also very brillant. We have thought of everything.
Can we expect a similar gameplay of Max Payne 3 for GTA 5?
We have not done a cut and paste of Max Payne 3 gameplay in GTA V, but it is sure that we use our know-how with this game to redefine
the fighting in the gunfights. I can not go into details now because it's too early to tell, but want GTA V to be the ultimate open world game,
so you can rely on our research. But again, games like Red Dead Redemption, Max Payne 3 and Midnight Club Los Angeles
have definitely inspired GTA V.
GTA is also about mini-games. What are your plans this time?
There will be less mini-games than in the previous GTA, but they will be of high quality, the same quality such as poker in
Red Dead Redemption. Many people believe that this the most successful poker and continue to play elsewhere. This is what we wanted
to do with tennis, golf and yoga. Instead of proposing fifty rotten mini-games, it was decided to give you a sufficient quantity but quality.
And it was worth it, because there is another aspect that people love in GTA is to do what we want, go about their business [...]
And this translates in these mini-games that we wanted to be exemplary so you can spend quality time. They are fun to play and
from there, you can start GTA V just to play these mini-games.
With GTA IV, you introduced the use of mobile phones, with occasional missions advantage of today's technologies [...]
Can we expect this kind of thing in GTA V? Fashion is social networking, Facebook, Twitter. Will it be in the game?
Maybe yes... Maybe there will be some things like that... The story of GTA V will take place in 2013, which means that we have
adapted GTA V to today's world. The phone will always be there, but it has evolved. We use smartphones now so you can expect
to use your mobile phone like in real life ...
Can we say that GTA V is probably the most ambitious game for Rockstar Games?
In a sense, yes. With the integration of these three characters to control at the same time, it was a real challenge for us and in hindsight,
I think the most ambitious games we have created so far is GTA III and GTA V. GTA IV also somewhere, because it was the first game
in high definition we did, but GTA III has a particular taste, probably because he revolutionized the game. It was the first of its kind,
the starting point of everything. But this time, with GTA V, everything is so huge that you will never see a game open world
in the same way. In all ways, we have no choice but to push the limits, because we will be judged on the content.
People always want more and this is normal. It has been over 6/7 years that we play on this generation of consoles, so people
are accustomed to their machine. It is time to give them something spectacular.
Source : http://www.jeuxactu.com/gta-5-la-massive-i...-york-84290.htm
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20.12.2012, 13:57 #4038PsyDark
AW: GTA 5
Also Leute, ich Freue mich Riesig auf das Game.
Und Bleibt mal locker mit Euren Vorstellungen JUNGS
Einige Reden hier von ( Boaahh währe es Traum wenn es noch Vice City und so dazu gäbe und noch Größer bla bla bla.... )
Eh wartet erstmal auf GTA V ab und eh jetzt mal im Ernst, die Größe von GTA IV, GTA SA und RDR....... ähmmm das wird Riesieg das Spiel sag ich euch nur und das Reicht auf alle mal. Ich bin schon gespannt auf die Größe mit Vielen Details u..s.w ohman...
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24.12.2012, 01:08 #4039A.D.I.O.S
AW: GTA 5
in australien ist das erscheinungsdatum mit autumn 2013 angegeben, wie u.a. auf der offziellen yt- page nachzulesen.
Grand Theft Auto V: Official Trailer #2 - YouTube
der herbst in australien dauert vom 1. märz bis 31. mai.
somit fällt ein juni release raus (wie er unter der angabe von spring 2013 möglich gewesen wäre)
von der letzten entwicklerkonferenz wissen wir ja dass es ins nächste finanzjahr verschoben wurde, welches am 1.april beginnt.
somit bleibt ein zeitfenster von genau diesen 2 monaten.
vorausgesetzt es wird nicht verschoben natürlich
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24.12.2012, 01:25 #4040Batman94
AW: GTA 5
Mit April oder Mai habe ich auch eigentlich gerechnet ;p
Ich bin auch nicht mit allem Einverstanden was die AfD doch gerne möchte.
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