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Thema: CoD: Modern Warfare 2
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31.07.2009, 16:40 #1981strangezZcutt3r
AW: Call of Duty: Modern Warfare 2
Nur wenn es mehr sind, dann kommt es einem verschwommen vor.
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31.07.2009, 18:23 #1982alexx
AW: Call of Duty: Modern Warfare 2
Lol? dann wäre das ganze Spiel ja verschwommen und man könnte es nicht mehr spielen,glaub ich nicht!Das wäre Schwachsinn.
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02.08.2009, 08:00 #1983Sir Onkl Happy
AW: Call of Duty: Modern Warfare 2
Zwei neue Artworks zu Modern Warfare 2
British SAS members assaulting out of helicopter
US ARMY RANGER
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Und hier noch ein kleines Interview mit Robert Bowling zum MP Video Quelle
Flying the AC130
"Does being shot down count as a death though?"
Source: 402 @ IWF
No. It's the same as if a helicopter you called in gets shot down. It doesn't count as a death.
If you die on the ground while in AC130 view, nothing changes. You stay in AC130 view until either shot down or the time passes. Once that happens, then you'll respawn (since you died on the ground).
If you don't die on the ground while in AC130 view, then you'll just got back to where you were when you opened the laptop and keep playing.
Anyone who comes across you while in AC130 view will see you controlling the AC130 via the laptop and can hurt you. Or my favorite, plant C4 on the laptop so when you return I can let you see me blow you up.
"Are you vulnerable when you use the AC 130? Can you be killed when you use it?"
Source: 402 @ IWF
Yeah, you can be killed. It doesn't stop the AC130, it just means you have to respawn (and have a death) when you return. So it's best to get in cover before you pull out the laptop.
While you're in the AC130 view, you can be shot down also (as attempted in the video).
"What about the 105mm, 40mm and the 24mm machine gun?"
Source: 402 @ IWF
AC130 is awesome to control. We mostly only showed off the 40mm, you can also chase guys with the 25mm machine gun and of course fire off a massive 105mm howitzer for a big explosion.
Getting a triple kill with the 40mm is great, but chasing guys with the 24mm machine gun is probably my favorite part.
"Ever wonder how much the DEVs laugh at us?"
Within minutes after the multiplayer video was first shown there were already analysis and speculations online. What do the developers over at Infinity Ward think of that?
Source: 402 @ IWF
We have just as much fun as you guys do scrubbing through the video to see all the little things.
Yeah, it starts off as an "AC130 video" but by the time it's done you realize we've shown off new weapons, new perks, new features, new UI elements. All kinds of little easter eggs that have nothing to do with the main point of the video.
It's just as fun to find out WHAT you notice, as it is for you guys to actually find it.
So let's settle for, laughing with you, not at you.
"The draw distance looks a lot better..."
Source: 402 @ IWF
"Well thats streaming technology for you."
QFT - the new streaming technology in the engine is great for allowing us to have a lot of detail throughout the entire environment. Whether upclose (like the street signs you see in the Favela part of the MP trailer) or far way, like the hill-side and statue.
"The HUD from the SP Campaign E3 video is completely different than the MP video, what's up with that?"
Source: 402 @ IWF
The HUD has changed since E3.
That said, the SP HUD and the MP HUD do have slight differences due to MP having more HUD elements (because there is more to show).
"The AC130 looks great but won't it be overpowered in multiplayer?"
Source: 402 @ IWF
We're definitely all about being as authentic as possible when it comes to the weapons, gear, and details of the game. Especially in Single Player.
In multiplayer, there do come those rare design decisions where you look at the overall pros and cons of a situation and have to make a decision of fun over realism.
AC130 = awesome
AC130 killstreak = fun
AC130 that can't die = overpowered
Overpowered = No Fun
Therefore, we look at ways to balance it and make it fun without losing any of the cool factor, sometimes that means breaking realism to improve gameplay. We don't do it often, but when we do we make sure it's to improve the overall quality of the game and only then.
"Will it be fair if you get an AC-130 when you are in S&D?"
Source: 402 @ IWF
It's pretty much impossible to get Ac130 in Search and Destroy. So I wouldn't worry too much about this.
"And in hardcore? How will the killstreaks affect this?"
Source: 402 @ IWF
The real challenge is even getting an AC130 in hardcore (it's hard to get in a standard match).
"The multiplayer video looked a bit chunky, will it still feel the same as Call of Duty 4: Modern Warfare did? "
Source: 402 @ IWF
The game runs at a full 60 FPS just like Call of Duty 4 did. So it'll be the same smooth / fast motion you're use to. Probably got that feeling due to YouTube being 30 fps.
Special ops
Source: 402 @ IWF
Special Ops mode is extremely long.
Special Ops is a major part of Modern Warfare 2, given the same focus as the single-player campaign and multiplayer, it's hardly an add-on.
Good news is, you're in for a huge surprise if you go in with the mentality that it's "just some story levels".
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Das Video hatte ich im Waffen Thread schon gepostet. Sollte aber eigentlich hier mit rein
Multiplayer video rewind
IGN Modern Warfare 2 Multiplayer video rewind
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02.08.2009, 10:01 #1984t-playa
AW: Call of Duty: Modern Warfare 2
da soll noch mal einer sagen die grafik stagniert bei mw2-schau euch mal den Ranger an - damned!!!!
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02.08.2009, 10:37 #1985$!TH_Player
AW: Call of Duty: Modern Warfare 2
Schade das man keinen Tod kriegt wenn man im AC hockt^^ und abgeknallt wird.
Sie machen sich zum Glück Gedanken das AC balanced zu machen.
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02.08.2009, 14:33 #1986TwiPri
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02.08.2009, 14:40 #1987$!TH_Player
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02.08.2009, 17:10 #1988CityStar
AW: Call of Duty: Modern Warfare 2
hey leute,
nur noch 100 tage bis zum release von MW2!!
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02.08.2009, 17:52 #1989Morpheus Hope
AW: Call of Duty: Modern Warfare 2
zum glück nicht 101
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02.08.2009, 18:32 #1990Wardogleader
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02.08.2009, 19:02 #1991t-playa
AW: Call of Duty: Modern Warfare 2
schöner countdown tja, in hundert tagen wird meine playse wieder glühen- naja, macht se jetz auch, aber dann erst richtig
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02.08.2009, 20:10 #1992Traut
AW: Call of Duty: Modern Warfare 2
Öhm - der Countdown passt nicht ^^
MW2 wird am 10. November released und nicht am 11. November!
Gruß
Traut
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02.08.2009, 20:18 #1993NaXx
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02.08.2009, 21:08 #1994Wardogleader
AW: Call of Duty: Modern Warfare 2
Stimmt ist mir noch gar nicht aufgefallen, na ja egal dann wissen wir ja das 24 Std. vor ablauf des Countdowns MW2 erscheint
Öhm, das sieht man woran?
BTW ist mir grad aufgefallen das IW wieder schludrig gearbeitet hat, der Kollege greift durch seinen Granatwerfer durch, anstatt das er die Hand drunter hat
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02.08.2009, 22:38 #1995NaXx
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02.08.2009, 22:40 #1996Kauba_Freaky
AW: Call of Duty: Modern Warfare 2
Da wird man voll verrückt wenn man 5-10 min den Countdown anguckt xD naja noch
100d
2h
2m
10sec.
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03.08.2009, 00:14 #1997PeppiexD
AW: Call of Duty: Modern Warfare 2
Ich hab mal ne frage also:
Wenn man sich die UK Xbox 360 version holt kann man dann mappacks vom DE marktplatz spielen?(falls welche rauskommen) Ich hab gehört bei der PS 3 gings auch bei CoD 4 nicht aber bei der Xbox 360 weiss ich es nicht.
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03.08.2009, 07:49 #1998Sir Onkl Happy
AW: Call of Duty: Modern Warfare 2
Hier noch ne kleine Info von Robert Bowling (Community Manager / Infinity Ward ) zum "Heartbeat Sensor" MP. Quelle
Heartbeat Sensor is an attachment, just like a scope or a suppressor. So you'd be giving up an attachment to use it and with all the new attachments we have, that's a serious sacrifice to make.
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(Gametrailers) GT Bonus Round. Dieses Mal spricht GT mit Robert Bowling über Modern Warfare 2 .
Gametrailers Bonus Round / Episode I
Kann das Video hier leider nicht anschauen. Könnt ja mal berichten
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03.08.2009, 09:16 #1999Traut
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03.08.2009, 09:18 #2000Sir Onkl Happy
AW: Call of Duty: Modern Warfare 2
Schade, hab gehofft das Bowling ein paar neue Infos zu MW2 zum Besten gibt
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