Ergebnis 1.241 bis 1.260 von 1325
Thema: Call of Duty: Black Ops 2
-
31.01.2013, 18:36 #1241WeeWii
AW: Call of Duty: Black Ops 2
Was für ne kranke Scheiße! Die Xbox Spieler (Geht momentan nur auf der Box) tuhen da ja einen richtig leid.
Solche Spieler sollte man richtig die Fresse polieren!!
-
-
01.02.2013, 18:52 #1242OranjeX
AW: Call of Duty: Black Ops 2
Doppelte Waffen XP an diesem Wochenende
https://twitter.com/Treyarch
PS In Deutschland ab 19:00 Uhr, als jetzt gleich, viel Spaß!
-
01.02.2013, 20:25 #1243sunsetter
AW: Call of Duty: Black Ops 2
funktioniert bei mir lieder nicht. muss man sich dafür das cld gekauft haben?
-
08.02.2013, 08:05 #1244CityStar
AW: Call of Duty: Black Ops 2
kann mir bitte mal jemand sinn und zweck der sensorgranate erklären? blicke da noch nicht ganz durch wie diese zu verwenden ist.
-
08.02.2013, 08:58 #1245fige1111
AW: Call of Duty: Black Ops 2
Werfen bei Kontakt im Radius erscheinen die Gegner wie beim Vsat als rotes Dreieck.
-
08.02.2013, 11:43 #1246CityStar
AW: Call of Duty: Black Ops 2
danke fige, und wie rammt man das mobile schutzschild in den boden? ich zocke nur hardcore, daher bekomme ich auf dem hud keine infos angezeigt.
-
08.02.2013, 12:28 #1247WeeWii
AW: Call of Duty: Black Ops 2
Mit der Schusstaste. Das Schild ist aber echt praktisch wenn man Ziele verteidigen muss. Da fangen alle an irgendwie Magisch auf dich zu ballern xD
-
12.02.2013, 14:38 #1248Rom-AT
AW: Call of Duty: Black Ops 2
Tolle Idee!
-
17.02.2013, 21:53 #1249FamousNight
AW: Call of Duty: Black Ops 2
Kurze frage, weiss jemand was man tun muss um sein Clantag gelb einzufärben? Hab das schon bei einigen gesehen.
-
19.02.2013, 09:29 #1250Sir Onkl Happy
AW: Call of Duty: Black Ops 2
Den gelben Clantag bekommen alle Clans die auf Elite registriert sind, evtl. braucht man aber zusätzlich noch Clanlevel 10.
Neues Mappack soll "Orientation" heißen mit folgendem Inhalt.
Multiplayer maps:- Water
- Mobile
- Southpaw
- Plane
Zombie map:- Dead High
New weapon:- Name cannot be seen on the poster
Aber wie gesagt, noch ist nichts von Treyarch offiziell bestätigt worden. Ebenso ist noch kein Releasetermin bekannt. Die PS3'ler bekommen aber am 28.02. nun das Revolution Mappack
-
19.02.2013, 13:37 #1251UFC-Fighter
AW: Call of Duty: Black Ops 2
Ist ein Fake
-
19.02.2013, 20:51 #1252Mr. Miyagi
AW: Call of Duty: Black Ops 2
Hallo Leute!
Ich würd gern wissen wie das mit den Vorbestellerboni aussieht die es gab.
Kann man beispielsweise Nuketown 2025 im nachhinein noch irgendwie erwerben?
Ich hab leider keine Zeit das ganze herauszusuchen, deswegen frage ich hier, da ich mir das Spiel demnächst kaufen möchte
Mir ist das wichtig weil ich bei den Zombie Maps auf keine Map verzichten möchte ^^
Danke im Vorraus
-
20.02.2013, 17:21 #1253OranjeX
AW: Call of Duty: Black Ops 2
Neues Update, müsste seit Gestern downloadbar sein.
Einmal zur PS3:
PS3 update:
Feature Improvements
- Party Members now appear on the mini map as purple when colorblind assist is turned on.
- Added hint text tool tips for map voter buttons.
Multiplayer Issues Addressed
- Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
- Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
- Addressed an exploit where players could gain XP privately without matchmaking.
- Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
- Players will no longer fly into the air when knife lunging other players on certain types of inclines.
- Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
- Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
- Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
- Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
- Resolved an issue with dog spawns in Slums.
- Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
- Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
- Fixed an issue where the player may not die by the train running over them in Express.
- Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
- Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
- The System Link/LAN Party server list now sorts the available games by Host name.
- Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
- Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
- Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
- Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
- Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
- Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
- Resolved an issue with care packages bouncing unusually high.
- Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
- Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
- Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
- Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
- Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
- Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
- Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
- Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
- Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
- Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
- Addressed an issue where players could get on top of a tent in Grind.
- Fixed an issue in Grind where the player could see outside of the map.
- Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.
Gameplay Balancing
- Reduced the red flash damage indicator when using the Toughness Perk.
- Reduced Guardian damage in Hardcore modes.
Zombies Issues Addressed
- Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
- Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
- Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
- Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
- Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
- Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
- Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
- Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
- Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
- Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
- Addressed issue where Sliquifier would create too many slippery spots.
- Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
- Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
- Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
- Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
- Addressed several locations where players can survive a landing in unplayable space.
- Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
- Players will now hear announcer dialogue in the Turned game mode.
- Addressed an issue where players are able to start a game of turned with only one player.
- Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
- Addressed an issue with taking screenshots in Theater mode
- Addressed issues with the Buildables system
- Addressed issues where players would say the wrong dialogue
- Addressed several issues in Die Rise where Zombies had trouble pathing to players.
- Addressed an issue where players could jump out of the playable space in Die Rise.
Feature Improvements
- Party Members now appear on the mini map as purple when colorblind assist is turned on.
- Added hint text tool tips for map voter buttons.
Multiplayer Issues Addressed
- Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a “Persistent Rank Data has been corrupted” error message. Further information can be found here on the Customer Support site.
- Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the end of the first round of a round-based game.
- Addressed an exploit where players could gain XP privately without matchmaking.
- Addressed an issue where the player’s EMP grenade blast would cancel out the effects of an enemy’s EMP.
- Players will no longer fly into the air when knife lunging other players on certain types of inclines.
- Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.
- Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.
- Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.
- Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.
- Resolved an issue with dog spawns in Slums.
- Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.
- Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.
- Fixed an issue where the player may not die by the train running over them in Express.
- Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.
- Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.
- The System Link/LAN Party server list now sorts the available games by Host name.
- Players can no longer set their Clan Tag in non-Public Match lobbies if they haven’t reached the unlock level for the Clan Tag feature.
- Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.
- Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.
- Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.
- Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.
- Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.
- Resolved an issue with care packages bouncing unusually high.
- Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.
- Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.
- Rapidly pressing the Swap Weapons button no longer inverts the player model’s left hand with the M8A1 equipped.
- Resolved an issue where the lobby score for the winner of a Gun Game match didn’t match the ending score of the match.
- Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.
- Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.
- Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.
- Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.
- Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.
- Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.
- Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.
- Addressed an issue where players could get on top of a tent in Grind.
- Fixed an issue in Grind where the player could see outside of the map.
- Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.
Gameplay Balancing
- Reduced the red flash damage indicator when using the Toughness Perk.
- Reduced Guardian damage in Hardcore modes.
Zombies Issues Addressed
- Addressed an issue where the players could not access the in game store.
- Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
- Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
- Fixed an issue in Zombies Theater Mode where the Who’s Who swirly vision can be seen for players who are not in the mode when switching from players who are.
- Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
- Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
- Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
- Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
- Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
- Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
- Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
- Addressed issue where Sliquifier would create too many slippery spots.
- Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
- Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
- Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
- Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
- Addressed several locations where players can survive a landing in unplayable space.
- Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
- Fixed an issue where users could not play the game in offline mode.
- Players will now hear announcer dialogue in the Turned game mode.
- Addressed an issue where players are able to start a game of turned with only one player.
- Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
- Addressed an issue with taking screenshots in Theater mode
- Addressed issues with the Buildables system
- Addressed issues where players would say the wrong dialogue
- Addressed several issues in Die Rise where Zombies had trouble pathing to players.
- Addressed an issue where players could jump out of the playable space in Die Rise.
-
20.02.2013, 19:59 #1254CityStar
AW: Call of Duty: Black Ops 2
mahlzeit, hab ne frage. ich versuche die visitenkarte Team-Deatch-Meister zu bekommen. nun habe 10 von 11 bedingungen erfüllt, weiß aber nicht welche die letzte ist. wo kann ich das nachsehen?
-
22.02.2013, 08:32 #1255FamousNight
AW: Call of Duty: Black Ops 2
Moin,
hab gesehen das es zweierlei goldene Waffen gibt bei BO2. Einmal die normale goldene wenn man alle Camos hat, und einmal die goldene mit so weißen steinchen drauf. Wie bekommt man das? Hab leider darüber nichts gefunden.
Die 3. Waffe auf dem Bild:
http://picz.to/thumb/I5Q/large
-
22.02.2013, 08:34 #1256Sir Onkl Happy
AW: Call of Duty: Black Ops 2
Das ist die "Bling-Bling-Tarnung". Dazu musst du alle Waffen einer Klasse auf Gold spielen, dann bekommst du die Tarnung für diese Klasse freigeschaltet
-
22.02.2013, 09:04 #1257FamousNight
-
22.02.2013, 18:26 #1258sunsetter
AW: Call of Duty: Black Ops 2
BO 2 bei Steam günstiger kaufen!
Und ab heute Doppel EP Wochenende für alle Plattforem ab 19 Uhr!
HF GL
Quelle: Call of Duty: Black Ops 2: Kostenloses Wochenende auf Steam und Double XP-Event
-
24.02.2013, 02:48 #1259rino27
AW: Call of Duty: Black Ops 2
-
25.02.2013, 22:04 #1260Pazu
AW: Call of Duty: Black Ops 2
Weiss jemand um wieviel Uhr am Donnerstag der DLC erscheint?
Ähnliche Themen
-
Spiele Call of Duty: Black Ops 2
Call of Duty: Black Ops 2: Titel: Call of Duty Black Ops 2 Genre: Ego-Shooter Alterseinstufung: USK 18 Entwickler: Activision Blizzard / Treyarch Erscheinungsdatum: 30.... -
Call of Duty: Black Ops: Hi Leute, bei meiner Sicherheitskopie startet zwar das Spiel bis zu den Sicherheitshinweisen, beim "Loading" bleibt es aber immer hängen. Habe... -
Call of Duty Black ops: Hallo also ich wurde Online Gebannt wegen Beleidigungen und kann jetzt online nicht mehr Call of Duty Black Ops spielen.Aber es Gibt ja dieses... -
Spiele Call of Duty: Black Ops
Call of Duty: Black Ops:
Sag nicht, du musst morgen noch arbeiten
Forumla Café