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  1. #1
    TheDarkness TheDarkness ist offline
    Avatar von TheDarkness

    Call of Duty 5: Multiplayer Problem

    Wäre hätte das bei der Überschrift gedacht ICH HAB EIN PROBLEM .
    Wenn ich den Multiplayer starte , stürzt er auch manchmal ab nachdem da "Kontodaten werden geladen..." steht .
    Und wenn ich im Singleplayer ein Online-Profil auswählen will kommt diese Fehlermeldung :
    Code:
    ----- Initializing Renderer ----
    execing ragdoll.cfg from disk
    ----- Client Initialization -----
    ----- Client Initialization Complete -----
    Trying SMP acceleration...
    ...succeeded.
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 2.0 code path is available.
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
    Game window successfully created.
    Creating Direct3D device...
    Com_TouchMemory: 0 msec. Using sum: 0
    Loading fastfile code_post_gfx
    Loading fastfile ui
    Loading fastfile common
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Loading fastfile 'code_post_gfx'
    used 1.13 MB memory in DB alloc
    Setting initial state...
    Loading fastfile 'ui'
    used 39.49 MB memory in DB alloc
    DirectX reports 1024 MB of video memory and 1197 MB of available texture memory.
    Using video memory size to cap used texture memory at 1008 MB.
    Texture detail is set automatically.
    Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
    Error: Could not load material "water_droplet".
    Error: Could not load material "water_dynamic_spray".
    
    ------- sound system initialization -------
    ------- sound system successfully initialized -------
    --------------
    GamerProfile_UpdateProfileFromDvars(0):
     "mis_01" = "2".
     "mis_difficulty" = "11000000000000000000000000000000000000000000000000".
     "cheat_points" = "0".
     "cheat_items_set1" = "0".
     "cheat_items_set2" = "0".
     "takeCoverWarnings" = "10".
     "r_gamma" = "1".
     "snd_volume" = "".
     "ps3_voiceSpeakerGain" = "".
    Hostname: gamerpc
    PC IP: 5.48.140.185
    end $init 1439 ms
    --- Common Initialization Complete ---
    Waited 672 msec for asset 'loadscreen_mak' of type 'material'.
    Waited 37 msec for asset 'loadscreen_pel1' of type 'material'.
    Waited 21 msec for asset 'loadscreen_pel2' of type 'material'.
    Waited 6 msec for asset 'loadscreen_see1' of type 'material'.
    Waited 23 msec for asset 'loadscreen_see2' of type 'material'.
    Waited 30 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
    Waited 37 msec for asset 'playlist_sp_recr' of type 'material'.
    Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.
    Waited 2 msec for asset 'playlist_sp_hard' of type 'material'.
    Working directory: I:\Programme\Activision\Call of Duty - World at War
    PunkBuster Client: Warning: Corrupted Interface
    PunkBuster Client: Attempting to resolve master8.evenbalance.com
    PunkBuster Client: Resolved to [66.180.170.20] (14)
    PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
     Server: pb_sv_SsNext = 359458 (0 to 999999)
     Server: pb_sv_LogNext = 38 (1 to 999999)
     Server: PB Log File I:\Programme\Activision\Call of Duty - World at War\pb\svlogs\00000038.log Opened for WAW (w)
     Server: 0 Power Players loaded from I:\Programme\Activision\Call of Duty - World at War\pb\pbpower.dat
     Server: 0 PB Rcon Filters loaded from I:\Programme\Activision\Call of Duty - World at War\pb\pbrcon.dat
     Server: 0 Map lines loaded from I:\Programme\Activision\Call of Duty - World at War\pb\pbsvmaps.cfg
     Server: No Master Query Sent - DNS has not yet resolved for MASTER6.EVENBALANCE.COM
     Server: Attempting to resolve master7.evenbalance.com
     Server: Resolved to [216.240.146.139]
     Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
    Huffman Took 2 Milliseconds
    PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
    PunkBuster Client: Master Query Sent to (MASTER8.EVENBALANCE.COM) 66.180.170.20
    Connecting to Demonware...
    Controller #0 signed in locally
    Loading fastfile 'common'
    used 41.46 MB memory in DB alloc
    PunkBuster Client: PB Services socket initialized
    DW_DNS_RESOLVING
    DW_DNS_RESOLVING
    .
    ..
    ...
    ...
    DW_GETUSERNAMES(34 msecs)
    Retrieving usernames
    Retrieving usernames.
    Retrieving usernames..
    Retrieving usernames...
    Retrieving usernames....
    Retrieving usernames.....
    Retrieving usernames......
    Retrieving usernames.......
    Retrieving usernames........
    Retrieving usernames.........
    Retrieving usernames..........
    Retrieving usernames..........
    PunkBuster Client: Received Master Security Information
    .
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    '6' is not a valid value for dvar 'dw_numaccounts'
      Domain is any integer from -1 to 5
    
    Populated dw_user dvars with 6 accounts
    annizaizai
    Kedin
    XitArS
    djcsp3
    FearBloodz
    ramboonur
    Attempting to login with username $$$, but username doesn't match list from Demonware. Hax?
    Save Message First Frame Shown: 7551
    Profile 'annizaizai' already exists
    Profile 'Kedin' already exists
    Profile 'XitArS' already exists
    Profile 'djcsp3' already exists
    Profile 'FearBloodz' already exists
    
    
    Unhandled exception caught

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    Call of Duty 5: Multiplayer Problem

    Schau dir mal diesen Bereich an. Dort ist für jeden was dabei!

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