Ergebnis 561 bis 580 von 655
Thema: No Man's Sky
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16.08.2017, 00:19 #561Sn@keEater
No Man's Sky
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16.08.2017, 03:19 #562Rikscha Man
No Man's Sky
Hätte hätte Fahrradkette wer spiele blind Kauft oder sich von Marketing beeinflussen lässt ist selber schuld. Gibs genug Gamer die glauben das die PS Pro eine echte 4k Konsole ist oder die XoneX ein Monster von Hardware sei. Ich meine im Grunde hat man genau das Spiel bekommen was man im Gameplay gesehen hat. Das mit den spiele Trailer ist genauso wie mit Filmen. Schau dir mal den Dunkirk Trailer an und sag mir was deine Erwartungen an diesen Film sind.https://youtu.be/J3tE9ubDyn0 Bei einem Ubisoft Spiel was auf der E3 in einer unglaublichen Grafik präsentiert wird lassen wir uns doch auch nicht mehr so leicht hinters Licht führen.Mann kann natürlich ständig in der Vergangenheit Leben und sagen das es alles blöd ist und immer blöd sein wird. Spiele kann man immer noch umtauschen wenn man auf Konsole zockt. Bei Gamestop kriegt man sogar innerhalb von 7 Tagen das Geld zurück.
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16.08.2017, 03:55 #563Sn@keEater
No Man's Sky
Das in Trailern oft dinge gezeigt werden die man so im fertigen Spiel nicht findet ist klar. Aber in NMS wurde so dermaßen gelogen das sich zurecht viele Spieler übers Ohr gehauen gefühlt haben. Wir reden ja hier nicht mal ein Grafik Downgrade oder das eine bestimmte Sache gefehlt hat. Damals hat NMS an extrem viele Sachen gefehlt die im Vorfeld noch versprochen & gezeigt wurden. Verflucht sogar Spielepackungen wurden nachträglich abgeändert die vertuschen sollten das NMS angeblich Online Funktionen hat.
No Man's Sky: Aufreger: Aufkleber verdecken Online-Icon
Ja als Release Käufer sollte man mit bedacht vorbestellen/kaufen. Aber NMS hat einfach das Fass zum überlaufen gebracht bei vielen. Nicht wenige haben sogar damals von Steam den ganzen Vollpreis zurück bekommen obwohl das bei Steam eher unüblich ist wen man schon paar Stunden auf den Buckel hat.
Wenn heute jemand auf Hello Games nicht gut anzusprechen ist dann kann ich das verstehen. Ich habe auch schon Fail käufe gemacht mit Release Käufen. Aber selten hat es mich so geärgert wie bei NMS.
Aber in eins stimmt ich zu:
Man sollte NMS jetzt nicht verteufeln auf die Ereignisse die damals waren. Klar für manche Relase käufer kommen die ganzen Updates zu spät aber nach aktuellen Stand hat NMS ein großen Sprung nach vorne gemacht und das ist immerhin etwas.
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16.08.2017, 04:12 #564AndiBcool
No Man's Sky
Hat das Spiel nicht erst vor kurzem eine Update bekommen, mit mehr Inhalt und Grafikupdate ? Gibts bei GOG für 24€.
Bleibe dennoch bei Elite Dangerous
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16.08.2017, 04:16 #565Sn@keEater
No Man's Sky
Grafik Update ka. Abr ja mehr Inhalt und sachen die zum Release versprochen waren sind jetzt soweit dabei.
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16.08.2017, 09:36 #566MiZassaro
No Man's Sky
Also ich hab das Game vor ~4 Wochen für 10 Euro neu im Saturn liegen sehen, da hab ich´s mitgenommen. Hab es damals zu Release nicht gekauft, weil ich von vornherein vom Konzept nicht begeistert war.
Aber nun hat es mir doch ziemlich Spaß gemacht. Nichts, was ich Tag für Tag zocke, aber immer mal wieder gerne einlege, weil es gut unterhält.
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16.08.2017, 10:45 #567LittleGreen
No Man's Sky
Mich hatte es ja damals doch recht enttäuscht, das die ganzen riesigen Kreaturen und die versprochenen Wüsten und Wasserplaneten nicht im Spiel waren, oder die Schiffe, die verschiedene Fähigkeiten haben. :/
Vor allem das mit den Kreaturen und extremen Planeten fand ich schade, war für mich das Interessanteste.
Werde es mir aber wohl dennoch bald noch mal wieder (für 15€~) holen, soll sich ja echt einiges getan haben.
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16.08.2017, 14:08 #568Rikscha Man
No Man's Sky
Es gibt ja im Grunde keine wirkliche Alternative zu diesem Spiel oder? Bei Elite Dangerous habe ich noch kein Video gesehen wo man auf einen Planeten raumspazieren kann. Ich hoffe wirklich dass es noch einen online Modus gibt in den man dann auch andere Spieler trifft. Leider denke ich das dass Spiel schon von vielen Gamern abgestellt wurde aber die Hoffnung stirbt zuletzt.
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16.08.2017, 15:02 #569AndiBcool
No Man's Sky
Nö da kannst Du nur rumfahren im SRV. Allerdings bis auf antike Ruinen, Thargoid Basen, Barnacles, Material suchen, Stationen scannen/ angreifen, Raumschiffe und Fracht bergen oder einfach erkunden kannst du da tatsächlich nichts weiter machen.
Das geht da auch erst seit dem 15.12.2015
Hier damit Du nicht so suchen musst:
BTT:
Na im Trailer wird doch was von graphic overhaul geredet.
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16.08.2017, 17:25 #570Rikscha Man
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18.08.2017, 17:08 #571domino967
Ich hab mir das game wieder gekauft nachdem ich es vor einem halben jahr verkauft habe.
Für 9 euro neu bei saturn wollte ich nicht nein sagen.
Es hat ja einige updates bekommen wollte mal nachher wieder reinschnuppern.
Gesendet von meinem LG-H850 mit Tapatalk
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23.08.2017, 16:18 #572r0b
No Man's Sky
Hello Travellers!
Today we’re releasing Patch 1.33 on both PS4 and PC. It addresses a number of reported issues – here’s a full run down of what to expect:
- Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
- Fixed S-class ships having incorrect pricing and numbers of slots
- Added rockets to starting ship in creative default save game
- Added new icon for solo difficulty AI ships
- Fixed Albumen Pearl plants using the wrong name on their interaction labels
- Fixed the landing marker being visible in some fighter cockpits
- Fixed texturing issue seen with some combinations of AMD GPU and drivers
- Added and improved audio at the ending of the Atlas path
- Added and improved audio for terrain editing
- Improved audio for missions
- Improvement to vehicle boost timings
- Made marker for rare graves stay up for the same time as other object markers
- Prevented trees in frozen biomes spawning close to or intersecting buildings
- Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
- Fixed issue where mission waypoints on the galactic map would not be for your current mission
- Improved UI error messages relating to missions on the galactic map
- Improved ship speed output on ship HUD
- Increased guidance for finding Convergence Cubes as part of the scientist mission
- Prevented some tutorials (for example for life support) from being shown in your log
- Prevented Artemis being visible in the holohub after they should have left
- Protected against some cases where missions can send you to depot which has already been destroyed
- Improved binocular scanning for background objects
- Prevented binocular scanning flicking between multiple objects
- Added ability to scan all building types and fixed their displayed names
- Added ability to scan ships
- Fixed text truncation on binocular HUD
- Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
- Fixed display of longer planet names on the discovery page UI
- Added ability to cancel in progress missions
- Added faction icons on the galactic map
- Improved ship handling when booster upgrades are installed
- Fixed mission notifications showing an incorrect icon for Electron Vapour
- Fixed an issue where portals you’ve returned through could not be updated to a different address
- Improved visuals around icons for different inventories
- Added joypad and keyboard controls for switching between inventories
- Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
- Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
- Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
- Fix for visual artifacts from transparent objects showing through the warp effect
- Reduced cases where terrain editing changes are lost when reloading a save
- Reduced difficulty of the final armourer mission
- Improved low flight mode handling
- Fixed crash in string translation when loading certain saves
- Added missing scan event icon to the Antimatter tutorial
- Fixed terrain editor being built with full charge
- Fixed occasional hang in displaying some multi-byte characters
- Improved saving and loading of terrain edits
- Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
- Fixed very occasional crash in rendering
- Fixed occasional crash relating to destructible objects
- Prevented the interaction camera occasionally triggering at inappropriate times
- Fixed the Farmer displaying the wrong text for their final mission
- Prevented pinned missions occasionally being deselected on warp
- Fixed issue where players could become stuck in the final atlas station
- Improved automatically selecting missions from NPCs in your base when they begin
- Improved pricing of base building parts in normal mode
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26.08.2017, 13:32 #573r0b
No Man's Sky
ATLAS RISES PATCH 1.34
Hello!
Thanks for continuing to share your feedback and reporting issues to us – we’ve been working hard on our next patch which is coming to both PS4 and PC today! Here’s a look at the fixes and changes you can expect:
- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We’re aware there are still some players experiencing this issue, and we’re currently investigating any remaining reports.
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing as though it came from an NPC
- Fixed FoV in photo mode showing degrees as a temperature
- The discovery screen will now show images from a larger number of visited waypoints
- Added a placeholder image in cases where a waypoint image is not available
- Allowed scrolling of names on the discovery page which are too long to be displayed
- Fixed a graphical issue where a blur effect would be applied while teleporting
- Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
- Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
- Improved ordering of icons on the galactic map to more accurately indicate missions and system information
- Increased maximum number of paths which can be rendered in the galactic map
- Improved appearance of the message displayed when your starship is out of range
- Fixed warning symbol on broken tech appearing too small
- Fixed an issue that sometimes caused glyphs not to be awarded correctly
- Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
- Added the amount of units you will earn for a discovery to the Analysis Visor interface
- Added correct emotion animations for various interactions with NPCs
- Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)
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27.08.2017, 02:20 #574Cao Cao
No Man's Sky
Sieht doch schon mal ganz gut aus So langsam bekomme ich wieder Lust auf Erkundungstouren durchs All
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05.09.2017, 18:11 #575r0b
No Man's Sky
ATLAS RISES PATCH 1.35
Hello!
Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch will be available on both PC and PS4 today! Here’s a closer look at what you can expect:
Features and changes
- Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
- Handling is now displayed as a value on the ship statistics screen
- It’s now possible to craft multiples of the same product at once
- Added the ability to craft more of the same product on top of an existing stack
- Improved transferring items between inventories
- Added a toggle to switch from buy to sell screen on the trading menu
- Added variance in handling between ship types
- Improved the appearance of popup menus
- Improved speed and smoothness of user interface page transitions
- Reduced the amount of resource required to repair tech in Survival mode
- Improved visuals for editing terrain
- Improved display of critical warning messages
- Added message to notify the player if they select a portal glyph they have not yet learned
- Added additional information to the quick menu when the player attempts to charge something with insufficient resources
- The quick menu will now automatically close after selecting an option
- Alien words which have been translated are now highlighted in interactions
- Improved messaging when portal glyphs are rewarded
- Improved user interface navigation using Q, E, W, S and A and D keys
- Added ability for player to enable torch while in caves
- Improved galactic map saturation, colours and effects
- Added an option in the galactic map to toggle user waypoints
Bug fixes
- Fixed an issue preventing players with very long play times being able to save
- Fixed an issue where black dots would occasionally appear while looking into the sun
- Added audio when interacting with portals
- Prevented hazard effects showing while teleporting or warping
- Prevented mission log opening when you unpin recipes
- Prevented players being able to scan creatures through the terrain
- Fixed an issue causing extremely distant points of interest to show when scanning
- Removed large white marker which would occasionally show up permanently over buildings
- Fixed an issue where visited buildings would not correctly update their icon
- Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
- Fixed an issue where scanning buildings would not also scan nearby waypoints
- It’s no longer possible to lose the Atlas Path by using a black hole
- Denying the Atlas Path will no longer show you the Atlas Path
- Balanced the damage potential of the Scatter Blaster upgrade
- Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
- Prevented portals from being incorrectly left enabled at times they shouldn’t be
- Removed grass from bases created prior to the Atlas Rises update
- Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
- Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
- Prevented incorrect distant paths being drawn in the galactic map
- Fixed an issue where galactic map paths would draw incorrectly
- Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
- Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
- Fixed an issue that caused general ship handling to overly effect ship boost handling
- Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
- Fixed some rare crashes
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25.09.2017, 17:03 #576Sn@keEater
No Man's Sky
Ich hab das Spiel gestern mal spontan wieder installiert. Mein letztes Spiel lag puhh ka kurz nach Release zurück Hatte es ja nach fast 5 Stunden aufgehört zu Spielen weil ich es mega....na egal war einfach nicht mein Spiel. Durch die ganzen Updates und der Tatsache das die Reviews bei Steam aktuell auf "Größtenteils positiv" stehen war ich einfach mal neugierig.
Hab ein komplett neues Spiel angefangen und musste mich erst mal einspielen. Dann schaute ich auf die uhr und sah das ich schon fast 5 Stunden am stück spiele Und ehrlich in den 5 Stunden hat mich das Spiel diesmal gut unterhalten. Es wirkt zum Release einfach viel runder und Einsteiger freundlicher. Jetzt hat man ein hauch mini Story/Missionziele und es werden im Spiel ein die Sachen nun mehr erklärt. NMS hat einen ja zum Release teilweise im Regen stehen lassen. Auch das mit den Basis Bauen gefällt mir. Und dauernd dachte ich mir immer: Warum nicht gleich so? NMS hätte jetzt vieleicht ein viel besseren Ruf als der jetzige den NMS auch nie wieder los bekommen wird egal wie gut das Spiel noch werden sollte mit den Updates.
Aber ja...es machte mir zum ersten mal Spaß und die Faszination ist immer noch da. Wenn man vom Planten abhebt und man Richtung Weltall flieft und man einmal hintersich den rießen Planten sieht...joa das hat was Ändert aber nichts an der tatsache das viele Planeten langweilig rüberkommen durch ihre zufall generierten Welten.
Ich bin gespannt wie lange mich das Spiel jetzt unterhält. Ein richtiger MP wäre nach wie vor wünschenwert ;o
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04.10.2017, 19:10 #577r0b
No Man's Sky
ATLAS RISES PATCH 1.37
Hello,
Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for PC players, an upload all discoveries option and improved trade product prices. This patch will be available today on PC and PS4 – read on for full patch notes!
PC control scheme
In this patch, we’ve added a new tethered ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. This new option will be active by default, and can be toggled back to the original control scheme via the General Options menu.
Other changes and improvements
- Allowed economy Scanner to be used from the Quick Menu to locate an outpost
- Improved prices trade outposts offer for trade goods
- Added ability to hold backspace to delete text in text entry fields
- Improved pagination of tech and product build windows
- Improved pricing of freighters and freighter trade-in values
- Added economy information to the galactic map for systems the player has already visited
- Added a quick menu option to scan for outposts using an economy scanner
- Increased tech fragment rewards for tech debris
- Added a penalty to standing for killing civilian ships
- Updated and improved terrain editing effects
- Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
- Improved rewards given from factory and harvester buildings to avoid awarding known recipes
- Improved fog and weather effects in low flight mode
- Reduced FPS when the game is not in focus
- Added categories to the item transfer window
- Added a new send window to aid in transferring items
- Improved planet temperature ranges
- Improved storms on lush planets
- Improved price comparison text on the ship purchase screen
- Added “Upload All” button on the discovery page
- Improved trade product pricing
- Improved price modifiers for different economy types
Bug fixes
- Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
- Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, those that were previously missed should be restored.
- Restored missing Atlas Seed blueprints to affected players
- Fixed an issue that caused players to skip certain Atlas Stations
- Reduced chance of multiple missions sending you to the same destination
- Fixed landing of S-class ships
- Fixed an issue in displaying temperature modifiers on hot planets
- Fixed an issue with a particular Factory Raid mission which would prevent completion
- Prevented failed timed missions remaining on the mission board indefinitely
- Fixed issue where certain missions would incorrectly show markers in the galactic map
- Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
- Fixed an exploit with teleporting between systems to trade
- Prevented gas harvesters being constructed on planets with no atmosphere to harvest
- Fixed number visibility when moving inventory items
- Fixed an issue where player could not build item stacks in creative mode
- Fixed issue where the economy description on the galactic map had untranslated text
- Fixed issue where units would function incorrectly for players with more than the maximum amount
- Fixed issues where maintenance components would require different repairs after rebooting the game
- Fixed an issue where delivery missions were occasionally failing to register as complete
- Prevented bounty missions failing if you choose not to attempt them immediately
- Prevented terrain editing effects showing while you are in your vehicle
ATLAS RISES PATCH 1.38
Hello,
Thanks for all your continued feedback – we’ve been listening carefully and have continued to make a number of improvements. In this patch we’re introducing an overhauled save system, which makes managing saves between game modes much easier.
This patch will be made available on PC platforms first, and will follow on PS4. Read on for full patch notes!
New save system
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game – one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select
If you experience any problems with the new save system, be sure to let us know!
Improvements & changes
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key
Bug fixes
- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted – the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
- Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
- Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the player’s home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
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04.10.2017, 23:49 #578AndiBcool
No Man's Sky
Macht das Sinn hier patch notes zu posten ?
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05.10.2017, 00:13 #579MenocidiX
No Man's Sky
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05.10.2017, 22:33 #580Cao Cao
No Man's Sky
Ich werde die Tage noch mal reinschauen, aber so wie No Man´s Sky bis jetzt ist, gefällt es mir richtig gut Ist halt nur blöd für die Entwickler dass das alles nicht schon am Anfang zur Verfügung stand, wobei ich Anfangs persönlich auch mit diesen Spiel zufrieden war. War halt nur kein Dauerbrenner
Rätsel: Ich habe diese Woche nicht gesetzt, bin aber trotzdem kein Nichtsetzer. Wieso?
Zockerspiel CXXXVI