Ergebnis 261 bis 280 von 343
Thema: Hitman
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12.10.2016, 15:25 #261r0b
AW: Hitman
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14.10.2016, 16:45 #262r0b
AW: Next Hitman
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22.10.2016, 06:55 #263r0b
AW: Hitman
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01.11.2016, 07:43 #264r0b
AW: Hitman
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01.11.2016, 15:07 #265r0b
AW: Hitman
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04.11.2016, 14:04 #266r0b
AW: Hitman
Es wird ein Update für die PS4 Pro geben.
Io-Interactive is pleased to announce that HITMAN is coming to PlayStation 4 Pro on November 10, 2016.
Offering the latest visual and technical enhancements, on the PS4 Pro, HITMAN has had a whole new layer of detail added to it; the overall resolution has been increased, aliasing reduced, reflective surfaces improved and more detailed lighting effects implemented, all without compromising the frame rate or the overall gaming experience. A clean and crisp UI rendered natively in 4K, furthermore it uses the extra memory of PS4 Pro to stream in higher quality textures, yielding more details. Agent 47 has never looked so good.
Players without 4K will also benefit from the increased resolution as the image will be downsampled to 1080p to benefit from higher quality shading and less flickering highlights.
Become the Master Assassin in this intense spy-thriller story. As Agent 47 you perform contract hits on powerful, high-profile targets in exotic locations around the world, from Paris, Italy and Morocco to Bangkok, the USA and Japan in this creative stealth action game. Gameplay focuses on taking out targets in huge and intricate sandbox levels with complete freedom of approach. Where to go, when to strike and who to kill - it is all up to you.
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28.11.2016, 21:07 #267r0b
AW: Hitman
Neues Update und neuer Contet:
The HITMAN November Update is a mandatory update for all players and includes improvements across the board.
Less than a month ago, we released the Season Finale; Episode 6 Hokkaido. This November Update is the first of a series of planned major game updates that will add new content and improvements to the game, both leading up to the physical disc release on January 31st 2017 and beyond. We always set out to create a game with a major live component and over the course of the first season, we have established exactly that by releasing content each and every week on top of the major location releases. A December Update is also on the horizon, but first things first. Here are the release notes for our November Update, also known as 1.7.0, as per the in-game menu.
November Update Release Timings
The HITMAN November Update releases worldwide across PlayStation 4, Xbox One and Windows PC on November 28th 2016.
We expect the download size for this update to be 2.4GB on PS4, 13.6GB on Xbox One and 2.1GB on PC.
November Update Release Notes
General Improvements
Offline Profile
- All unlockable items that are earned when connected to the game's servers, are now also saved to an 'offline profile', meaning that they can be used when in Offline Mode.
- Items include all mastery items; including weapons, gear, starting/pickup locations as well as Elusive Target suit rewards and Challenge Pack unlocks.
- Note: You must be connected to the game servers in order to acquire new unlocks.
Stability Sweep
- Fixed different issues across all locations that previously resulted in the game crashing or becoming unstable.
Opportunity Completion Checkmark
- We've added functionality to mark an opportunity with a checkmark when it has been successfully completed, similar to how we show that a challenge has been completed.
- This will show you the completed opportunities at-a-glance and make it easier to track completion when trying to achieve the achievements/trophies linked to opportunities.
Silent Assassin Rating Display
- The scoring screen now displays "Silent Assassin" when a player completes a mission with that rating.
Major Update to Statistics Page
- The 'Statistics' page has been overhauled with a new visual design that displays the challenge completion, mastery level completion and overall location completion.
Pause Menu
- We've changed the background of the pause menu to be the current in-game moment, rather than the world map.
Mission Accomplished Screen Update
- When successfully completing a mission, the mission accomplished screen will now show the last frame of the exit sequence, rather than fading to black.
Contracts Mode 'Success State'
- After playing a Contract, the menu will now show either a checkmark (complete) or a cross (fail) to show your status for the Contract.
Improved consistency for Elusive Targets Challenge Images
- The Elusive Targets Challenges now have a more consistent style.
New IOI logo
- We have a new studio logo, and now that's in the game.
Challenge Completed SFX
- We added a subtle sound effect that plays when unlocking a challenge.
Sarajevo Six Briefings [PS4 Only]
- Briefings videos for The Mercenary and The Controller have been added to the game.
Pull an Enemy
- In this update, we've added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window.
- Unfortunately, there is a known issue for this move: NPC's that see this move will not blame 47, even if they are looking directly at the NPC or at 47.
- For that reason, we will remove this ability with our December Update and fix this. It will then be re-introduced with a game update in January, around the same time as the disc release.
Fixed Issues
Paris
- Fixed an issue with trespassing whilst dressed as a Chef in Paris
- Fixed issues that could cause multiple opportunities in Paris to fail, depending on 47's actions
- Fixed an issue where water splashes could be heard in certain areas of the attic in Paris
- Fixed an issue where 47 could vault into an inaccessible location in Paris. The vault prompt has been removed
- Fixed an issue that could cause the light rig in Paris to also cause damage in the basement
Sapienza
- Fixed inconsistent trespassing boundaries in Sapienza
- Fixed an issue where the 'Mission Accomplished' music could be heard during the cinematic following The World of Tomorrow.
Marrakesh
- Fixed an issue that would cause the 'Open Sesame' opportunity in Marrakesh to fail, instead of being completed
- Fixed inconsistent trespassing boundaries in Marrakesh
- Fixed an issue that would cause the documents to be lost when using the 'push' prompt on Matthieu Mendola in 'A House Built on Sand'.
- Fixed an issue where the crowd and helicopter sounds could be heard in some parts of the tunnel in Marrakesh
- Fixed an issue where starting combat in the school will alert all guards on the map in Marrakesh
Bangkok
- Fixed an issue where Agent 47 could 'blend-in' without the correct disguise in Bangkok
- Fixed an issue with the physics of a guitar stand in Bangkok.
- Fixed an issue with clipping when wearing the Exterminator disguise in Bangkok.
- Fixed an issue with an invisible wall in the atrium in Bangkok.
- Fixed an issue where Jackie Carrington's routine could get stuck in Bangkok.
- Fixed an issue where guards that have spotted 47 trespassing in one disguise, would immediately attempt to arrest him when finding him in a non-trespassing area in a different disguise.
Colorado
- Fixed an issue where the hay bale in Colorado would not drop when shot in certain places
- Fixed an issue where a door in Sean Rose's room could not be opened by Rose's Room Key
- Fixed an issue that could cause the Target Lockdown alert to trigger in Colorado without player action
- Fixed an issue that could make it impossible to complete the Freedom Fighters mission in Colorado
Hokkaido
- Fixed an issue where a kill involving the hot springs in Hokkaido would be classed as 'Accident Fall', it is now classified as a drowning kill
General
- Fixed an issue where a gun rattling sound could be heard when crouching after dropping a weapon
- Fixed an issue where a challenge notification would be displayed after the first kill in a mission
- Fixed an issue where the weapon HUD would sometimes display incorrectly when using 'minimal' HUD settings
- Fixed an issue where subtitles could still be seen in the Pause Menu
- Fixed an issue with Cyrillic characters not rendering properly on the Contracts Briefing tile
PC-Specific Issues
- Fixed an issue where the cinematics between missions could drop to as low as 19 fps
- Fixed an issue where the selected GPU in the Game Launcher is not the one used by the game
- Fixed an issue where some tabs in the 'Replanning' screen could not be selected with a mouse
- Fixed an issue with unequipping an item during the 'Planning' phase
- Fixed an issue in Marrakesh where heavy flickering in areas with artificial lighting would occur on specifics setups
- Fixed an issue where the framerate could stutter during combat, primarily on DX12 setups
Next Update
As we mentioned at the start of this blog post, we are also planning a December Update, which we are very excited about as it will wrap up the year nicely and will be a great way for us to wish all of our players a happy holiday season. We'll have specifics to share as we get a little bit further into December.
November Content Schedule
Elusive Targets, Escalation Contracts, Featured Contracts and Challenge Packs are all in the pipeline and to give you an idea of our plans at this stage, the November Content Schedule shows everything that is coming throughout the month. As we get into December, we'll have a new content schedule. Look for that next week.
Quelle: https://hitman.com/de/news/november-...-release-notes
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02.12.2016, 17:03 #268r0b
AW: Hitman
HITMAN Elusive Target #15 The Angel Of Death
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06.12.2016, 20:48 #269r0b
AW: Hitman
Desweiteren gibt es einige neue Challenges: https://hitman.com/de/news/hitman-holiday-content
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13.12.2016, 20:11 #270r0bDecember Update Release Timings
The HITMAN November Update releases worldwide across PlayStation 4, Xbox One and Windows PC on December 13 2016.
We expect the download size for this update to be 2.5GB on PS4, 1.2GB on Xbox One and 1.3GB on PC. As with all of our game updates, there will be a short period of server maintenance whilst we push the content live. The server maintenance will begin at 10.00 UTC and is expected to last 3-4 hours, hopefully less. We are expecting to push the game update live on all platforms at approximately 12.00 UTC. All updates will be posted via the IOI Twitter account.
Holiday Hoarders Overview
‘Holiday Hoarders’ is a free mission for all players, released in support of World Cancer Research Fund. The mission gives a festive feeling to the existing Paris location with snow, decorations and even presents, which have been scattered all around the palace. 47 can open these presents and use whatever he finds inside to help eliminate his targets; two thieves who have gained entrance to the fashion show.
- Added a new content category: Holiday Content
- Added new Holiday Content: Holiday Hoarders
- Added the 'Secret Santa' Challenge Pack
- Added the 'Santa 47' suit (unlocked by completing all of the 'Secret Santa' challenges)
- Added 3 holiday-themed items that can be obtained and used in the 'Holiday Hoarders' mission.
- Added a holiday-appropriate way to exit the 'Holiday Hoarders' mission.
Note: The 'Holiday Hoarders' mission will not feature any live content and it's not currently possible to create Contracts on this mission.
December Update Release Notes
General Improvements
Improvement to Supersampling
- Increased the quality of Supersampling filtering, to prevent the image from appearing blurry. This will affect PS4 Pro and PC.
The Escalation Inconsistence
- We've fixed an inconsistency with the names of targets in the Caden Compostion Escalation Contract.
PS4 Pro Controller on PC
- We've made sure that the game correctly recognises the new PS4 Pro Controller when it is connected to the PC version of the game.
Pull an Enemy
- In this update, we've removed the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window. There was a known issue for this move when it was introduced in our November update. It will be re-introduced with a game update in January when it is working as intended.
Fixed Issues
- We've fixed an issue with the 'push' animation on specific NPC's in 'The Icon'
- We've fixed an issue that could cause Dalia's routine to suspend if Viktor has been killed and the fireworks have been triggered. [Showstopper]
- PC Only: We've fixed an issue that could cause an infinite loading state when using DX 12.
- PC Only: We've fixed an issue that could cause noticeable drops in framerate on GTX 770.
December Content Schedule
Every week since we first launched HITMAN back on March 11th, we’ve added new content to the game. The content schedule for what’s coming in December is below:
Next Update
On January 31st, the physical version of HITMAN will release on a disc and you’ll be able to find it on store shelves. Around that time, we will also release a game update for all players. We will share more details on the exact timings and what you can expect from that update in January, but we wanted to put it on the radar now.
Lastly, as this will likely be the last official blog post that we release in 2016, we want to say a huge thank you to everyone that has played our game this year. From the beta in February all the way through to Hokkaido in October and now Holiday Hoarders in December, it has truly been a great year for us at IOI and for HITMAN.
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30.12.2016, 18:51 #271r0b
AW: Next Hitman
HITMAN - Elusive Target 17: The Food Critic
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01.01.2017, 11:18 #272Nevixx
AW: Hitman
Wie viel Spielzeit kann ich ca erwarten, wenn ich jetzt die ganze Season 1 für 60 EUR mir kaufe? Und ist dieser Teil eher eines der besseren Hitman?
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01.01.2017, 21:04 #273MenocidiX
AW: Hitman
Gibt halt keine große Story, eher minimalistisch. Und es sind nur 6 Level, heißt wenn du 1-2 Stunden für 'nen Run brauchst, sind das 6-12 Stunden... Wenn du alles meistern und die ganzen Herausforderungen abschließen willst, bist du schon ziemlich lang beschäftigt, ist aber Geschmackssache. 20x den selben Level spielen ist für mich nix, so blieb es dann bei ~20 (durchaus guten) Stunden.
Besser im Sinne der Möglichkeiten & großen Umgebungen ist es auf jeden Fall, storytechnisch nicht.
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14.01.2017, 16:27 #274r0b
AW: Hitman
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17.01.2017, 17:55 #275r0b
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HITMAN 101 Trailer
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19.01.2017, 20:50 #276r0b
AW: Hitman
HITMAN will support HDR from January 31st on PS4, PS4 Pro, Xbox One S and PC.
Sapienza (and other locations) will look better than ever!
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27.01.2017, 14:06 #277r0b
AW: Hitman
HITMAN - Landslide Reveal
HITMAN Elusive Target #19 The Blackmailer
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27.01.2017, 15:49 #278Miya
AW: Hitman
Es gibt ab 31. Januar auch noch ein neues Schwierigkeitslevel, wem es bis jetzt zu einfach war.
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/4679451/4c752f06799b3f73785e65a96e746448109e5aaf.png
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27.01.2017, 17:28 #279Nevixx
AW: Hitman
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27.01.2017, 20:45 #280MenocidiX
AW: Hitman
Die erste Welle ist schon 'ne Weile erschienen, da wird aber mindestens noch Season 2 kommen.
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