Ergebnis 301 bis 320 von 407
Thema: Dark Souls 3
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24.08.2016, 16:24 #301RikuValentine
AW: Dark Souls 3
Ein Season Pass wird 25€ kosten der auch die zweite Erweiterung beinhaltet die Anfang 2017 erscheint.
Dark Souls III 'Ashes of Ariandel' DLC launches October 25 - Gematsu
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24.08.2016, 16:31 #302Kami Burn
AW: Dark Souls 3
Woah sieht das hammer aus.O__O Sieht nach einer Mischung aus Painted World,Cainhurst Castle und Ivory King DLC aus.
Dann wird wohl der nächste DLC über Londor handeln,dieser eher über die Lothric Angels,Queen Lothric und Gertrud.
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24.08.2016, 16:35 #303JohnnyZ
AW: Dark Souls 3
Gut das es doch nicht nur PvP ist.
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24.08.2016, 16:48 #304Cinnalemon
AW: Dark Souls 3
Nach wie vor das momentan einzige Spiel was von mir pure Annerkennung erhält. Daher wird alles gekauft was dazu erscheinen wird.
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25.08.2016, 12:48 #305Counterweight
Dark Souls 3
Werde mir die DLCs auch kaufen. Aber ich hatte gestern was von 2 DLCs gelesen, der jetzt und dann im Januar noch einer. Waren nicht 3 geplant? Oder bin ich da gerade auf dem Holzweg?
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26.08.2016, 06:44 #306Kami Burn
AW: Dark Souls 3
Also ich habe nirgendwo etwas von einem dritten DLC gelesen,zumal auch in der Community immer die Annahme bestand dass es sich um 2 DLC's handeln würde (genannt wurden dabei immer das Londor DLC und das Angel DLC). Natürlich kann ich mich da auch irren da FromSoft mit ihren DLC'S immer sehr geheimnissvol tut und so wenig wie möglich darüber preis gibt...naja vllt kommt ja noch ein dritter Überraschungs DLC.
BTW: Hier mal ein Video von VaatiVidya welcher schon anhand der wenigen Bilder recht interessante Theorien aufgestellt hat
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21.09.2016, 17:08 #307RikuValentine
AW: Dark Souls 3
Gameplay zum DLC
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13.10.2016, 18:44 #308Kreizi
AW: Dark Souls 3
Neuer Trailer zum PvP Modus
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13.10.2016, 19:50 #309Cinnalemon
AW: Dark Souls 3
Hoffe man kann dann endlich jederzeit mit Freundes-Phantomen kämpfen, ohne das Spiel neustarten zu müssen
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25.10.2016, 07:22 #310RikuValentine
AW: Dark Souls 3
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21.11.2016, 16:38 #311r0b
AW: Dark Souls 3
Patch 1.09 Changelog:
- Updated multiplayer in the Painted World of Ariandel so that guests can also fight Sir Vilhelm.
- Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would get trapped in the rocks.
- Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would disappear/reappear in certain areas.
- Fixed an issue in the Painted World of Ariandel where the character name is not displayed when locked on to Livid Pyromancer Dunnel.
- Fixed an issue where it becomes impossible to progress further in the game because, Friede occasionally does not respawn as Blackflame Friede.
- Fixed an issue in the Painted World of Ariandel where the Gravetender Greatwolf would not appear in the battle.
- Fixed an issue in the Painted World of Ariandel where a crab enemy would float in the air if led to a certain location.
- Fixed an issue in the Painted World of Ariandel where a certain Birch Woman would suddenly appear directly in front of the player.
- Fixed an issue in the Painted World of Ariandel where certain crystal lizards would not move until they began to attack.
- Fixed an issue in the Painted World of Ariandel where the crab enemies movement patterns would change if the player repeatedly saved/loaded data near them.
- Fixed an issue in the Painted World of Ariandel where the knight enemies in the tower would disappear if the player repeatedly saved/loaded data in that area.
- Fixed an issue in the Painted World of Ariandel where a bridge would break in the host’s side, but not on the guest’s side.
- Fixed an issue where the application would freeze upon trying to load a 6-Player undead Match.
- Fixed an issue in the Undead Match where the controls at times become unresponsive when joining a session.
- Fixed an issue in the Undead Match where consumable items were not restored after the battle ended.
- Fixed an issue in the Undead Match where the player is unable to see other players’ soceries such as Homing Soulmass, Homing Crystal Soulmass, etc.
- Fixed an issue where some motions which were improved in patch 1.08 did not take effect when a weapon was equipped to the left hand.
- Fixed an issue where the weight of Curved Swords fluctuated in Regulation 1.22.
- Fixed an issue where the player can fall from any height by repeatedly performing the Crow Quills skill while the Silvercat Ring is equipped.
- Fixed an issue where player could not be absolved of sin as long as Siegward of Catarina remained in Irithyll of the Boreal Valley.
- Fixed an issue where the player was able to leave the area during the battle with the Crystal Sage.
- Fixed an issue in the Grand Archives where the Elder Prince, Lorian would warp outside of the boss area.
- Fixed an issue in the Grand Archives where a boss battle would start upon returning from a multiplayer session.
- Fixed an issue where the guest could enter the boss area before the host.
- Fixed other issues and adjusted game balance.
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21.11.2016, 17:29 #312Deelight
AW: Dark Souls 3
Hoffe ja extremst auf einen PS4 Pro Patch für DS3 und Bloodborne 60fps und kürzere Ladezeiten wären schon geil :-D
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23.01.2017, 15:54 #313RikuValentine
AW: Dark Souls 3
Am 28 März kommt die zweite Erweiterung "The Ringed City"
Am 21 April erscheint zudem die Game of the Year Version "The Fire Fades" Edition
Dark Souls III ‘The Ringed City’ DLC launches March 28 - Gematsu
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08.02.2017, 15:34 #314RikuValentine
Dark Souls 3
Gameplay zum DLC
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24.03.2017, 14:20 #315RikuValentine
Dark Souls 3
Launch Trailer
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10.04.2017, 17:04 #316r0b
Dark Souls 3
The Patches Notes 1.13
Hello everyone,
A brand new big patch coming out! When, you ask? Well, sooooon.
EDIT: The patch will be available on the 12th for PC/PS4 and the 14th for X1. I'll update with more precise timing as soon as I can!
So let's get into the subject right away!
Changes:
- Addition of the arena "Round Plaza" to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well)
- Fixed a bug where players could invade hosts during a boss fight
- Fixed a bug where disabled items could be used
- Fixed a bug where "Spear of the Church" would be summoned outside the boss battle area
- Fixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"
- Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
- Up to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer
- When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
- Increased the level range at which "Darkmoon Blades" and "Blue Sentinels" can be matched (details available below)
- Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect
- Fixed an issue where some weapon skill animations could be used with other weapons
- It is now easier to be interrupted when using most weapon skills
- Reduced the absorption bonus during the latter half of "Perseverance" weapon skill
- Increased tracking on attack animations for "Pike" category weapons
- Increased stamina damage dealt by "Fist" category weapons
- Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
- Reduced damage of "Gargoyle Flame Spear" and "Dragonslayer Spear"
- Increased poise effect with "Lothric Knight Long Spear"
- Added Faith scaling to "Sunlight Straight Sword" and "Yorshka's Spear", and reduced Strength and Dexterity scaling accordingly
- Reduced critical damage of "Crow Quills"
- All attacks from "Rose of Ariandel" can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
- Fixed a bug where the second L1(LB) combo attack when two-handing "Onikiri and Ubadachi" was not dealing thrust damage
- Fixed a bug where bleed effect for "Pontiff Knight Great Scythe" wasn't displaying in the menus
- Fixed a bug where weapon skill "Quake" of "Quakestone Hammer" would deal more damage than intended to "Spear of the Church"
- Reduced damage of "Dark", "Fire" and "Raw" infusions for "Lothric Knight Greatsword"
- Reduced damage of "Dark" and "Fire" infusions for "Murky Hand Scythe" and "Dragonslayer's Axe"
- Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")
- Re-adjusted damage and scaling for "Simple", "Crystal", "Fire", "Chaos", "Lightning", "Dark", "Deep", "Blessed" weapon infusions that were changed in Regulation Version 1.32
- Increased stamina consumption of the sorceries "Magic Shield" and "Great Magic Shield"
- Increased FP consumption of the sorcery "Great Magic Shield"
- Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body"
- Reduced stamina consuption and increased duration of the miracles "Great Magic Barrier" and "Vow of Silence"
- Reduced FP consumption of the miracle "Great Magic Barrier"
- Fixed a bug where the amount of healing received from the miracle "Lifehunt Scythe" would always be dependant on the Faith value of the weapon equipped in the right hand slot
- Reduced the effectiveness of "Carthus Bloodring"
- Reduced the absorption penalty when wearing "Prisoner's Chain"
- Fixed other various issues
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21.04.2017, 21:32 #317RikuValentine
Dark Souls 3
Launch Trailer zur Fire Fades Edition
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22.04.2017, 11:22 #318Eskild
Dark Souls 3
Dark Souls hat immer so geile Trailer *__* Da bekomme ich direkt Lust, das Spiel nochmal zu spielen.
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22.04.2017, 11:50 #319
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23.04.2017, 03:40 #320jonnydonny
ZhaoYun ich denke du hast da eine völlig falsche Vorstellung der Situation. Der Angriff auf die Ukraine mag unter anderem auch geopolitische Ziele...
Der Ukraine-Konflikt 2022