Ergebnis 301 bis 320 von 1054
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25.09.2011, 18:04 #301muka
AW: One Piece: Kaizoku Musou
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25.09.2011, 21:11 #302alekspfs
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27.09.2011, 17:12 #303ZackFair
AW: One Piece: Kaizoku Musou
für mich ist ein muss :
East Blue zorros befreiung lysops dorf namis dorf und baratie und die stadt loguetown
dann
little garden
brom
alabasta
skypia
treffen mit aojiki
water 7
thriller bark
und fischmensch insel
das fände ich sollte man schon im game lassen, für mich wäre es aber nicht schlimm, wenn man whisky peak und ähnliche orte auslässt ( also nur kurze video szenen über diese orte )
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27.09.2011, 17:20 #304W()()!)3
AW: One Piece: Kaizoku Musou
was ist mir Enies Lobby ? Das sollte auf jedenfall dabei sein, weil dort auch mal alle Strohhüte in aktion sind.
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27.09.2011, 18:30 #305bad10boy
AW: One Piece: Kaizoku Musou
Ich denk mal die Orte wo die ganzen Strohüte gekämpft haben wird es mit Sicherheit geben.
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27.09.2011, 18:58 #306Sennin1337
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27.09.2011, 19:13 #307Unregistriert
AW: One Piece: Kaizoku Musou
langsam dauert es ja zu lange bis endlich mal news kommen,wenn das spiel dieses jahr schon in japan rauskommen wird es nicht gut und schlecht,weil
einfach zu wenig gezeigt wird was heisst das das spiel einen mageren umafang haben wird.
trotzdem heisst es mal abwarten,aber ich befürchte das das spiel ein hit wird...
-es sollen 100 charakter geben + vs modus mindestens 50 stunden story modus von folge 1 bis 500+ soll die story gehen sowie komplett in deutsch.
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27.09.2011, 19:36 #308W()()!)3
AW: One Piece: Kaizoku Musou
Also ich würde ja mal sagen, dass der Marineford Arc so oder so ein muss ist
Abgesehen davon ist es ja schon auf etlichen scans gewesen, sowie der offiziellen Page.
Hoffentlich macht Tecmo Koei auch was aus dem game immerhin umfassen die ganzen Arcs ja eine Menge wenn man sie gut hinbekommen will.
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27.09.2011, 23:18 #309Zelda 666
AW: One Piece: Kaizoku Musou
am 17 und 18 dezember ist in tokyo die Jump Festa , dann gibts bestimmt neues bildmaterial und news gibts eh zu 100 %
Jump Festa 2012 Announced, Namco Bandai Games Expected // Saiyan Island
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30.09.2011, 10:50 #310Unregistriert
AW: One Piece: Kaizoku Musou
Producers Koji Nakajima from Namco Bandai Hisashi Koinuma from Tecmo Koei recently spoke to Japanese magazine Famitsu about One Piece: Kaizoku Musou. The issue of Famitsu was released this week in Japan, and while the scan hasn’t yet surfaced online, the team at 1UP has posted a translation in article format of the interview. Saiyan Island has organized and posted the comments made by the two producers based on question topics below.
How did the concept of One Piece: Kaizoku Musou develop?
“The idea sprung out from both sides,” says Nakajima. “There are lots of One Piece games, but none of them have hit the HD consoles yet, and we figured that sooner or later we had to make the leap. We realized that having this action game where Luffy was beating up lots and lots of sailors at once would be a lot of fun. When Koinuma and I met for the first time, it was amazing how quickly we connected. I read One Piece and played lots of Dynasty Warriors when I was in school, but I never thought I’d wind up working on both franchises at the same time!”
What factor(s) went into deciding One Piece: Kaizoku Musou’s graphical style?
“We wanted to express the charm of Oda’s art as much as we could,” Koinuma commented, “but at the same time, we wanted a look that worked well in the game, not just something that looked like the anime. We’re looking for a ‘game-like’ look because we don’t want people to think ‘Well, I read the manga and watch the anime, so there’s nothing new here for me.’ We haven’t done much with cel-shading in games historically, but we have run some tests along those lines in the past, so now we’re trying to use the experience we’ve gained from them.”
Are there any details that can be shared about One Piece: Kaizoku Musou’s gameplay mechanics?
“The primary aim of the Warriors series is to have an action game that anyone can enjoy,” says Koinuma. “Along those lines, we’re trying to make the controls as simple as possible here as well. The idea is to make it approachable while still allowing experts to put their own techniques into it. This being One Piece, I think we’ll see a lot of children playing it, so while I think our approach will be a little different from usual, it will definitely be Warriors in feel.”
Will fans feel this is an authentic One Piece experience?
“If you look at the project document for the game, you’ll really be able to feel the love for One Piece around the studio,” he said. “There’s a lot of stuff like ‘We have to put this or that scene in the game’ in there. The quality of a character game like this really depends on whether the studio really loves what they’re working with or not; having real emotions for the work definitely helps raise the quality.”
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30.09.2011, 10:57 #311SonKratos - Z
AW: One Piece: Kaizoku Musou
Erster Trailer zu One Piece Kaizoku Musou
PS3!PS3!PS3!PS3!
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30.09.2011, 11:04 #312RikuValentine
AW: One Piece: Kaizoku Musou
In guter Quali sieht das gleich noch besser aus.
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How did the concept of One Piece: Kaizoku Musou develop?
“The idea sprung out from both sides,” says Nakajima. “There are lots of One Piece games, but none of them have hit the HD consoles yet, and we figured that sooner or later we had to make the leap. We realized that having this action game where Luffy was beating up lots and lots of sailors at once would be a lot of fun. When Koinuma and I met for the first time, it was amazing how quickly we connected. I read One Piece and played lots of Dynasty Warriors when I was in school, but I never thought I’d wind up working on both franchises at the same time!”
What factor(s) went into deciding One Piece: Kaizoku Musou’s graphical style?
“We wanted to express the charm of Oda’s art as much as we could,” Koinuma commented, “but at the same time, we wanted a look that worked well in the game, not just something that looked like the anime. We’re looking for a ‘game-like’ look because we don’t want people to think ‘Well, I read the manga and watch the anime, so there’s nothing new here for me.’ We haven’t done much with cel-shading in games historically, but we have run some tests along those lines in the past, so now we’re trying to use the experience we’ve gained from them.”
Are there any details that can be shared about One Piece: Kaizoku Musou’s gameplay mechanics?
“The primary aim of the Warriors series is to have an action game that anyone can enjoy,” says Koinuma. “Along those lines, we’re trying to make the controls as simple as possible here as well. The idea is to make it approachable while still allowing experts to put their own techniques into it. This being One Piece, I think we’ll see a lot of children playing it, so while I think our approach will be a little different from usual, it will definitely be Warriors in feel.”
Will fans feel this is an authentic One Piece experience?
“If you look at the project document for the game, you’ll really be able to feel the love for One Piece around the studio,” he said. “There’s a lot of stuff like ‘We have to put this or that scene in the game’ in there. The quality of a character game like this really depends on whether the studio really loves what they’re working with or not; having real emotions for the work definitely helps raise the quality.”
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Release ist übrigens 7 Oktober in Japan
Sagt : http://www.play3.de/2011/09/30/one-p...debut-trailer/
Ob das so Stimmt
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30.09.2011, 11:15 #313SonKratos - Z
AW: One Piece: Kaizoku Musou
So kenne ich dich Vince.^^
Habe wie blöde gesucht, danke dafür Trailer ist wohl im Link..
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30.09.2011, 13:12 #314muka
AW: One Piece: Kaizoku Musou
7. Oktober? Das kann doch niemals stimmen. xD Außer damit ist 2012 gemeint - was echt schlimm wäre.
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30.09.2011, 14:30 #315SonKratos - Z
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30.09.2011, 14:42 #316RikuValentine
AW: One Piece: Kaizoku Musou
Sie habens geändert
Play3 ist einfach... Waääh. ^^
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30.09.2011, 18:31 #317[MK] Scorpian
AW: One Piece: Kaizoku Musou
Wie Luffy abgeht
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30.09.2011, 18:35 #318cheser
AW: One Piece: Kaizoku Musou
Gefällt mir bis jetzt ganz gut
Nur hoffe ich das man mit anderen Charaktern spielen kann, wie Zoro oder wie im Trailer Ace.
Ein Vs Modus damit man gegen freunde zocken kann wäre auch icht schlecht.
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30.09.2011, 19:37 #319SonKratos - Z
AW: One Piece: Kaizoku Musou
@[Mk]skorpian. LOL luffy..^^
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01.10.2011, 21:40 #320
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