Ergebnis 2.161 bis 2.180 von 3087
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17.07.2011, 15:19 #2161KakarottX
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AW: The Legend of Zelda: Skyward Sword
Schau dir mal diesen Bereich an. Dort ist für jeden was dabei!
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17.07.2011, 15:27 #2162Blackwolf
AW: The Legend of Zelda: Skyward Sword
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17.07.2011, 16:07 #2163ysglnd
AW: The Legend of Zelda: Skyward Sword
für das Ego Shooter Adventure ist schon Samus verantwortlich, das muß Link nicht auch noch machen
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17.07.2011, 17:30 #2164elmanuel76
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17.07.2011, 18:07 #2165Sephiloud
AW: The Legend of Zelda: Skyward Sword
ich denke mal zelda wird mehr story mäßig sein, dass halt mehr in nem dungeon passiert wie zum beispiel auftauchen dieses einen typen, wann gab es schonmal ein zelda wo der erste endgegner mit dir geredet hat^^
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18.07.2011, 10:53 #2166Syeo
AW: The Legend of Zelda: Skyward Sword
Mögliche Shiekah in Skyward Sword?
http://img43.imageshack.us/img43/6852/skywardswordsheik.png
Das Symbol hat eine starke Ähnlichkeit mit einem Auge und der Träne, welches das Symbol der Shiekah ist.
Nur warum ist jetzt schon die Träne zu sehen?
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18.07.2011, 11:03 #2167Blackwolf
AW: The Legend of Zelda: Skyward Sword
Nur ist Metroid Prime kein "wirklicher" Ego Shooter, sondern auch ein Action Adventure. Und wobei Metroid allein ja auch noch für mehr steht, den Other M oder Super Metroid haben ja auch keine Ego Perspektive.
Weil das mit der Träne nicht im Kanon der Zeldaserie ist. Dass die Shieka angeblich eine Träne zum Auge hinzugefügt hätten, kommt aus dem Zeldamanga zu Ocarina of Time und nicht aus einem Videospielmaterial selber. Im Grunde muss das also nicht stimmen und das Auge mit der Träne könnte im Grunde von Shieka schon immer benutzt worden sein.
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18.07.2011, 15:23 #2168Waknight
AW: The Legend of Zelda: Skyward Sword
wäre auf jeden fall sehr gut möglich,dass wir die shiekah in dem spiel sehen,immerhin spielt ss vor OoT,also ist es sehr wahrscheinlich,dass der shiekah-klan noch nicht kurz vorm aussterben ist.
cool wäre,wenn man in ss auch bongo-bongo im brunnen versiegeln muss,aber das halt ich doch eher für unwahrscheinlich^^
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18.07.2011, 21:07 #2169Sephiloud
AW: The Legend of Zelda: Skyward Sword
Ich halt es nicht für unwahrscheinlich, würde passen^^ irgendwann muss er ja auch verbannt worden sein. Das spiel scheint ja auch vor minish cap zu spielen und die monster werden am schluss vllt alle versiegelt. Zelda ist ja auch keine prinzessin weil wie kann man prinzessin von hyrule sein wenn dort momentan alles böse ist, ich könnt mir auch vorstellen das diese zelda schlafengelegt wird wegen dem 2. zelda es wurd mal erzählt das die erste zelda in tiefen schlaf gebracht wurde um das force oder so zu schützen und so wurde jede prinzessin daraufhin zelda genannt aber genau im bilde bin ich da nicht sind alles nur spekulationen^^
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18.07.2011, 23:50 #2170riolu22
AW: The Legend of Zelda: Skyward Sword
Die Zelda in SS muss ja nicht unbedingt die Prinzessin von Hyrule sein. Sie könnt ja auch die Prinzessin des Himmelreichs sein und wird dann von der Unterwelt als Geisel gekidnappt.
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19.07.2011, 17:45 #2171Waknight
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20.07.2011, 20:38 #2172padlord
AW: The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword: Fotos zeigen Vorbesteller-Packshots des Wii-Spiels
Quelle
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21.07.2011, 09:31 #2173Burny
AW: The Legend of Zelda: Skyward Sword
Auf der ComiCon gibts einen neuen Trailer:
...der größtenteils altes Material zeigt. Dafür keine Spoiler. Immerhin wissen wir jetzt, dass es mindestens einen Goronen geben wird.
Im E3 Trailer war ganz kurz zu sehen, dass dieses Pinguin-Wesen einen Busch auf dem Rücken hat. In diesem Trailer haben sie das scheinbar rausgenommen:
http://img42.imageshack.us/img42/3021/zeldapinguinbush.png
http://img84.imageshack.us/img84/1991/zeldapinguinbush2.png
http://img4.imageshack.us/img4/3979/zeldapinguinbush3.png
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22.07.2011, 16:51 #2174RikuValentine
AW: The Legend of Zelda: Skyward Sword
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22.07.2011, 17:53 #2175riolu22
AW: The Legend of Zelda: Skyward Sword
Ineterssantes Video. Vorallem die letzte Minuten, wo sie den Trailer zurückgespult haben. Ich wusste doch, dass ich die Trailermusik von irgendwoher kannte. Jetzt weiß ich endlich woher.
So wie es aussieht wird es also einen Goronen geben, der den Händler spielt. Ich hätte da eher einen Menschen erwartet so wie den Typen aus Wind Waker und Phantom Hourglass. Hieß er Tikki oder irre ich mich da?
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22.07.2011, 18:26 #2176Syeo
AW: The Legend of Zelda: Skyward Sword
Das waren die Terri-Händler. In Wind Waker gab es allerdings auch Goronen, die fliegende Händler waren. Vielleicht übernimmt dieser Gorone aus dem Trailer einen ähnlichen Part. Hoffentlich gibt es wieder Dekus, die musste ich in TP leider vermissen. Die Zoras könnten auch wieder etwas mehr wie die aus OoT aussehen, denn in TP waren die hässlich.
Edit: Wuhu! Lest euch folgendes durch:
Nintendo’s Bill Trinen also provided the following information about the upgrade system in the game:
“What I can say though is what we have done with the game this time that I think a little bit different is… They’ve built an entire upgrade system into the game. So for example, right now you can see that Link has his traditional shield, but he actually will get a lot of diferent shields in the game. He will start off with a very basic one, and then as you fight enemies, you will recover these kind of treasures or artifacts that you can then use as resources to upgrade your items. And you can do that with your shield, you can do that with the beetle, and some of the other items that you have where you’re able to kind of combine your collection of rupees and your collection of resources and improve the items that you have.”
Nintendo did discuss this feature during E3, but I don’t believe they went into this much detail. We now know that Link will be able to obtain multiple shields throughout the game.
Quelle
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23.07.2011, 00:04 #2177Sephiloud
AW: The Legend of Zelda: Skyward Sword
Skyward Sword hier gibt es ein paar sachen drin die vllt noch nicht so besprochen wurde. Ich weiß nicht ob alles so bekannt schon ist^^
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23.07.2011, 09:31 #2178RikuValentine
AW: The Legend of Zelda: Skyward Sword
Skyward Sword – Zelda harp same design as one in Ocarina, no completely orchestrated soundtrack, Ghirahim isn’t Vaati, much more
If you haven’t read the last post on the site, you probably aren’t aware that Nintendo Power spoke with Eiji Aonuma. We provided one interesting bit already, but there’s much, more more to read up on.
You can find a ton of information about Zelda: Skyward Sword below. Aonuma discusses Zelda’s harp, Lord Ghirahim (and how he isn’t Vaati), the game’s soundtrack, where it falls in the timeline, and much more.
Aonuma on how development has gone over the past year…
“Skyward Sword, in that year since you last played it, has really come along nicely. We’re at that point where we’re applying polish and really trying to bring along the Japanese version, so it’s in its final stages. Over the last two months or so, [Zelda series Creator] Mr. Miyamoto has been working with me and my group to help put the finishing touches on the game. We want to continue working on it, and refine and polish it even further, so…I intend to be fully involved in that work for awhile. And also, localization is obviously going to be underway soon.
“Additionally, in regards to your question of what’s changed and what sort of things happened in the past year, I think we have succeeded in making a game that uses the Wii MotionPlus to provide some incredibly satisfying sword combat. I feel that was a great success, but once we achieved that, it became a matter of saying, “How many other ways can we enrich gameplay? How can we continue to flesh out gameplay experience?” So a lot of our work has also focused on increasing the variety and richness of the gameplay, especially in this past year.”
Aonuma on the game’s story…
“As far as the story itself is concerned, one big point that makes it a very different experience is that in most Zelda games, the Master Sword has been something that Link seeks out, finds, and uses to destroy Gannon. This time around, it’s more centered on the creation of the Master Sword–the way it was born, so to speak. Link kind of forges it along the way. It’s more centered on that, which is a different pattern than we have had in a lot of ways.”
Aonuma on the relationship between Link and Zelda…
“The relationship between the two of them is one of being great childhood friends. They grew up together in Skyloft–this village on the clouds–and they have a great relationship. Then something happens and Zelda is taken away, and Link must chase after her and dive into this world that he’s never ventured to, and no one’s ever been to before, in order to find her. One thing that I think has been really distinct about this story is that Zelda is in no way a princess in the traditional sense.”
Aonuma on the goals for Zelda’s new look…
“One of the things that I said before was that she is supposed to be Link’s childhood friends, so we tried to give her a design that made her feel sort of relatable and have that warmth to her. But at the same time as you venture deeper into the story, you find a different side to her. She’s this sweet childhood friend you have in the beginning, but as the story progresses and the gravity of the situation increases, she becomes someone who has a different side to her–someone who’s willing to face the tremendous fate that’s been placed on her shoulders. So that’s something we tried to incorporate into the design of who she is.”
Aonuma on the significant of Zelda’s harp…
“This time around, the harp comes into Link’s hands during the course of the game and is used to help the player find something important. You actually need to play the harp to use it, so to speak. The design is the same as the harp that Sheik has in Ocarina of Time.”
Aonuma on whether or not the harp is the game’s central musical component…
“Yes, the harp is sort of the central instrument hat you’ll see this time. With a lot of previous Zelda games it has been about inputting specific notes to compose things. Given the nature of what a harp is, and the fact that it’s an instrument that one strums, this time we’re using the Wii MotionPlus to really make it based on the rhythm of strumming to get across the musical element.”
Aonuma on whether or not the game will have a fully orchestrated soundtrack…
“I wouldn’t call it completely orchestrated, because we have decided in certain situations and parts of the game to use music based on what the Wii can synthesize in order to provide more effective music. But there are quite a few songs during the course of the game that are fully orchestrated and recorded.”
Aonuma on Lord Ghirahim…
“Thinking about Gannon, the prototypical villain in the Legend of Zelda series–he’s a very masculine, powerful, evil character that anyone can look at and realize is your archenemy in the game. This time around, I thought that if we featured a character similar in presentation to Ganon, it really wouldn’t make that much of a difference and that new character wouldn’t have much impact. I wanted to make to make a character that contrasted what people think about Ganon–someone who is a little bit mysterious and kind of makes people think, “well, I don’t really know what to make of this somewhat terrifying character.” That was sort of my goal in making a character like Ghirahm, and that’s basically why I did that.”
Aonuma on whether or not Ghirahim is related to Vaati…
“Well, the director on the project this time around is Mr. Fujibayashi, who also worked on Minish Cap. Perhaps there’s something about Mr. Fujibayashi’s sensibilities in regards to design that might have influenced both characters. But beyond that, I don’t think so. … [Ghirahim like David Bowie] [laughs] I can certainly see that. One of the things that relates to what I said about contrasting Ganon is that he does have a sort of unisex-like, genderless feel to him. I can certainly see the resemblance there.”
Aonuma on where Skyward Sword falls in the timeline…
“Well, calling it the first Zelda might sort of box me in, but what I would like to say is that it does come before Ocarina of Time.”
Aonuma on the characters with Link at the start of the bird race…
“The people you saw in the opening scene are part of–we don’t have an official name for it yet–a sort of academy, a knight academy, that Link is a part of and [they] oversee the school, and [the people are] also his classmates. So in that sense, this is a game that really puts Link in a different context and a different environment.”
Aonuma on whether or not the birds will be for more than just racing…
“No, the birds aren’t just for racing in this game. In the context of the story, Link lives in this world above the clouds, but eventually has to dip below to the surface world in order to move things forward. So [the birds] are a key to accessing those areas. In addition to that, there’s a vast world above the clouds as well–little islands floating in the sky all over the place that you can explore, and there are events and scenarios that play out there as well, which are accessed by riding your bird. But one thing I’d like to emphasize is, when you think about it–for example, how Spirit Tracks had the train and Wind Waker had the boat you rode around in–there’s a lot of stuff that happens when you’re in transit. [The Bird is] sort of a new form of that mechanic in that it’s a vehicle that allows you to do other things and takes you to other places.”
Source
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Ganon won’t be in Zelda: Skyward Sword
Ganon will not be making an appearance for just the second time ever in a 3D Zelda game. Skyward Sword producer confirmed in an interview with Nintendo Power that the team made a conscious decision to leave him outside of the title. Aonuma told the magazine that they wanted to feature a new villain because “the Triforce sort of takes on a different meaning and plays a different role in the story.”
Here’s Aonuma’s complete statement:
“Yes, that’s right. Ganon typically appears in a Zelda game when the story is centered around the Triforce. This time around, the Triforce sort of takes on a different meaning and plays a different role in the story. So because of that, Ganon will not appear.”
It probably wouldn’t make much sense for Ganon to show up anyway, since Skyward Sword is the first game in the Zelda timeline. He first appeared in Ocarina of Time, which, obviously, occurs many years later.
Source
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[GT]717907[/GT]
[GT]717905[/GT]
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23.07.2011, 11:09 #2179SonKratos - Z
AW: The Legend of Zelda: Skyward Sword
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23.07.2011, 13:08 #2180Shahid
AW: The Legend of Zelda: Skyward Sword
Könnte vielleicht jemand das wichtigste aus dem englischen Text übersetzen und zusammenfassen, wäre echt nett, bin grad zu faul dazu den ganzen Text zu lesen.
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