Ergebnis 1 bis 20 von 34
Thema: Skyrim Update Changelog
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20.01.2012, 22:13 #1jimcarry
Skyrim Update Changelog
Changelog
BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
Improved compiler optimization settings (PC)
Long term play optimizations for memory and performance (PS3)
Memory optimizations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
Quelle
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21.01.2012, 11:51 #2MasterSansai
AW: Skyrim Update 1.4 Changelog
also da kommen ja ein paar bugfixes auf uns zu, aber was ich mich frage, wann die den Bug mit der Pferdekutsche beheben?
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21.01.2012, 17:35 #3IllyrianWarrior
AW: Skyrim Update 1.4 Changelog
Ich bin gespannt ob dieser Patch die Performenc probleme der PS3 entgülltig beseitigt....
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22.01.2012, 06:38 #4Gilligan
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22.01.2012, 08:27 #5IllyrianWarrior
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22.01.2012, 23:00 #6East Jesus Nowhere
AW: Skyrim Update 1.4 Changelog
Hier nochmal der Changelog auf Deutsch.
Behobene Bugs:
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24.01.2012, 16:54 #7Boosta
AW: Skyrim Update 1.4 Changelog
Wurde aber auch Zeit, dass die was an diesem ewigen Ruckeln machen! Es wurde ja im späteren Spielverlauf unspielbar!
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02.02.2012, 19:30 #8Rom-AT
AW: Skyrim Update 1.4 Changelog
Patch 1.4 kommt diese Woche auf PS3 und Xbox 360.
Hier der Final Changelog:
NEW FEATURES
- Skyrim launcher support for Skyrim Workshop (PC)
BUG FIXES
- General optimizations for memory and performance
- Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
- Long term play optimizations for memory and performance (PS3)
- Improved compiler optimization settings (PC)
- Memory optimizations related to scripting
- Fixed issue with dangling scripts not properly clearing from memory
- Fixed crashes related to pathing and AI
- Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
- Fixed rare crash with loading saved games
- Fixed issue with accented characters not displaying properly at the end of a line
- Fixed issue where dragon priest masks would not render correctly
- Fixed issue where quests would incorrectly progress after reloading a save
- Fixed issues with placing and removing books from bookshelves in the player's home
- Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
- Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
- Fixed issue where the player house in Windhelm would not clean up properly
- Fixed crash related to giant attacks and absorb spells
- Fixed issue with ash piles not cleaning up properly
- Fixed occasional issue where overwriting an existing save would fail
- Fixed memory crash with container menu
- Fixed infinite loop with bookshelves
- Fixed issue where transforming back to human from werewolf would occasionally fail
- Bows and daggers will display properly when placed on weapon racks
- Fixed occasional audio issue that would play sound effects louder than intended
- Fixed bug related to hitching between cell boundaries
- Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
- Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
QUEST FIXES
- The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
- In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
- Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
- Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
- Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
- In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
- In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
- Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
- In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
- "The White Phial" will now start properly if player already has a briar heart in their inventory
- Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
- Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
- In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
- In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
- "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
- Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
- "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
- Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
- In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
- Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
- Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
- "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
- Fixed rare issue where "Dampened Spirits" would not start properly
- Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
- Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
- Fixed numerous issues with "Blood on the Ice" not triggering properly
- In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
- In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
- Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
- Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.
Quelle: http://forums.bethsoft.com/topic/130...t__p__20208903
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10.02.2012, 06:43 #9jimcarry
AW: Skyrim Update 1.4 Changelog
Der Patch ist nun endlich online
https://twitter.com/#!/Bethblog/stat...46384520343553
Wurde gestern für heute bestätigt, da er nur noch auf die Freigabe seitens Sony wartet.
Mittlerweile ist er online.
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10.02.2012, 11:21 #10TitusKain
AW: Skyrim Update 1.4 Changelog
System:Xbox 360
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10.02.2012, 13:58 #11IllyrianWarrior
AW: Skyrim Update 1.4 Changelog
Ganz erlich? Es laggt immer noch -.-
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10.02.2012, 14:47 #12FirestarterXXIII
AW: Skyrim Update 1.4 Changelog
Du meinst es ruckelt auf der PS3 gleich wie davor? Das wäre ja mal bescheiden. Lags kommen übrigens nur in Online Spielen vor ^^
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10.02.2012, 15:11 #13Gilligan
AW: Skyrim Update 1.4 Changelog
naja, überraschen würd es mich nicht. hab den patch zwar schon geladen, aber noch nicht gespielt. wird wohl auch noch was dauern.
aber ich habe eigentlich nicht wirklich erwartet, dass das mit dem speichern und ruckeln auf der ps3 besser wird. das liegt schließlich an der ps3.
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10.02.2012, 15:57 #14East Jesus Nowhere
AW: Skyrim Update 1.4 Changelog
Habe mir den Patch heute für die PS3 geladen.
Die Trophäe "Schwerverbrecher" wird jetzt normal freigeschaltet und jetzt habe ich endlich die Platin.
Sonst hat es bei mir noch nicht geruckelt. Aber ich auch nur um die 30 Minuten gespielt.
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10.02.2012, 16:03 #15IllyrianWarrior
AW: Skyrim Update 1.4 Changelog
Ich fühl mich langsam verarscht.....
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12.02.2012, 19:04 #16snapstar
AW: Skyrim Update 1.4 Changelog
Ist der Patch jetzt endlich On eben wegen der einen Trophäe, hoffe das es bei mir klappt wenn ich gleich Skyrim einlege oder gibt es bei manchen Probleme mit denn Patch.
Kann es sein das Skyrim die PS3 sehr vordert, im endeffekt ja da auf denn PC mit denn Mods schon die Graka mit machen muss, bei mir ist es bloss komisch denn wenn ich Skyrim einlege mein Laufwerk heftig anfängt sehr laut zu werden aber nur bei Skyrim, alle anderen Games ohe Probleme, sry wenn mal kurz Top Off, hattet ihr das auch schon und die PS3 ist auch noch neu, hoffe es liegt an Skyrim und wird durch denn Patch behoben vorallem das Ruckeln und Ladehängungen nach einer längeren Spielzeit , Mfg Snapstar
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12.02.2012, 21:23 #17jimcarry
AW: Skyrim Update 1.4 Changelog
Patch 1.4 behebt endlich die Lag- und Ladezeit-Probleme der PS3-Version von Skyrim. Trotzdem können noch Probleme auftreten. Bethesda hat deshalb einige zusätzliche Tipps im offiziellen Forum des Spiels publiziert: Nach der Installation solltet ihr als erstes im Spiel manuell speichern und die Konsole neu starten. Damit sollte die Leistung des Spiels am schnellsten verbessert werden. Wer immer noch merkwürdigen Fehlern im Spiel begegnet, sollte einfach gewohnt weiterspielen. Die Probleme sollten sich nach einiger Zeit von selbst lösen. Sobald alles wieder beim Alten ist, sollte wieder manuell gespeichert werden.
North America PS 3 Patch is out! Unofficial Topic - Bethesda Softworks Forums
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13.02.2012, 01:20 #18IllyrianWarrior
AW: Skyrim Update 1.4 Changelog
trotz tipps es hängt sich immer noch auf -.-.. Fuck Bethesda!
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13.02.2012, 13:26 #19snapstar
AW: Skyrim Update 1.4 Changelog
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18.02.2012, 12:50 #20TerrorPejke
AW: Skyrim Update 1.4 Changelog
Meine Erfahrungen nach dem ersten Test des Patches von gestern (auf der PS3):
Speicherstand ist wieder etwas reduziert worden -> wieder so ca. 1-2 MB kleiner geworden !
Ruckler kommen auch erst ne gefühlte Stunde später - so ca. nach 3-4 spielstunden fängts an mit ruckler (speicherstand is 16MB)
-> also die Grundperformance is doch wieder ein kleines Stück besser geworden durch den Patch -> mir steht nichts im Wege mal 3 bis 4 Stunden durchzuzocken - wenn ich länger spielen will muss ich halt mal die PS für ne viertel-halbe stunde ausmachen...
-> desweiteren sind nun einige Quests zum abschließen, die davor verbuggt waren (dieses Dornenherz zb für das weiße Fläschchen)
oiso i find des supa !
lg
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