Ergebnis 2.161 bis 2.180 von 2553
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11.09.2008, 00:07 #2161Ventus
AW: KH Birth by Sleep, 358/2, Coded
@Ted: Das is bis jetzt nur n Gerücht, und wies aussieht bezieht sich dieses Gerücht bisher nur auf NA. Wenn es stimmen sollte, dann sollten se auch die verbesserte Versiin von KH 2 Releasen, nich nur Re: CoM.
Was lustog wäre, wenn se Re: CoM in NA auf der PSP releasen würden. ^^
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11.09.2008, 00:08 #2162slim
AW: KH Birth by Sleep, 358/2, Coded
ne ich denk mal nicht das sie as nochma machen den es ist ja schon ich glaub gut ein halbes jahr der 9 monate her das sie das veröffentlicht haben und dannn nochma die arbeit machen währned man an den arbeiten von coded 358/2 days und bbs ist also ich halte es eher für unwarscheinlich
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11.09.2008, 00:14 #2163Ventus
AW: KH Birth by Sleep, 358/2, Coded
Die Entwickler Teams ham doch nichts mit der Vertonung zu tun, dafür wird vom jeweiligen zuständigem Teil des Publishers eine, meistens externe, Firma beauftragt die darauf spezialisiert ist, das gleiche isses bei der Lokalisierung.
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12.09.2008, 17:06 #2164Ventus
AW: KH Birth by Sleep, 358/2, Coded
Sieht ganz so aus, als würd es wirklich für NA Re: CoM für die PS2 geben, für 30 US Dollar.
Continuing the rumors posted yesterday about Kingdom Hearts Re:Chain of Memories being released in NA, 1up.com's report back from Gamestop Expo makes a mention of it as well! Thanks to KH Insider community member Grace Assassin for the tip off.
"For Sony fans, it looks like the Game Boy Advance title Kingdom Hearts: Chain of Memories will be receiving a surprise port to the PlayStation 2 this fall. The new title is rumored to feature 'all new 3D bosses and cutscenes,' and should retail for $29.99."
Still waiting from an official announcement, but with a set price, it's hard to disbelieve. Remember, KHInsider.com was the only website to publicly declare this true from the start. While other fansites were quick to dismiss us, it appears we may be right after all! Keep watching us for up to the date news and event coverage!
Und Coded für die PSP?
Rumors are still floating around, but this time the focus on the elusive mobile title Kingdom Hearts Coded! According to PSX Extreme, the buzz is that the title may release on the PSP as well sometime in 2009. Here's an excerpt:
"For now, Kingdom Hearts: Coded is only a mobile phone title, but according to European game site PS3Life, the title is also coming to the PSP. Supposedly, they're focusing on other more current titles in the hopper for now, which is why Square Enix hasn't revealed this as truth.
While that would be great news for Westerners wanting to play the game, there is no official word on it. Keep in mind that Square Enix ported other titles from mobile to PSP like FFXIII Agito and The 3rd Birthday. Therefore it's likely, we'll have to wait and see what happens at TGS 2008.
Quelle.
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14.09.2008, 01:32 #2165Ventus
AW: KH Birth by Sleep, 358/2, Coded
Hier ein riesieges Interview mit Tetsuya Nomura zu allen 3 Teilen, und Hinweisen auf die kommende TGS, etc.!
The newest issue of Japanese magazine, Degeki Wii + DS, contained a lengthy interview with Kingdom Hearts Director Tetsuya Nomura! There is discussion on all three titles and hints of more to come from Tokyo Game Show 2008.
Kingdom Hearts 358/2 Days
The keywords of Kingdom Hearts 358/2 Days: "I can't remember, something important."
―― First let's talk about KH 358/2 Days, it features the nobody Roxas as the main character?
Nomura: The KH series has consistently revolved around the theme of the "heart", but now Roxas is the main character who joins up with Organization XIII who are said not to have hearts. Since the original KH, heart and memory are thought to be closely linked, therefore the theme drawn in this title is that of "memories". So this time the catch copy of the title also becomes keywords: "I can't remember, something important."
―― Will the adventure of Roxas proceed the same as Sora did by traveling from world to world?
Nomura: It'll be a little different. The main concern is the sticky situation with the worlds Sora has been since it can't contradict with the story of KHII. This time the objective of the events happening in the Disney worlds is to influence Roxas, gradually producing some sort of change in him. For instance, in the Beauty and the Beast world, upon seeing the Beast and Belle, is Roxas able to recognize their love?
―― Will the content of such scenarios move the player to tears?
Nomura: I write the base scenarios for KH every time, but this time I think the surprising content is really being able to get a feel for their quiet everyday lives. (Smiles) Personally, I don't want the contents to resemble that of previous developments. When I'm writing, I never think things like, "Oh, this'll make the player cry." That process is really up to the players, right?
―― Does the connection between the titles become a matter of concern?
Nomura: Naturally, there's much to keep in mind. There are various parts to think about, like "this thing has to be connected with that kind of thing," or fussing over things like the sea salt ice cream. (Smiles)
―― So we heard the lines spoken by the 14th member at the private event held in August.
Nomura: Really it was planned to reveal her voice in the scenes at the next event. (Smiles) It's a curious thing, everyone is wondering which character her voice connects to. Already people are guessing she is the nobody of some character, but then who is Xion really? What becomes of her heart? This will be explored more at Tokyo Game Show this Fall, so please look forward to it.
―― Multi player mode is prepared for this title as well, what kind of concept were in mind?
Nomura: We wanted something simple that 4 players could communicate and enjoy together, but not be something that was just going to steal the game's attention. The experience made in the main story can be utilized in multiplayer mode, likewise the experience made in multiplayer mode is useful in the main story, this system reflects them mutually.
―― Because the player can choose from the members of Organization XIII in multiplayer mode, it seems like an adjustment to balance them would be needed...
Nomura: Indeed. But growth among them will be a common element. In the multiplayer mode, the characters can be customized based on the progress made by Roxas in the main story. That growth is based on the parts of data being transfered, it's a fairly bold thing to do.
―― Speaking of boldness, in the demo version, the player could operate the camera using the lower screen, that was also a bold idea.
Nomura: Moving the camera by directly moving one's finger across the touch screen made sense, even for players who generally aren't used to that sort of thing. It was also popular among staff, though it was their opinion that "it was difficult to operate with the stylus." Therefore operating with the stylus is optional. (Smiles) Still, some people will resist touching the screen with their fingers. In the current version you could only survey left and right, I though that you wouldn't need to look up or down, but the opinion of the staff was that "it's inconvenient unless the player can look up." Will there be room for improvement? (Smiles) The current demo is only one part of the game. At this time there are more cool things to do, so please look forward to it.
Kingdom Hearts Mobile
Make an avatar in KH Mobile and it will become a resident of the world in the palm of you hand!
―― Kingdom Hearts Mobile starts on the mobile phone, what kind of service will it be?
Nomura: The portal site for KH Mobile will be crammed with KH related information and items. You'll be able to look up information on the games of the KH series, mobile phone screensavers and ringtones will be available, the plan is to have this site contain everything related to KH so that it can easily be accessed on the mobile phone. But in order to keep it from being a dull general information site, users can create avatars. So when the user wants a new screensaver or ring tone, they take their avatar to the town shop and make a purchase (downloading it).
―― Will users be able to change their avatars after they've made one?
Nomura: As for that, they'll be able to do it freely. (Smiles) Your avatar could have the face of Sora and body of Riku. With accessories and costumes, and customizing the face and hairstyle little by little, the users can create good variations. In order to do so they'll have to go to the town shop and purchase these things (download them).
―― Other than the avatars, will site information and other buyable items be updated?
Nomura: It's intended to be updated regularly. As the number of buyable items increase, hopefully event items for every season will become available.
―― Will contents of Kingdom Hearts Coded be available on KH Mobile?
Nomura: Well, KH Mobile will be the first out, so from it you'll be able to choose to play KH Coded.
―― When does the service start?
Nomura: It's announced for this Fall, but the portal site is earnestly being developed so that is ready in time for Tokyo Game Show. There isn't a particular update yet, but it'll be an fun place people will want to play at.
Kingdom Hearts Coded
The keywords of Kindom Hearts Coded: "A forbidden secret."
―― KH Coded is the direct sequel of KHII, could you tells about it's highlights?
Nomura: The content of KH Coded is similar to that of KH Chain of Memories (COM below). Even for players who aren't aware of the previous story, everyone will be able to deepen their understanding
of the KH series. Therefore people who already fans of KH will really want to play this game by all means.
―― What kind of concrete development will it have?
Nomura: The story investigates the mystery message left inside Jiminy's Journal, so like in COM the characters travel through the past. But like the case of COM, a new drama following KH unfolds, those intervals will enter as original episodes. In the case of KH Coded, they visit the same Traverse Town but something is different. Why is that? Examining those kind of parts close up becomes the content of this game.
―― A very deep story seems to unfold.
Nomura: It's breadth is not so vast, but the inner part of the story becomes deep. At the private event last month the keywords "the forbidden secret" were compiled in the trailer, so generally speaking that becomes the image of this title.
―― In recent screenshots, depictions of arrows on the screen are shown, are these instructions for attacking?
Nomura: The arrows indicate the order of input for the direction keys. The system works by inputting the keys in order which results in a simple combo of attacks. Since it's operations are suited to work on the mobile phone, it becomes similar to ordinary mobile phone operations.
―― Will KH Coded also be released via mobile delivery format?
Nomura: That's right, but it won't be released in it's entirety. Because the KH series is based on moving through the worlds while advancing the story, I'm thinking that the new worlds for the title will be distributed gradually.
Kingdom Hearts Birth by Sleep
The keywords of Kingdom Hearts Birth by Sleep: "Connections of the heart."
―― What kind of theme is drawn up in the story of KH Birth by Sleep (BbS below)?
Nomura: The theme seems to revolves between "connections of the heart" and "fate." When it is played last, the player will understand that the KH story that take place afterwards is one "not of chance, but a story that becomes inevitable." Unlike the tender atmosphere of the older games, this one is serious. Because it is a very sad story, people have asked "how do you manage it?" when involving Disney works. (Smiles) A painful story unfolds. Though KH "isn't that kind of thing", this time we'll try to progress the story in that direction.
―― Terra, Ventus, and Aqua appear as the main three characters, but what kind of characters are each of them?
Nomura: Terra is the type who makes his goal's his highest priority. But he's not a bad fellow, though his stress on obtaining his goals causes conflict. The story of Ventus seems to feel closer to the ones of KH seen so far. He is able to make friends with the dwellers of the worlds he visits and is the type to blend into a world naturally. Aqua is a serious character, she has a steady mind and often worries about the other two. She is eyewitness to the recent events, therefore she takes that sort of a standpoint.
―― How does the story of these three advance?
Nomura: They advance by taking separate actions on the same time axis. For example, when Terra visits a certain world and the other two people have not been there yet. There by naturally the connection to the particular world changes too. Such story development will really be the charm of BbS.
―― As for the play order of each character, can the player decide?
Nomura: I assume that it's being developed right now. Therefore depending on the order chosen by the player, if they have not played as Terra yet, and they choose Aqua and start visiting worlds with her, they'll understand the actions of Terra early. (Smiles) That might not be what was expected or hoped for, but I think it will be a little interesting.
―― If all 3 characters come together in the ending, will the entire image of the story become clear?
Nomura: Indeed. For instance, the mysteries of Terra are revealed in Ventus's story. Overall, it'll have this type of composition.
―― Terra is power based, and the from the demo it's obvious Ventus is based on combo + speed, but what type of character is Aqua?
Nomura: Aqua is special. As for the type, she is magic based, though it is considerably tricky. Fight while rotating like a spinning object, doing cartwheels, that sort of thing. (Smiles)
―― After grasping the feel of the game play, the combat system seems considerably based on powering up.
Nomura: Seems like it, with locking on to multiple enemies using the Shoot Lock System to attack and customizing the deck of skills. At the demo the deck of skills was already pre set, but in the actual game you'll be able to edit it freely. At first BbS was expected to have a fighting system closest to the older games, but now it seems that KH 358/2 Days is and BbS's system has evolved. The feeling is more like, "you can't fight like Sora with this system," therefore a real taste of managing the keyblade is shown.
―― Of the stories heard in these three titles, it seems BbS will probably be the last to release, are you thinking about future titles after these?
Nomura: Considering the nature the KH series, I do not intend to end it here. Even as BbS is being made, I am thinking about the future and how it connects. Thus, please continue to support the KH series.
Quelle.
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14.09.2008, 14:47 #2166Pocketboss
AW: KH Birth by Sleep, 358/2, Coded
[QUOTE=Roxas_91;1851170]Der 358/2 Days Release Termin für Japan sollte auf jeden Fall auf der TGS bekannt gegeben werden, wies mit den anderen beiden aussieht, k.A., sry.
aso danke^^
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20.09.2008, 13:00 #2167Ventus
AW: KH Birth by Sleep, 358/2, Coded
Es is offiziell, Re: Chain of Memories wird in den USA erscheinen!
It's official guys! No longer is it a rumor, Kingdom Hearts Re:Chain of Memories has been announced for a North American release on the PS2, coming out December 2nd, 2008 at a retail price of $29.99! An official English site has been launched as well, but there is currently no content on it. Here's the official press release from Square-Enix.com:
SQUARE ENIX ANNOUNCES KINGDOM HEARTS RE:CHAIN OF MEMORIES FOR NORTH AMERICA
Fans Can Now Complete Their KINGDOM HEARTS Experience, as the Missing Link Makes Its Way to North American Shores for the First Time Los Angeles (September 19, 2008)
Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, and Disney Interactive Studios, announced today that KINGDOM HEARTS Re:Chain of Memories will be released for North American audiences on December 2, 2008.
KINGDOM HEARTS Re:Chain of Memories is the essential piece that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II. Originally released in 2004 for Game Boy® Advance, this full 3D rendition on the PlayStation®2 has never been released in North America — this is an entry in the KINGDOM HEARTS saga that fans of the series can’t miss!
STORY
Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends.
Just then, a mysterious man approaches from down one of the branching paths. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing...
In the coming journey, what will Sora and his companions gain, and what will they lose?
FEATURES
World-renowned creator and character designer Tetsuya Nomura and his team once again unite the magical world of Disney with the characters of FINAL FANTASY®, inviting fans to an enchanting gaming experience
An essential piece in the KINGDOM HEARTS franchise, which has shipped over 12 million units across the globe, comes to North America at long last
In addition to Sora, players can control Riku in this adventure that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II
A full 3D remake of the original GBA release, KINGDOM HEARTS Re:Chain of Memories offers a refreshing rendition of the hit title for the PlayStation 2 system
The talented voice cast from the North American releases of KINGDOM HEARTS and KINGDOM HEARTS II, including David Gallagher and Haley Joel Osment, return to breathe new life into the beloved characters
The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure
KINGDOM HEARTS Re:Chain of Memories has not yet been rated by the ESRB. Please visit the Entertainment Software Rating Board (ESRB) website at Entertainment Software Rating Board for more information about ratings. KINGDOM HEARTS Re:Chain of Memories will be available at North American retailers for the suggested retail price of $29.99(USD).
____________
It's great news for all the anxious fans who never got to play the game in full 3D action. And with a winter release, we'll have something to tie us over until the newer titles come out. Keep you eye on KH Insider as we continue to offer the latest news available on KH!
Das Bild in dem Beitrag von mir ist das offizielle Cover der US Version!
Quelle.
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21.09.2008, 01:43 #2168slim
AW: KH Birth by Sleep, 358/2, Coded
Hier ein riesieges Interview mit Tetsuya Nomura zu allen 3 Teilen, und Hinweisen auf die kommende TGS, etc.!
The newest issue of Japanese magazine, Degeki Wii + DS, contained a lengthy interview with Kingdom Hearts Director Tetsuya Nomura! There is discussion on all three titles and hints of more to come from Tokyo Game Show 2008.
Kingdom Hearts 358/2 Days
The keywords of Kingdom Hearts 358/2 Days: "I can't remember, something important."
―― First let's talk about KH 358/2 Days, it features the nobody Roxas as the main character?
Nomura: The KH series has consistently revolved around the theme of the "heart", but now Roxas is the main character who joins up with Organization XIII who are said not to have hearts. Since the original KH, heart and memory are thought to be closely linked, therefore the theme drawn in this title is that of "memories". So this time the catch copy of the title also becomes keywords: "I can't remember, something important."
―― Will the adventure of Roxas proceed the same as Sora did by traveling from world to world?
Nomura: It'll be a little different. The main concern is the sticky situation with the worlds Sora has been since it can't contradict with the story of KHII. This time the objective of the events happening in the Disney worlds is to influence Roxas, gradually producing some sort of change in him. For instance, in the Beauty and the Beast world, upon seeing the Beast and Belle, is Roxas able to recognize their love?
―― Will the content of such scenarios move the player to tears?
Nomura: I write the base scenarios for KH every time, but this time I think the surprising content is really being able to get a feel for their quiet everyday lives. (Smiles) Personally, I don't want the contents to resemble that of previous developments. When I'm writing, I never think things like, "Oh, this'll make the player cry." That process is really up to the players, right?
―― Does the connection between the titles become a matter of concern?
Nomura: Naturally, there's much to keep in mind. There are various parts to think about, like "this thing has to be connected with that kind of thing," or fussing over things like the sea salt ice cream. (Smiles)
―― So we heard the lines spoken by the 14th member at the private event held in August.
Nomura: Really it was planned to reveal her voice in the scenes at the next event. (Smiles) It's a curious thing, everyone is wondering which character her voice connects to. Already people are guessing she is the nobody of some character, but then who is Xion really? What becomes of her heart? This will be explored more at Tokyo Game Show this Fall, so please look forward to it.
―― Multi player mode is prepared for this title as well, what kind of concept were in mind?
Nomura: We wanted something simple that 4 players could communicate and enjoy together, but not be something that was just going to steal the game's attention. The experience made in the main story can be utilized in multiplayer mode, likewise the experience made in multiplayer mode is useful in the main story, this system reflects them mutually.
―― Because the player can choose from the members of Organization XIII in multiplayer mode, it seems like an adjustment to balance them would be needed...
Nomura: Indeed. But growth among them will be a common element. In the multiplayer mode, the characters can be customized based on the progress made by Roxas in the main story. That growth is based on the parts of data being transfered, it's a fairly bold thing to do.
―― Speaking of boldness, in the demo version, the player could operate the camera using the lower screen, that was also a bold idea.
Nomura: Moving the camera by directly moving one's finger across the touch screen made sense, even for players who generally aren't used to that sort of thing. It was also popular among staff, though it was their opinion that "it was difficult to operate with the stylus." Therefore operating with the stylus is optional. (Smiles) Still, some people will resist touching the screen with their fingers. In the current version you could only survey left and right, I though that you wouldn't need to look up or down, but the opinion of the staff was that "it's inconvenient unless the player can look up." Will there be room for improvement? (Smiles) The current demo is only one part of the game. At this time there are more cool things to do, so please look forward to it.
Kingdom Hearts Mobile
Make an avatar in KH Mobile and it will become a resident of the world in the palm of you hand!
―― Kingdom Hearts Mobile starts on the mobile phone, what kind of service will it be?
Nomura: The portal site for KH Mobile will be crammed with KH related information and items. You'll be able to look up information on the games of the KH series, mobile phone screensavers and ringtones will be available, the plan is to have this site contain everything related to KH so that it can easily be accessed on the mobile phone. But in order to keep it from being a dull general information site, users can create avatars. So when the user wants a new screensaver or ring tone, they take their avatar to the town shop and make a purchase (downloading it).
―― Will users be able to change their avatars after they've made one?
Nomura: As for that, they'll be able to do it freely. (Smiles) Your avatar could have the face of Sora and body of Riku. With accessories and costumes, and customizing the face and hairstyle little by little, the users can create good variations. In order to do so they'll have to go to the town shop and purchase these things (download them).
―― Other than the avatars, will site information and other buyable items be updated?
Nomura: It's intended to be updated regularly. As the number of buyable items increase, hopefully event items for every season will become available.
―― Will contents of Kingdom Hearts Coded be available on KH Mobile?
Nomura: Well, KH Mobile will be the first out, so from it you'll be able to choose to play KH Coded.
―― When does the service start?
Nomura: It's announced for this Fall, but the portal site is earnestly being developed so that is ready in time for Tokyo Game Show. There isn't a particular update yet, but it'll be an fun place people will want to play at.
Kingdom Hearts Coded
The keywords of Kindom Hearts Coded: "A forbidden secret."
―― KH Coded is the direct sequel of KHII, could you tells about it's highlights?
Nomura: The content of KH Coded is similar to that of KH Chain of Memories (COM below). Even for players who aren't aware of the previous story, everyone will be able to deepen their understanding
of the KH series. Therefore people who already fans of KH will really want to play this game by all means.
―― What kind of concrete development will it have?
Nomura: The story investigates the mystery message left inside Jiminy's Journal, so like in COM the characters travel through the past. But like the case of COM, a new drama following KH unfolds, those intervals will enter as original episodes. In the case of KH Coded, they visit the same Traverse Town but something is different. Why is that? Examining those kind of parts close up becomes the content of this game.
―― A very deep story seems to unfold.
Nomura: It's breadth is not so vast, but the inner part of the story becomes deep. At the private event last month the keywords "the forbidden secret" were compiled in the trailer, so generally speaking that becomes the image of this title.
―― In recent screenshots, depictions of arrows on the screen are shown, are these instructions for attacking?
Nomura: The arrows indicate the order of input for the direction keys. The system works by inputting the keys in order which results in a simple combo of attacks. Since it's operations are suited to work on the mobile phone, it becomes similar to ordinary mobile phone operations.
―― Will KH Coded also be released via mobile delivery format?
Nomura: That's right, but it won't be released in it's entirety. Because the KH series is based on moving through the worlds while advancing the story, I'm thinking that the new worlds for the title will be distributed gradually.
Kingdom Hearts Birth by Sleep
The keywords of Kingdom Hearts Birth by Sleep: "Connections of the heart."
―― What kind of theme is drawn up in the story of KH Birth by Sleep (BbS below)?
Nomura: The theme seems to revolves between "connections of the heart" and "fate." When it is played last, the player will understand that the KH story that take place afterwards is one "not of chance, but a story that becomes inevitable." Unlike the tender atmosphere of the older games, this one is serious. Because it is a very sad story, people have asked "how do you manage it?" when involving Disney works. (Smiles) A painful story unfolds. Though KH "isn't that kind of thing", this time we'll try to progress the story in that direction.
―― Terra, Ventus, and Aqua appear as the main three characters, but what kind of characters are each of them?
Nomura: Terra is the type who makes his goal's his highest priority. But he's not a bad fellow, though his stress on obtaining his goals causes conflict. The story of Ventus seems to feel closer to the ones of KH seen so far. He is able to make friends with the dwellers of the worlds he visits and is the type to blend into a world naturally. Aqua is a serious character, she has a steady mind and often worries about the other two. She is eyewitness to the recent events, therefore she takes that sort of a standpoint.
―― How does the story of these three advance?
Nomura: They advance by taking separate actions on the same time axis. For example, when Terra visits a certain world and the other two people have not been there yet. There by naturally the connection to the particular world changes too. Such story development will really be the charm of BbS.
―― As for the play order of each character, can the player decide?
Nomura: I assume that it's being developed right now. Therefore depending on the order chosen by the player, if they have not played as Terra yet, and they choose Aqua and start visiting worlds with her, they'll understand the actions of Terra early. (Smiles) That might not be what was expected or hoped for, but I think it will be a little interesting.
―― If all 3 characters come together in the ending, will the entire image of the story become clear?
Nomura: Indeed. For instance, the mysteries of Terra are revealed in Ventus's story. Overall, it'll have this type of composition.
―― Terra is power based, and the from the demo it's obvious Ventus is based on combo + speed, but what type of character is Aqua?
Nomura: Aqua is special. As for the type, she is magic based, though it is considerably tricky. Fight while rotating like a spinning object, doing cartwheels, that sort of thing. (Smiles)
―― After grasping the feel of the game play, the combat system seems considerably based on powering up.
Nomura: Seems like it, with locking on to multiple enemies using the Shoot Lock System to attack and customizing the deck of skills. At the demo the deck of skills was already pre set, but in the actual game you'll be able to edit it freely. At first BbS was expected to have a fighting system closest to the older games, but now it seems that KH 358/2 Days is and BbS's system has evolved. The feeling is more like, "you can't fight like Sora with this system," therefore a real taste of managing the keyblade is shown.
―― Of the stories heard in these three titles, it seems BbS will probably be the last to release, are you thinking about future titles after these?
Nomura: Considering the nature the KH series, I do not intend to end it here. Even as BbS is being made, I am thinking about the future and how it connects. Thus, please continue to support the KH series.
It's official guys! No longer is it a rumor, Kingdom Hearts Re:Chain of Memories has been announced for a North American release on the PS2, coming out December 2nd, 2008 at a retail price of $29.99! An official English site has been launched as well, but there is currently no content on it. Here's the official press release from Square-Enix.com:
SQUARE ENIX ANNOUNCES KINGDOM HEARTS RE:CHAIN OF MEMORIES FOR NORTH AMERICA
Fans Can Now Complete Their KINGDOM HEARTS Experience, as the Missing Link Makes Its Way to North American Shores for the First Time Los Angeles (September 19, 2008)
Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, and Disney Interactive Studios, announced today that KINGDOM HEARTS Re:Chain of Memories will be released for North American audiences on December 2, 2008.
KINGDOM HEARTS Re:Chain of Memories is the essential piece that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II. Originally released in 2004 for Game Boy® Advance, this full 3D rendition on the PlayStation®2 has never been released in North America — this is an entry in the KINGDOM HEARTS saga that fans of the series can’t miss!
STORY
Sora, Donald and Goofy travel down a long road that meanders through endless fields, and come to a crossroads. As Sora stands in the crossroads, he gazes up at the night sky and thinks of his lost friends.
Just then, a mysterious man approaches from down one of the branching paths. "Ahead lies something you need," he says, "but to claim it, you must lose something dear." The man vanishes before a single path, leading to a castle that eerily resembles a girl's drawing...
In the coming journey, what will Sora and his companions gain, and what will they lose?
FEATURES
World-renowned creator and character designer Tetsuya Nomura and his team once again unite the magical world of Disney with the characters of FINAL FANTASY®, inviting fans to an enchanting gaming experience
An essential piece in the KINGDOM HEARTS franchise, which has shipped over 12 million units across the globe, comes to North America at long last
In addition to Sora, players can control Riku in this adventure that bridges the gap between KINGDOM HEARTS and KINGDOM HEARTS II
A full 3D remake of the original GBA release, KINGDOM HEARTS Re:Chain of Memories offers a refreshing rendition of the hit title for the PlayStation 2 system
The talented voice cast from the North American releases of KINGDOM HEARTS and KINGDOM HEARTS II, including David Gallagher and Haley Joel Osment, return to breathe new life into the beloved characters
The mini-game catalog has been completely renewed, now with four brand new experiences accompanying the main adventure
KINGDOM HEARTS Re:Chain of Memories has not yet been rated by the ESRB. Please visit the Entertainment Software Rating Board (ESRB) website at Entertainment Software Rating Board for more information about ratings. KINGDOM HEARTS Re:Chain of Memories will be available at North American retailers for the suggested retail price of $29.99(USD).
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It's great news for all the anxious fans who never got to play the game in full 3D action. And with a winter release, we'll have something to tie us over until the newer titles come out. Keep you eye on KH Insider as we continue to offer the latest news available on KH!
----------------------------köntte mir das wer pls übersetzten oder ne kurzfassung die alle wichtigen inhalte befasst,danke^^
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21.09.2008, 11:48 #2169MaStEr Of KeYBlAdE
AW: KH Birth by Sleep, 358/2, Coded
Genau, ne zusammenfassung auf Deutsch wäre sehr hilfreich
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03.10.2008, 13:53 #2170Ventus
AW: KH Birth by Sleep, 358/2, Coded
gamepro.TV - Nintendo DSi - Launchtrailer
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03.10.2008, 18:16 #2171MaStEr Of KeYBlAdE
AW: KH Birth by Sleep, 358/2, Coded
Huuiii wir begegnen Sephirot und einen Schattenborn zurselben Zeit :O ?..
Geil sag ich einfach mal =).. also ich denke das es Sephi ist, sieht nach ihm aus xP
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03.10.2008, 18:20 #2172
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03.10.2008, 18:29 #2173ted
AW: KH Birth by Sleep, 358/2, Coded
neue Szenen .. aber das sind schon wieder grad mal 3 sec. ..
sehr viel weiter, bringt uns das nicht ..
trotzdem danke roxas_91
EDIT:
Huuiii wir begegnen Sephirot und einen Schattenborn zurselben Zeit :O ?..
Geil sag ich einfach mal =).. also ich denke das es Sephi ist, sieht nach ihm aus xP
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03.10.2008, 18:30 #2174
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03.10.2008, 19:14 #2175Ventus
AW: KH Birth by Sleep, 358/2, Coded
Vielleicht gibts ja in dem Game, oder auch im Multiplayer, n paar Features zum DSi, z.B. Videochat, etc. ^^
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03.10.2008, 22:09 #2176The Keyblademaster
AW: KH Birth by Sleep, 358/2, Coded
hey ich bin wieder da und habe auch den text da obe auf deutsch#
Kingdom Hearts - 358/2 Days
Reden wir zuerst über 358/2 Days. Wieso ist dort Roxas, also ein Niemand, die Hauptfigur?
Nomura: In der KH-Serie ging es bisher immer um das Thema des "Herzes". Aber in 358/2 Days schließt sich Roxas der Organisation XIII, deren MItglieder angeblich keine Herzen besitzen, an. Seit dem ursprünglichen Kingdom Hearts waren Herz und Geist immer sehr nah miteinander verknüpft. Deswegen geht es in diesem Spiel hauptsächlich um Erinnerungen. Dieses Mal ist der entscheidende Satz im Spiel: "Ich kann mich nicht mehr an etwas sehr Wichtiges erinnern."
Wird das Abenteuer von Roxas genauso ablaufen, wie es bei Sora der Fall war? Wird Roxas auch von Welt zu Welt reisen?
Nomura: Nicht ganz. Das Hauptproblem von 358/2 Days ist, dass die Situation in der Welt sich nicht zu sehr verändern darf, weil sonst Widersprüche mit der Story von Kingdom Hearts II auftreten. Dieses Mal geht es hauptsächlich darum, dass Roxas durch die jeweiligen Welten beeinflusst wird und seine Persönlichkeit sich im Laufe der Zeit ändert. Um ein Beispiel zu nennen: Kann Roxas, während er in der Welt der Schönen und des Biestes ist, ein Gefühl für die Liebe der beiden entwickeln, wenn er Belle und das Biest sieht?
Wird der Inhalt derartiger Szenarien den Spieler zu Tränen rühren?
Nomura: Ich habe bis jetzt die Story für jedes KH-Spiel geschrieben. Aber dieses Mal ist der besondere Teil der Geschichte, dass der Inhalt die Spieler viel besser ansprechen wird als die vorherigen Titel. (lächelt) Ehrlich gesagt möchte ich auch nicht, dass der Inhalt des Spiels sich zu stark an dem der anderen KH-Spiele orientiert. Aber wenn ich eine Story schreibe, denke ich dabei ganz bestimmt nicht Sachen wie "Oh, das wird die Spieler bestimmt zum Weinen bringen." Das überlasse ich den Spielern.
Gibt es Konflikte mit der Story der bereits veröffentlichten Titel?
Nomura: Natürlich gibt es viel, worauf wir achten müssen. Es gibt in 358/2 Days auch ein paar Teile, die mit den anderen Spielen in direkter Verbindung stehen. Zum Beispiel das Meersalzeis. (lächelt)
Auf dem privaten Event im August haben wir ja schon gehört, was das vierzehnte Mitglied im Spiel sagt.
Nomura: Ehrlich gesagt war es geplant, ihre Stimme erst auf dem nächsten Event vorzustellen. (lächelt) Es ist schon seltsam, dass sich jetzt jeder wundert, zu welcher Figur ihre Stimme gehört. Einige Spieler vermuten, dass sie der Niemand einer anderen Person ist. Was wiederum ein paar neue Fragen aufwirft: Wer ist Xion wirklich? Was wurde aus ihrem Herz? Auf der Tokyo Game Show im Herbst werden wir mehr darüber verraten.
Für diesen Titel ist auch ein Multiplayermodus geplant. Auf was für einem Konzept wird er basieren?
Nomura: Wir wollten einen einfaches Spiel, in dem vier Spieler miteinander kommunizieren und zusammen Spaß haben können. Der Mehrspielermodus soll aber nicht das eigentliche Spiel in den Schatten stellen. Die Erfahrung, die man während der Hauptstory sammelt, kann im Mehrspielermodus angewandt werden. Und außerdem ist die Erfahrung, die man im Multiplayermodus sammelt, auch in der Hauptgeschichte von Nutzen.
Aufgrund der Tatsache, dass der Spieler im Mehrspielermodus eins von mehreren Mitgliedern der Organisation XIII auswählen kann, wird es wahrscheinlich nötig sein, ihre Fähigkeiten auszubalancieren. Wie wurde das umgesetzt?
Nomura: Das ist relativ einfach. Im Mehrspielermodus können die Charaktere angepasst werden, je nachdem, wie weit Roxas in der Hauptstory ist. Da diese Anpassung von der Anzahl der Dateien abhängig ist, die man gesammelt hat, ist das ein ziemlich simpler Prozess.
Wo wir gerade von Einfachheit reden: In der Demoversion war es möglich, die Kamera mithilfe des unteren Bildschirms zu steuern.
Nomura: Die Möglichkeit, die Kamera mithilfe des unteren Touchscreens zu bewegen, ist eine Neuerung, die auch diejenigen Spieler ansprechen soll, die nicht an die DS gewöhnt sind. In unserem Team ist die Idee gut angekommen, obwohl einige von ihnen der Meinung waren, dass es schwer ist, die Kamera mit dem Stylus zu steuern. Deswegen ist das optional. (lächelt) Trotzdem werden diejenigen Spieler, die den Bildschirm nicht mit den Fingern anfassen wollen, den Stylus verwenden können.
In der aktuellen Version kann man die Kamera nur nach links und rechts bewegen. Meiner Meinung nach ist es nicht nötig, nach oben oder unten zu sehen. Aber die meisten Teammitglieder waren der Meinung, dass es unrealistisch wirkt, wenn der Spieler nicht nach oben sehen kann. Aber die aktuelle Demo ist nur ein kleiner Teil des Spiels, und bis zum Release werden noch eine Menge Sachen verändert werden.
Kingdom Hearts Mobile
Kingdom Hearts Mobile ist ein Handy-Dienst. Wie genau wird dieser Dienst aussehen?
Nomura: Die Portalseite von KH Mobile wird randvoll mit Informationen über Kingdom Hearts sein. Man kann dort Informationen über die Spiele der KH-Serie abrufen, Handy-Bildschirmschoner und Klingeltöne runterladen, und vieles mehr. Sinn der Sache ist, dass man Zugriff auf alle Informationen über Kingdom Hearts erhält, und dass man diese Informationen bequem per Handy aufrufen kann. Und damit das Ganze mehr wird als nur eine Infoseite, erhalten alle Benutzer die Möglichkeit, einen Avatar zu erstellen. Wenn der Benutzer also einen neuen Klingelton oder einen Bildschirmschoner haben möchte, geht er mit seinem Avatar in einen Laden und kauft dort ein. Anschließend kann man die gekaufte Datei direkt downloaden.
Können diese Avatare nachträglich geändert werden?
Nomura: Ja, da gibt es überhaupt keine Einschränkungen. (lächelt) Ein Avatar kann zum Beispiel Soras Gesicht und Rikus Körper haben. Alle Avatare können frei gestaltet werden, entweder durch Änderungen an Gesicht und Frisur, oder indem man in einem virtuellen Laden zusätzliche Kostüme und andere Accessoires einkauft, bzw. runterlädt.
Wird es im Laufe der Zeit neue Informationen und einkaufbare Gegenstände geben?
Nomura: Ja, es wird regelmäßig größere Updates geben. Später werden vielleicht auch spezielle Items, die nur in einem bestimmten Zeitraum verfügbar sind, eingefügt werden.
Werden die Inhalte aus Kingdom Hearts: Coded auf KH Mobile verfügbar sein?
Nomura: Da Kingdom Hearts Mobile vor Coded veröffentlicht werden wird, haben alle Spieler die Möglichkeit, Coded über KH Mobile zu kaufen und zu spielen.
Wann wird der Dienst gestartet?
Nomura: KH Mobile ist für diesen Herbst angekündigt, aber die Portalseite wird pünktlich zur Tokyo Game Show fertig sein. Die volle Anzahl an Inhalten wird natürlich erst später hinzugefügt werden, aber die Seite an sich ist auch ein Ort, an dem Leute spielen und Spaß haben können.
Kingdom Hearts Coded
Das Stichwort für KH: Coded lautet "Ein verbotenes Geheimnis".
KH Coded ist der direkte Nachfolger von Kingdom Hearts II: Können Sie uns etwas über die Höhepunkte des Spiels erzählen?
Nomura: Der Inhalt von Coded ähnelt dem von Kingdom Hearts: Chain of Memories. Auch Spieler, die die Vorgängerspiele nicht kennen, werden ihr Verständnis für die Kingdom-Hearts-Serie vertiefen können. Deswegen ist Coded ein Muss für alle Kingdom-Hearts-Fans.
Wie genau wird sich die Story entwickeln?
Nomura: Das Spiel behandelt die mysteriöse Nachricht in Jiminys Tagebuch. Deswegen werden die Spieler, genau wie in CoM, durch die Zeit reisen. Und wie auch in CoM wird es eine neue Handlung geben, die die Handlung von KH fortsetzt. Teilweise wird man auch Episoden aus anderen Spielen besuchen. Zum Beispiel wird man in Coded Twilight Town besuchen, die aber ein paar kleinere Unterschiede zur ursprünglichen Stadt aufweist. Der Kern des Spiels liegt darin, den Grund für diese Unterschiede herauszufinden.
Das hört sich nach einer sehr tiefen Story an.
Nomura: Die Geschichte an sich ist gar nicht mal so umfangreich. Der Kern der Story entwickelt sich aber zu einer tiefgründigen Geschichte. Letzten Monat wurde bereits erwähnt, dass das Schlagwort für KH: Coded "Ein verbotenes Geheimnis" lautet. Und darum geht es hauptsächlich in diesem Spiel.
In den kürzlich erschienenen Screenshots waren mehrere Pfeile zu sehen. Sind das Anweisungen für Angriffe?
Nomura: Die Pfeile sollen dem Spieler zeigen, in welcher Reihe er die Pfeiltasten betätigen muss, um bestimmte Angriffsfolgen auszulösen. Da diese Kombinationen für ein Handy bestimmt sind, unterscheiden sie sich nicht allzu sehr von der normalen Bedienung eines Mobiltelefons.
Wird KH Coded auch als Download verfügbar sein?
Nomura: Auf jeden Fall, aber es wird nicht gleich als komplettes Spiel verfügbar sein. Die Kingdom-Hearts-Serie basierte schon immer darauf, dass der Spieler sich durch die Welten bewegt und gleichzeitig die Story vorantreibt. Deswegen werden nach und nach neue Spielwelten für Coded veröffentlicht werden.
Kingdom Hearts: Birth By Sleep
Das Schlagwort für Kingdom Hearts: Birth By Sleep lautet: "Verbindungen des Herzens".
Worum geht es in Birth By Sleep?
Nomura: Im Spiel geht es hauptsächlich um die "Verbindungen des Herzens" und um das "Schicksal". Wenn man es nach den anderen Kingdom-Hearts-Spielen spielt, wird man verstehen, dass die darauf folgende Story von Kingdom Hearts "nicht zufällig, sondern unvermeidbar" ist. Im Gegensatz zu den anderen Spielen besitzt Birth By Sleep eine relativ ernste Atmosphäre, weil die Geschichte sehr traurig ist. Viele Leute haben uns gefragt, wie wir das hinbekommen, obwohl wir Disney-Figuren verwenden. (lächelt) Im Laufe des Spiels entwickelt sich eine schmerzvolle Geschichte. Obwohl das eigentlich gar nicht zu Kingdom Hearts passt, wird Birth By Sleep sich in diese Richtung entwickeln.
Die Hauptpersonen sind Terra, Ventus und Aqua. Was sind diese Figuren für Persönlichkeiten?
Nomura: Terra setzt sein Ziel immer über alles andere. Er ist keine schlechte Person, obwohl seine Zielstrebigkeit oft Konflikte mit anderen Personen verursacht. Die Geschichte von Ventus ähnelt der Handlung der anderen KH-Spiele. Er ist in der Lage, mit den Bewohnern der Welten Freundschaften zu schließen, und kann sich sehr leicht in einer Welt zurechtfinden. Aqua ist eher eine ernste Figur, die sehr logisch denkt und sich oft um die anderen beiden Hauptpersonen Sorgen macht. Sie hat außerdem alle vorher stattgefundenen Ereignisse miterlebt.
Wie entwickeln sich diese drei Personen?
Nomura: Sie entwickeln sich, indem sie zur selben Zeit verschieden handeln. Zum Beispiel kann Terra eine bestimmte Welt besuchen, in der die anderen beiden Figuren noch nicht gewesen sind. Dadurch ändert sich die Verbindung der jeweiligen Figur zur Welt. Diese Entwicklung ist der besondere Faktor in Birth By Sleep.
Kann sich der Spieler aussuchen, in welcher Reihenfolge er die Figuren spielt?
Nomura: Dieser Teil des Spiels wird im Moment ausgearbeitet. Man kann sich frei entscheiden, welche Figur man zuerst spielt, und diese Entscheidung wird sich auf den weiteren Handlungsverlauf auswirken. Wenn man beispielsweise noch nicht als Terra gespielt hat und stattdessen in Aquas Rolle schlüpft und ein paar Welten bereist, wird man die Hintergründe, denen Terra dort begegnen wird, vorzeitig verstehen. (lächelt) Das ist vielleicht nicht ganz die Lösung, die sich alle Spieler gewünscht haben, aber ich schätze mal, dass dieses Konzept auf jeden Fall interessant sein wird.
Wird die Story am Ende klar werden, wenn sich alle drei Figuren treffen?
Nomura: Auf jeden Fall. Zum Beispiel werden eine Menge Hintergrundinformationen über Terra preisgegeben, wenn man als Ventus spielt. Im Großen und Ganzen wird man am Ende alle Fäden der Hauptstory zu Ende gespielt haben.
Terras Kampfstil basiert eher auf Stärke, und Ventus ist offensichtlich auf Geschicklichkeit und Schnelligkeit spezialisiert. Aber wie sieht es bei Aqua aus?
Nomura: Aqua ist ein Sonderfall. Ihr Kampfstil basiert auf Magie, ist aber relativ kompliziert. Zum Beispiel kann sie kämpfen, während sie sich dreht oder andere akrobatische Fähigkeiten verwendet.
Zum Kampfsystem: Das scheint ja darauf zu basieren, einen bestimmten Skill auf eine möglichst hohe Stufe zu bringen.
Nomura: So sieht es wahrscheinlich in der Demoversion aus. Aber im eigentlichen Spiel kann man die Auswahl an Skills, die den Spielfiguren zur Verfügung stehen, nach Belieben bearbeiten. Zuerst hatten wir geplant, in Birth By Sleep ein ähnliches Kampfsystem wie in den Vorgängern einzubauen. Aber jetzt haben wir das System entscheidend weiterentwickelt. Jetzt entwickelt sich eher ein Gefühl wie: "In diesem Spiel kann man nicht wie Sora kämpfen". In Birth By Sleep hat man zum ersten Mal eine wirkliche Kontrolle über das Schlüsselschwert.
Wie es im Moment aussieht, wird BbS von allen neuen Titeln als letzter veröffentlicht werden. Wird es in Zukunft weitere Kingdom-Hearts-Titel geben?
Nomura: Angesichts der Art und Weise, wie die Kingdom-Hearts-Reihe gestaltet ist, habe ich nicht vor, die Serie nach Birth By Sleep zu beenden. Ich mache mir jetzt schon Gedanken über die Zukunft von Kingdom Hearts. Daher bitte ich alle Spieler, die Kingdom-Hearts-Reihe weiterhin zu unterstützen.
Quelle: kh-insider
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04.10.2008, 01:27 #2177Shigeko
AW: KH Birth by Sleep, 358/2, Coded
kommt mir das nur so vor oder haut die neue grafik vom DSi mal so richtig rein ? xD
naja wenn 358/2 kommt , werd ich mir den DSi auch zulegen ^^
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04.10.2008, 12:01 #2178Ventus
AW: KH Birth by Sleep, 358/2, Coded
Hast du noch keinen DS?
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04.10.2008, 12:05 #2179Shigeko
AW: KH Birth by Sleep, 358/2, Coded
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04.10.2008, 12:18 #2180Ventus
AW: KH Birth by Sleep, 358/2, Coded
Würd ich auch machen, is halt kein GBA Slot dabei, und mal schaun was der DSi kostet.
Hol ihn mir wahrscheinlich auch, hätte dann 3 versch. Versionen vom DS.
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Die vielen Gegentore gab's halt in der 1. und nicht in der 2. Woche. Der Tipp ging aufs Haus
Zockerspiel CXXXVII