Ergebnis 1.281 bis 1.300 von 10917
Thema: Battlefield 3
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23.06.2011, 12:35 #1281SonKratos - Z
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AW: Battlefield 3 angekündigt - 2011/2012
Schau dir mal diesen Bereich an. Dort ist für jeden was dabei!
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23.06.2011, 14:31 #1282mec
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23.06.2011, 15:37 #1283Counterweight
AW: Battlefield 3 angekündigt - 2011/2012
Es kommt drauf an, sollte es den Commander auf den Konsolen wirklich nicht geben, so ist das schon ein wesentlicher Unterschied. Je nachdem auf welche Art sie die Maps verkleinern, kann das auch nochmal einen großen Unterschied ausmachen.
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23.06.2011, 16:52 #1284mec
AW: Battlefield 3 angekündigt - 2011/2012
Und inwiefern steht das im Konflikt zu meiner Aussage? Läuft doch alles aufs selbe hinaus, die PC-Version wird in jeder Hinsicht besser werden, in Dingen Grafik, Spieleranzahl, oder eben Features. Warum also zusätzlich die limitierte PS3-Version kaufen, statt einfach nur die umfangreichere PC-Version?
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23.06.2011, 18:08 #1285SonKratos - Z
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23.06.2011, 20:16 #1286Ein Hund im Büro?
AW: Battlefield 3 angekündigt - 2011/2012
bf3blog
Und hier ein Community-Review aus dem realitiymod Forum. Das Spielerlebnis basiert auf einer Runde als "Attacker" und eine Runde als "Defender" im Rush Modi, 16 gegen 16 und jede Runde hatte eine länge von 20 Minuten.
realitymodKits
The kit layouts were something like this. No limitations.
USMC
Assault - M16A4(4x scope), M9, Frag Grenade, Medic Box, Defibrillator
Engineer - M4(ironsight+weapon light), M9, Frag Grenade, SMAW, Repair Tool
Support - M249(4x scope), M9, Frag Grenade, Ammo Box
Recon - M110(bit more powerful scope, dont know exactly), M9, Frag Grenade, C4
RUS
Assault - AK74M(4x scope), MR-444, Frag Grenade, Medic Box, Defibrillator
Engineer - AKS-74U(ironsight+weapon light), MR-444, Frag Grenade, RPG7, Repair Tool
Support - Pecheneg(4x scope), MR-444, Frag Grenade, Ammo Box
Recon - SVD(bit more powerful scope, dont know exactly), MR-444, Frag Grenade, C4Random stuff
* Sprint. There seems to be unlimited stamina. You can strafe(slightly) while sprinting, which is pretty nice.
* Weapon lights. Can be turned on/off via a hotkey(L). Blinds people at close range. Other player's lights are seen as a glowing dot at long range.
* Vaulting. When approaching an obstacle you can press space to climb/jump over it. This seemed to work on everything I tried it on. You can not fire while the animation plays(around 1 second). Jumping is still ingame if for some reason the vaulting isn't working on something.
* Deviation. Deviation feels pretty good for a vanilla game. As always it's stance-dependant. When hipfiring it's accurate enough to take out people close to you, but that's it. When aiming down the sights you can kill people are range quite effectively. Snipers/marksmen are most accurate, assault rifles in the middle and undeployed machine guns last, however deployed machine guns felt more accurate than assault rifles. When jumping you get maximum deviation, and it takes a second or two to settle again. When going prone you get this animation thing that moves your view around a bit, but the crosshair stays tight. I tried it against a wall, and since the animation is not random it's easy to compensate and fire at the intended spot while going prone. So prone diving works pretty much. However it may just be that they haven't added the deviation increase yet.
* Deploying weapons. Machine guns can be deployed on most surfaces like walls, windows and different kinds of cover, as well as when being prone. When prone or standing/crouching next to a deployable surface you just right click once and he folds out the bipod. That locks your weapon to the surface and you can swiwel around the bipod itself(which looks nice) in a limited arc(100ish degrees maybe, could be dependant on the surrounding objects). You can fire via the crosshair or scope in for added accuracy. To un-deploy you just move away from the position.
* Rockets. The two rocket weapons on this map were both unguided, and seemed to be fairly accurate with not much drop. Explosion radius was enough to kill guys at maybe 1-2m but nothing extreme(BC2 CG, I'm looking at you).
* Squadleader. There were 1 SL per 4 man squad. There was no squad selection/creation menu(yet?) so it was random. The SL was the only player in the squad you could spawn on.
* Spawning. You could spawn on either the team's main spawn or your SL. When having the SL selected your camera spectates him until you spawn. I spawn killed a few guys and spawned too close to the action a few times myself when using the team spawn, so we'll see if they improve this somewhat.
* Melee. Melee is BC2 style, i.e. a melee key and no knife in the inventory. I never got to melee anyone(sadface) but my friend got one and said it triggered some animation where he grabbed the enemy and slit his throat in a cinematic fashion. Unknown if it's always like that or only in some situations. I personally hate being helpless because I have to spend several seconds caught in a knifing animation with no way to abort.
* Damage. Rifles seemed to kill in around 4-5 shots. LMGs felt the same. Snipers(or marksmen really) in 2-3 shots. This is all non-headshot. So somewhere in between vanilla BC2 and BC2 hardcore.
* Hit Detection. The hit detection felt solid and I didn't notice any shenanigans, but it was a local LAN game after all.
* Sounds. The sounds were very nice. Really. A bit less cinematic than BC2(which is good imho), and more sharp, snappy or crisp than many other games. And as always there were echo and other sound simulation effects that changed depending on the location.
* Medicing. Press 3 to throw a medic box on the ground, which in turn heals people in a radius around it. Press 4 to pull out the defibrillators, then use them on a dead guy to revive. When being revived you start prone, and you're blurry and unarmed for a second or two. It would also appear that you don't auto-heal to full health, more like 80-90% or something.
* Vehicles. There were only one vehicle on the map, and I didn't get to use it. It went down real quick seeing as half the team was playing as engineer because of the ironsight weapon the class got. However my friend managed to get in a LAV-25 that was stuck(lulz), and he reports that driver/gunner is shared and that thermal can be activated via right click.
* Fire selector. You could switch between single fire, burst or automatic depending on the weapon by pressing V. Not much to say really, it works and can be nice to have although I prefer running on auto and doing manual single fire.
* Destruction. The destruction felt a bit toned down from BC2. You blow parts off of walls and stuff, but it took some shooting. When I fired an RPG at a guy in a window, it left a hole approximately 2x2 meters in the wall. I never got to see a building collapse. Overall you could notice that the destruction was there, but it didn't feel like it was the main focus of the game, like in BC2. Less gimmick and more gameplay.
* HUD. The HUD can be seen in videos and stuff like that, so I won't go into detail. But generally it felt pretty unobtrusive and it showed the important stuff. The minimap was decent, but not perfect - I'd prefer a more map-like one over the stylish one. And there was no way to bring up a big map. However they keep insisting, like so many other new games, to block my view with these damn score popups.
* YOU KILLED [player]
* +10 KILLING A DUDE
* +5 HEADSHOT
* +1 NOT KILLING YOURSELF
* +20 NOT SEEING ANYTHING BECAUSE OF THIS
* Suppression. There is some form of suppression implemented in the game, but my vision didn't get impaired every time I got shot at - more like just a few times. Likewise, I only got points for suppressing(yes, you do get that..) after killing a guy a few times despite me killing a lot of guys. I'm not sure what's going on here, but if you can't suppress people every time by shooting at them I fail to see the point. Gimmick or bug?
* Mods. They got asked about mod tools at the presentation, and like we already know there are currently no plans for them. They will look into it post-release
* Reloading. This is a nice one. If you still have a round in the chamber and press reload, you do a quick reload and just put in a new mag, while if you're completely empty the animation is longer because you need to chamber a new round. Because of this 31 rounds of ammo in total is possible(30+1). Strange thing is that you spawn with that as well - I'd like to see 29+1 as default.
* Animations. Animations looked really nice. Reloads were fairly accurate and the running/climbing stuff looked motion capped or at least equally realistic.
* E-Sport. They were very secretive, but they hinted at them doing more for E-Sport with BF3 than with previous titles.
* Servers. There will be dedicated servers. No word on if it's only through GSPs, but unfortunately I find that likely.
* Scopes. The scopes were in 3D and looked nice, but they zoomed the whole screen and not just the area in the sight :/
* Prone. It's prone. You're crawling on the ground. Bit nicer movement animations than previous games though.
* Ammo. The support class can throw an ammo box on the ground by pressing 3(or 4) which then re-supplies everyone in range. Disappears after a while and the player gets a new one.
* Graphics. It looked kinda like in the trailers, albeit a bit smudgy or something that I can't quite put my finger on. It's quite possible that they had it turned down slightly for gameplay purposes, since a pre-alpha game isn't fully optimized yet.Conclusion
So what did I think of the game? Well you probably noted that I mentioned Bad Company 2 as a reference several times. That's simply because they are very similar. In a good way though, because this feels like an improved BC2 in pretty much all aspects. If you liked BC2, you'll probably need new pants after playing BF3 - and if you despised BC2, you'll probably be sorely disappoint. The gameplay is fast, action packed and at times a bit spammy. However because it did feel more like Bad Company than Battlefield 1942/Vietnam/2/2142, I couldn't help but feel a bit disappointed. But maybe that's just me being nostalgic, and not willing to accept that newer games just wont feel like the older ones?
So will Battlefield 3 be the shizzle? Well I can't answer that question. Why? Simply because the BF3 I'm waiting for is a game with 64 players, a combination of air, ground and infantry working together on big(ish) conquest maps. This demo version had only one of those things - infantry. So guessing what the other components are like is as hard for me as it is for you. What I can say though is that for a vanilla BF game, the infantry part felt very nice, and the 40 minutes I spent in the BF3 area flew by and my heart was pumping for a good while after getting back to my regular seat. So considering this, and if the other parts are equally fun, this game could turn out really good in the end.
Und übrigens. Auch der Verfasser des Reviews, hat keine einstürzenden Gebäuden sehen können. Die Typen aus YouTube (Pixel Enemy) auch nicht. Von DICE wurde es auch noch nicht bestätigt. Gibt sogar Gebäude bei denen NICHTS passiert, wenn sie von Granaten oder sonstigem getroffen werden. Liegt vielleicht am Pre-Alpha Build, oder es ist zuviel für die Engine und es gibt bloss "Mini"-Gebäude die man zum Einsturz bringen kann.
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23.06.2011, 20:23 #1287K_H_King
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23.06.2011, 20:35 #1288Counterweight
AW: Battlefield 3 angekündigt - 2011/2012
Ist zwar schade, aber fänd ich nicht schlimm. Bis auf BC gab es noch nie wirklich Zerstörung in Battlefield. Sollen sie die rauslassen oder eben im geringen Maße implementieren, solange beim Gameplay alles stimmt.
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23.06.2011, 20:48 #1289Masterboy
AW: Battlefield 3 angekündigt - 2011/2012
Naja auch ohne Zerstörung wird es der Knaller aller spiele.
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23.06.2011, 20:51 #1290Insomnium
AW: Battlefield 3 angekündigt - 2011/2012
große wumme aber im direkten duell ist der selbst schlechter als gegen eine pistole oô
da gabs schon etliche frustmomente in denen ich zuerst schoss, aber der gegner trotzdem gewonnen hat -.-
und nein, ich habe nicht daneben geschossen
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23.06.2011, 21:32 #1291Kickboxritter
AW: Battlefield 3 angekündigt - 2011/2012
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24.06.2011, 09:47 #1292Nortenmind
AW: Battlefield 3 angekündigt - 2011/2012
Sorry wenn ich jetzt voll etwas neues Aufbringe.
Ich war mir nicht sicher, ob ich dies jetzt im BF3 Theard aufführen soll (das es mit BF3 in Verbindung steht xD) oder im PC Forum (da es um Hardware geht)
Fange jetzt mal hier an, ansonsten verweist mich.
Also, ich bin ne PC-Banause und ihr könnt mich auch alle auslachen
Was brauch ich für Anforderung, um BF3 auf dem Maximum zu spielen? Nich Minimum, auf dem Maximum ^^ wenn schon Richtig.
Mein Hardware-Spez wird mir dann die Kiste dementsprechen aufmöbeln, aber der is 50ig und der versteht von Games = 0 ^^
Vielen, vielen Dank
Nortenmind
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24.06.2011, 10:14 #1293SonKratos - Z
AW: Battlefield 3 angekündigt - 2011/2012
Hab hier was gefunden, weiß aner nicht ob das wahr ist.
Minimum System Requirements:
OS: Windows Vista or Windows 7
Processor: Core 2 Duo @ 2.0GHz
RAM: 2GB
Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card.
Graphics card memory: 512 MB
Hard drive: 15 GB for disc version or 10 GB for digital version
Recommended System Requirements:
OS: Windows 7 64-bit
Processor: Quad-core Intel or AMD CPU
RAM: 4GB
Graphics card: DirectX 11 Nvidia or AMD ATI card, GeForce GTX 460, Radeon Radeon HD 6850
Graphics card memory: 1 GB
Hard drive: 15 GB for disc version or 10 GB for digital version
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24.06.2011, 10:21 #1294Nortenmind
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24.06.2011, 13:07 #1295Capt. Clark
AW: Battlefield 3 angekündigt - 2011/2012
Naja die Systemvorausetzungen sagen aber auch nicht wirklich viel aus...
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24.06.2011, 13:48 #1296Samusus
AW: Battlefield 3 angekündigt - 2011/2012
@SonKratos - Z:
Ja, das sind die offiziellen, also sind diese wahr
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24.06.2011, 14:07 #1297Kallisto
AW: Battlefield 3 angekündigt - 2011/2012
also hab mir grad alle trailers gesehen und fand es einfach nur WOW!!!
eigentlich mag ich ego shooters nicht :O^^aber das wird mein erster.mal sehen wie es wird.ne frage welcher shooter spielt man zur zeit am meisten?(xbox 360)muss mich einbisschen mit den genre vertraut machen.nicht das ich im online modus gehasst werde ,weil ich so ein noob bin .
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24.06.2011, 14:18 #1298Capt. Clark
AW: Battlefield 3 angekündigt - 2011/2012
Du solltest nicht danach gehen was am meisten gespielt wird, sondern was dir am besten gefällt bzw. wo du am besten zurecht kommst. Legst du viel Wert auf teamplay und willst große Maps wo du auch Fahrzeuge nutzen kannst und nicht nur Infanterist sein willst, dann bist du bei Battlefield genau richtig, am meisten gespielt wird Battlefield Bad Company 2. Battlefield 2 z.b ist ein richtiger klassischer Battlefield Titel allerdungs nur auf PC, es gibt hier auch keine Zerstörung, das Spiel ist auch etwas älter.
naja wenn du aber auf viel action und weniger teamplay stehst und lieber alleine umherziehst, deine eigene Klasse erstellen willst, dann solltest du vllt. eher Call of Duty ausprobieren. Da empfehle ich dir Modern Warfare 2, Black Ops soll nicht so gut sein bzw unbalanced (Wobei Black Ops nen coolen Zombie-Modus hat, den finde selbst ich ziemlich cool). Aber in dem Gebiet bin ich kein Profi.. eingefleischter Battlefield-Fan
Also frag auch ruhig mal im CoD Forum um Rat
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24.06.2011, 14:28 #1299Kallisto
AW: Battlefield 3 angekündigt - 2011/2012
ja für mich währe es ehh besser im team zu arbeiten da ich so ehh schneller lernen kann^^.
ja mein kumpel hat mit gestern cod mw2 ausgeliehen aber hab noch nicht gespielt...werde heute mal reinschnuppern wie das so ist.
danke nochmals.weiss jetzt wenigstens in was sich die beiden spiele so unterscheiden
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24.06.2011, 15:30 #1300Stevinho
AW: Battlefield 3 angekündigt - 2011/2012
Was könnte ich mir in den ***** beißen das ich nicht dabei sein konnte.
• Battlefield 3 (PS3): E3-Aufnahmen zeigen Gameplay und begeisterte Fans | SPIELERADAR
Da geht mir schon wieder einer ab wenn ich das sehe. Und ich meine nicht die Fans. Aaahhh... irgendwie schwappt deren Euphorie auf mich über ^^
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